IC2 1.2x will support using the RP2 ores, RP2 will most likely support it in pre-release 3.
Posts by Player
-
-
-
I just modified it to handle unloaded chunks correctly. Linking it to itself is now also impossible.
-
Your zip utility failed, re-download Minecraft and use 7zip.
-
You probably don't use vanilla MC, bukkit etc. are not supported.
-
Finally there's an implementation for this
A few suggestions from myself:
- Using an energy conversion ratio of 1 is unbalanced. If we use coal as a measure for energy, you'll have to supply 0.4 BC2 energy per IC2 EU. A IC2 generator produces 4k EU out of 1 coal, a BC2 stone engine produces 1600 energy.
- wrap the whole updateEntity() content in Platform.isSimulating(), the non-simulating environment (= smp client) should do effects only.
- port it to use the IC2 API only instead of internal classes
- add a GUI to see what it's doing
- create a reverse direction converter which accepts energy from engines or conductive pipes and outputs to the IC2 EnergyNet
- the sprites aren't very suitable, I'm sure somebody can contribute better ones -
-
-
IC2 1.2x will have some optimizations
-
IC2 or the fix doesn't alter the SoundSystem in an incompatible way. if AudioMod doesn't break something it should still work without issues.
-
I added some code in IC2 1.2x which should fix most of this issue.
-
Something is wrong with your BuildCraft install. Your error log is cut off at the top as well.
-
That's fixed as well
-
I released a fix for this quite a while ago, every client has to download http://wiki.industrial-craft.n…nloadfiles/Fixes/vy.class and put it into minecraft.jar
-
I think the iron fence issue is already fixed for the next release, I'm not entirely sure though.
Most sounds are linked to the operation cycle, they start playing when a machine starts processing.
There are currently some issues with loading, unloading and updating of tile entities, i'm working on this on the forge side.
-
No, BuildCraft handles how the items get extracted, we basically just tell it what it can get from which side.
-
Yes, its block id
-
I'm not sure what the root cause of this issue is, I added a tentative fix though.
-
There's an error log in the server console or sometimes also server.log. Without it we can't help you.
-
Would the IC2 team get mad if I do try to debug it?
You could do some research on why a chunk reloads between 2 getBlockTileEntity calls with no other chunk/world calls in between.