Get a back trace then, it contains the information required to see what exactly is going wrong. It's usually in the server log, but sometimes on in the console.
Posts by Player
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SpoutCraft smells like bukkit which we don't support.
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Tell (PM is ok) me the server IP please, I need to try a few things.
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http://azelphur.com/content/why-you-should-avoid-bukkit is enough of a reason for me not to support bukkit at all.
The way EvilSeph behaved can't be tolerated, it reflects back to the whole project. Azelphur's complaint is totally valid and very important, SourceMod would not be what it is now without enforcing the license properly. Using such a server-side plugin system tends to involve the usage of many different small plugins, I wouldn't really trust those without being able to inspect the source code easily and quickly.
CraftBukkit not building upon the MCP decompiled version of MC is a real pain to support, there's no valid reason for them not to use MCP as well. MCP's scope is much larger than what bukkit needs, the bukkit team could help maintaining the server-side mappings and patches if they feel like the update process being too slow.
Without using MCP, CraftBukkit's change set to the MC classes can't get easily applied to the source code IC2 builds upon. In addition to that it's not helpful at all to have a major difference between the client and server versions of minecraft. We couldn't even use any of the API CraftBukkit provides because a version for the client (-> SP) is missing. Forge improves the extendibility of MC in a much less intrusive and symmetric way, we don't have many issues with sharing code across the client and server versions.
That being said, I might even prevent porting IC2 to bukkit. It's not allowed to redistribute IC2, especially modified versions of it.
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Erm I did that
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It is actually implemented, but only for BC 2.2.1 and later.
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You can use archive manager to extract+recompress it, only adding files to an existing archive is broken.
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Extract and recompress works, commandline-7z probably works, fastjar works.
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I found the cause, should be fixed in the next release
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That's actually just a display issue, the cable stays painted, but the color doesn't get sent to the client properly when he joins.
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Don't use archive manager to modify jar files, it's doesn't work reliably.
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There's a configuration option for the nuke's power.
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I sent alexrocks252 a test build which got rid of the lag spikes as far as he noticed.
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ok that somewhat fixed the problem as the mute now works but the volume does not work properly for the jet-pack (stuck on full)
I just found&fixed an issue with the master volume management.
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Install the SoundSystem fix as mentioned here: http://forum.industrial-craft.…?page=Thread&threadID=444
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because i suspect bc to cause chunk updated i want to investigate
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Are there any IC generators, machines or wires within 16 blocks of the quarry?
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Do you have MC Forge 1.1.1 installed?
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Just a few random ideas..
- The ic2 config: what you can change, how you can resolve id conflicts, ..
- Quantum suit special abilities, jetpacks
- How to get a back trace from a crash and how to report those
- Miner, ore scanners
- How to use high-res/alternative sprites
- Rubber trees (where to find them, getting resin, tapping dry spots, ..)
- Wiring (types, coloring, shocking, ...)