bit of a fan boy momment
The legendary Gregorius was just too lazy to explain it, and just dumped random Code, while hoping it was the correct File to copy from.
bit of a fan boy momment
The legendary Gregorius was just too lazy to explain it, and just dumped random Code, while hoping it was the correct File to copy from.
== Meanwhile on the Arcturias mk CXCII ==
Sinnaj63:
I think it was just something temporary. When I went trough the Portal, I closed it without knowing about. By the Way, I will go away in some Days. I found a Way to Teleport directly to my Secret Base without a Way for you to follow me.
Gregorius:
Good luck in finding a Way to get home, without me knowing about. That's pretty much impossible.
*the previously mentioned incomming Transmission*
Gregorius:
I think your Everhill Base gets attacked, right? I see a Spambot Armada in Space above the Coordinates of the Everhill Base, I think we should destroy them. Activate Wormhole Drive.
Sinnaj63:
Wormhole Drive? What's that? And how did...
*Giant Shockwave alike Wormhole transfers ship within ~3 seconds to the target Location*
Gregorius:
This Ship is capable of generating spherical Wormholes around itself, to travel long distances. Even Transwarp is nothing against that. But due to the Ships size, it's so expensive, that one needs at least two ZPMs to activate it for moving once within a Galaxy. Good that we have the Arcturas Generator. And I guess you wanted to ask, from where I know about the exact location of the Everhill Base. That was easy, I just hacked into the Spambot Network, so I know all what they do.
Sinnaj63:
You hacked into the Spambot Network? Isn't that dangerous?
Gregorius:
It is built inside a completly seperate Computer/Transmitter/Receiver-System of the Ship, it would be impossible for it to infect my other Systems from there. The worst the Bots can do, is infecting that special System and then giving me wrong Information, but that can be authentificated by my Satellites scanning said Areas for Bots. But I think we shouldn't let them wait. FIRE!!!
*3 Minutes later*
Sinnaj63:
This was fast. We could need that.
Gregorius:
All I can do is giving you a dozen ZPMs, I don't even want to let the Bots get my almost 10000 year old Technology, which you just have seen in action.
Sinnaj63:
That was a joke, right?
Gregorius:
This is Version 192 of the Arcturias Class, it is 9724 years old. There are much more important Wars in this Universe, which require the newer Technology, and it's much more fun to not destroy everything with one overpowered Blast. That's why I still use these very old Ships. Even Version 1 would have been capable of destroying this Armada, but the only Ship of that Version was destroyed by the Ori long time ago, and then I destroyed the Ori Fleet with Version 2.
Sinnaj63:
I mean the ZPMs.
Gregorius:
Oh, that. Due to the Arcturas Generator, I can create tons of ZPMs, that's no joke. But now I should give this Spambot thingy to the research Area of this Ship.
I respawned on GregTech's ship.
Ahem, the ship you were supposed to be respawning, has been vaporized by Self-Destruction a few Pages ago, you know? I doubt your Bed survived that Explosion.
Sinnaj63:"That should be interesting."
*Gives him a dwemer metal ingot*
Gregorius:"Isnt that TE Copper?"
Don't you think I could "probably" know about the magic Golden Bronze, the Dwarfs used to make up their good old Technology, before they were "erased"? I'm sure it's not just regular Copper.
Papaya Pulp, Mango Pulp and Guava Pulp? Could be a nice suggestion for Forestry.
To make what narc said even more obvious:
open the minecraft.jar with WINRAR
remove the META-INF file inside it.
Drop NOW the contents of the Forge-zipfile inside the minecraft.jar
finished.
Here is the Source of my Rock Cutter minus the complicated SilkTouch-III-Part, now it works like a normal but slow Mining Drill:
package gregtechmod.common.items;
import gregtechmod.GT_Mod;
import ic2.api.ElectricItem;
import ic2.api.IElectricItem;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemTool;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeHooks;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class GT_Rockcutter_Item extends ItemTool implements IElectricItem {
public int mCharge, mTransfer, mTier;
public Set mineableBlocks = new HashSet();
public GT_Rockcutter_Item(int aID) {
super(aID, 0, EnumToolMaterial.IRON, new Block[0]);
setTextureFile("/gregtechmod/textures/items.png");
setCreativeTab(GT_Mod.tabGregTech);
setMaxStackSize(1);
setMaxDamage(100);
setNoRepair();
mCharge = 10000;
mTransfer = 100;
mTier = 1;
efficiencyOnProperMaterial = 2.0F;
mineableBlocks.add(Block.cobblestone);
mineableBlocks.add(Block.stoneSingleSlab);
mineableBlocks.add(Block.stoneDoubleSlab);
mineableBlocks.add(Block.stairCompactCobblestone);
mineableBlocks.add(Block.stone);
mineableBlocks.add(Block.sandStone);
mineableBlocks.add(Block.stairsSandStone);
mineableBlocks.add(Block.cobblestoneMossy);
mineableBlocks.add(Block.oreIron);
mineableBlocks.add(Block.blockSteel);
mineableBlocks.add(Block.oreCoal);
mineableBlocks.add(Block.blockGold);
mineableBlocks.add(Block.oreGold);
mineableBlocks.add(Block.oreDiamond);
mineableBlocks.add(Block.blockDiamond);
mineableBlocks.add(Block.ice);
mineableBlocks.add(Block.netherrack);
mineableBlocks.add(Block.oreLapis);
mineableBlocks.add(Block.blockLapis);
mineableBlocks.add(Block.oreRedstone);
mineableBlocks.add(Block.oreRedstoneGlowing);
mineableBlocks.add(Block.brick);
mineableBlocks.add(Block.stairsBrick);
mineableBlocks.add(Block.glowStone);
mineableBlocks.add(Block.grass);
mineableBlocks.add(Block.dirt);
mineableBlocks.add(Block.mycelium);
mineableBlocks.add(Block.sand);
mineableBlocks.add(Block.gravel);
mineableBlocks.add(Block.snow);
mineableBlocks.add(Block.blockSnow);
mineableBlocks.add(Block.blockClay);
mineableBlocks.add(Block.tilledField);
mineableBlocks.add(Block.stoneBrick);
mineableBlocks.add(Block.stairsStoneBrickSmooth);
mineableBlocks.add(Block.netherBrick);
mineableBlocks.add(Block.stairsNetherBrick);
mineableBlocks.add(Block.obsidian);
}
@Override
public boolean onItemUse(ItemStack aStack, EntityPlayer aPlayer, World aWorld, int aX, int aY, int aZ, int aSide, float var8, float var9, float var10) {
ElectricItem.use(aStack, 0, aPlayer);
return false;
}
@Override
public void onCreated(ItemStack aStack, World aWorld, EntityPlayer aPlayer) {
}
@Override
public float getStrVsBlock(ItemStack var1, Block var2) {
return !ElectricItem.canUse(var1, 500) ? 1.0F : (ForgeHooks.isToolEffective(var1, var2, 0) ? efficiencyOnProperMaterial : (canHarvestBlock(var2) ? efficiencyOnProperMaterial : 1.0F));
}
@Override
public float getStrVsBlock(ItemStack var1, Block var2, int var3) {
return !ElectricItem.canUse(var1, 500) ? 1.0F : (ForgeHooks.isToolEffective(var1, var2, var3) ? efficiencyOnProperMaterial : (canHarvestBlock(var2) ? efficiencyOnProperMaterial : 1.0F));
}
@Override
public boolean canHarvestBlock(Block var1) {
return var1.blockMaterial != Material.rock && var1.blockMaterial != Material.iron ? mineableBlocks.contains(var1) : true;
}
@Override
public boolean hitEntity(ItemStack var1, EntityLiving var2, EntityLiving var3) {
return true;
}
@Override
public int getItemEnchantability() {
return 0;
}
@Override
public boolean getIsRepairable(ItemStack par1ItemStack, ItemStack par2ItemStack) {
return false;
}
@Override
public int getDamageVsEntity(Entity var1) {
return 1;
}
@Override
public boolean onBlockDestroyed(ItemStack var1, World var2, int var3, int var4, int var5, int var6, EntityLiving var7) {
ElectricItem.use(var1, 0, (EntityPlayer)var7);
if ((double)Block.blocksList[var3].getBlockHardness(var2, var4, var5, var6) != 0.0D && ElectricItem.canUse(var1, 500)) {
if (var7 instanceof EntityPlayer) {
ElectricItem.use(var1, 500, (EntityPlayer)var7);
} else {
ElectricItem.discharge(var1, 500, mTier, true, false);
}
}
return true;
}
@Override
@SideOnly(Side.CLIENT)
public void getSubItems(int var1, CreativeTabs var2, List var3) {
ItemStack tCharged = new ItemStack(this, 1), tUncharged = new ItemStack(this, 1, getMaxDamage());
ElectricItem.charge(tCharged, Integer.MAX_VALUE, Integer.MAX_VALUE, true, false);
var3.add(tCharged);
var3.add(tUncharged);
}
@Override
public boolean getShareTag() {
return true;
}
@Override
public boolean canProvideEnergy() {
return false;
}
@Override
public int getChargedItemId() {
return shiftedIndex;
}
@Override
public int getEmptyItemId() {
return shiftedIndex;
}
@Override
public int getMaxCharge() {
return mCharge;
}
@Override
public int getTier() {
return mTier;
}
@Override
public int getTransferLimit() {
return mTransfer;
}
}
Display More
Display MoreMKII-1EA+ Thorium Breeder
EU/t: 12
Heat: 112 In, 144 Out
Heating: 64 Heating Cells
Isotopes at a time: 4
Average time to recharge an Isotope: 85s at ~62,000 Heat
Cells/cycle: 1722 From Cold / 1759 From Hot
That is the setup I have started using due to its ease of management and good balance of speed and efficiency.
Here's something I was trying in the planner.
Would Condensator Breeders even work? I know nothing about Condensator mechanics. If they work though, this is the highest cell/cycle output possible.
You just posted the Design of the Post right above yours, even Rick didnt have that happen in his Thread.
This is meant to be a problem ...
And Kane complains about mining like that being too easy...
OMG ? Don't say me this terrible english come from ... France ??? Why ? Because he wrote energy with the french spelling --'
OMNG! Don't tell me this terrible english came from ... Germany !!! Why? Because he wrote energy with the german spelling...
But, I think vehicles would be awesome, except a bit laggy and nobody will code that ever ^^. And if you really just want an advanced jetpack ... check GraviSuit out.
Yep, very unlikely to be coded. Even though I planned to make a thing similar to Dr. Robotniks Eggmobile.
"Chunckloader"
A Question: Did Chunks recently got renamed, or why do I see the word "Chunck" almost everywhere, instead of "Chunk"?
Maybe just not to use machines with frames?
This addon's updateEntity's code retries to connect to energyNet when updateEntity method is called.
If you'd like to use it with frames, create block breaker, free space (MUST BE machine's coord x +- 1, or z +- 1) , deployer, and tube from blockbreaker to deployer, and timer of course. that will instantly cause updateEntity method call, and you will be in a good shape.
Uhhm WHAT!?! Do you even know a little bit about Minecraftcode? updateEntity() is called EVERY Tick! And what is the boolshit you are talking about Blockbreakers causing that Update-Function?, They don't! And Redpowers Frames KEEP the Machines connected to the E-net even if there is a large Gap between the Cable and the Machine (probably fixed by IC² itself, but since there is the Bug, which caused this Discoussion, I highly doubt it), so you have to check the Coordinates of the TileEntity, to see if it got moved by anything (not only Redpower can move Blocks), and then disconnect and reconnect, like I said, to the E-net. If you wouldn't detect that, then only closed Systems would still be working properly with the E-net.
I don't know if anyone else notice this but CraftGuide doesn't seem to show macerator recipes. So I found this:
[Addon v1.43] ICGuide - IC machines on CraftGuide [v1.2]
A mod to show them.
That's because IC² dropped Craftguide Support, because of changes to the Craftguide-API.
Its this Addon. And my Addon too (i'll fix that). The Machines would have to detect if they got moved and then have to disconnect and reconnect to the E-net.
yes, transformer and full batbox
And you are SURE the Batbox doesnt eat too much EU? I know the Electrolyzer works properly as in my Legit World I have a Chemical Reactor, a Centrifuge and an Electrolyzer running on the same Line with some other Machines (MFE+LVT), and I never got that Message, even when all 3 were running at once. IN ADDITION I have to say, that the LV-Transformer on the Golden Cable can happen to make a Packet run 2 times through the same Gold Cable, what creates an effective 127EU/t with your MFE.
I would also love to see a few extra uses for lead other than reactor plating and batteries.
I am thinking lead paint as an alternative for flax seeds in rp2 paint cans
Using lead dust as a replacement for pipe waterproof on buildcraft pipes
Lead dust as a replacement for redstone in basic circuts (solder)
A Lead Condensor for nuclear reactors (Based loosely off a lead cooled fast reactor setup)
Could also be used as an additive to fuel for that smoother running engine and extra environmental damage
Paint Cans => Not for now.
Liquiducts use Lead already, and they are added by the Mod, which adds the most Lead to the World. No need to add this to BC.
Could be possible, I'll consider it.
Dunno if I add that.
Extra Environmental Damage? How? Should the Diesel Generator Explode? But its already planned.
Nope I still use quantum chest to contain the bazillion amount of oak woods from 3 forestry farms, the upgraded barrel is simply not enough.. and I agree with rockcutter it's pretty useless compared to silktouch gemstone/diamond pickaxe...
EDIT, BUG: At the latest ver, both Electric and Advanced Translocator are broken, they can only extract the first slot..
It was already reported on the previous Page. I will fix it, when I'm not sitting in front of an iCrap.
Can I ask a question about the Lightning Rod, I would like to know how the probability of getting a lightning strike is calculated, mostly whether the probably is calculated on a lightning strike or just all the time during a thunderstorm. I ask because I've setup a lighting Rod in a Mystcraft age with both Eternal Storm and Charged on it, meaning there is almost consent lightning. Just wondering how much more effective than having it in the overworld it should be (it's going to be more effective anyway just by the nature of the Eternal Storm).
I have another question as well but it's more general IC2, does a HV-Transformer converting down 2048 to 512 convert every packet it receives, or does it have an internal buffer of 2048EU which it can only purge once per tick (if it's the latter it explains why my Lighting Rod is only outputting on one side atm).
Oh just thought of another question, is there any penalty for having more then one lightning Rod in the same area / chunk?
You are not in the Position to demand anything, you nasty little Pincushion!
But I will explain it anyways:
public void onPostTickUpdate() {
if (!worldObj.isRemote) {
if (mTickTimer%256==0&&(worldObj.isThundering()||(worldObj.isRaining()&>_Mod.Randomizer.nextInt(10)==0))) {
int rodvalue = 0;
boolean rodvalid = true;
for (int i = yCoord + 1; i < worldObj.getHeight()-1; i++) {
if (rodvalid&&worldObj.getBlockId(xCoord, i, zCoord) == GT_ModHandler.getIC2Item("ironFence", 1).itemID) {
rodvalue++;
} else {
rodvalid = false;
if (worldObj.getBlockId(xCoord, i, zCoord) != 0) {
rodvalue=0;
break;
}
}
}
if (!worldObj.isThundering()&&yCoord+rodvalue<128) rodvalue=0;
if (GT_Mod.Randomizer.nextInt(4096*worldObj.getHeight())<rodvalue*(yCoord+rodvalue)) {
setStoredEnergy(25000000);
worldObj.addWeatherEffect(new EntityLightningBolt(worldObj, xCoord, yCoord+rodvalue, zCoord));
}
}
}
}
Display More
And the HV-Transformers are storing up to 2048EU of the inserted Energy and then put four 512-EU-Packets out per tick.
Addon = Doesnt run without IC² installed.
Mod = Runs without other Mods (aside from Forge) being installed.
Railcraft and Forestry USE the API and they also use adf.ly-Links or similar Sites, while all the Addons published in the Addon Section of this Forum dont run without IC² (or make absolutely no Sense to play without IC² installed).
V2.75c:
Improved Item Movement Code of my Automation Machines, to be able to limit Stacksizes at the Target Inventory (The Advanced Regulator makes already use of that, so you may want to check the preplaced ones), may needs a bit more testing, please report any Item-Dupe or Item-Elimination, which happens to you.
I don't know what exactly went wrong, but the Implosion Compressor should play a Sound. Maybe it works only in Multiplayer.
At least I'm happy to know its working and producing energy. sorry for my confusion
Great mod, keep up the good work Greg
It doesnt display, as there is currently no Liquid for said Cell. The Display of Liquid shows only for Liquid Containers.
I might have found a bug, when trying to place an ic2 biofuel cell or a coalfuel cell in a diesel generator, it just spits out the empty cell and the biofuel or coalfuel just disappear. Using 2.75b
And then it produces Energy, so whats the Problem?
Suggestion: Add the line "Green is input, red is output (but may change depending on texture pack used)" to the G.L.A.D-OS description of the GregTech Electric Automation Blocks.
Look at the GUI, it's more than Self Explanatory, since I added Colors to the Arrow in the recent Version.
Display MoreBUG!!!!
For the maximum item stack limit config, apparently, setting it to 8 doesn't work and it will just use the default 64. Then, when I set it to 16, it worked just as you advertised.
Please fix this.
But then again, I really don't mind as 16 was already tedious (luckily, I had the backpack mod)
It doesnt default to 64, it defaults to 16. Why? Because the minimum Size is 16, and tons of Recipes need AT LEAST 16 Blocks to function, so it would break pretty much every Recipe if you set it to 8.
Maybe you place the MV transformer wrong, check if the 3 dotted face connect to the HV line. If anything else fails, try connect it directly to generator
I can just let it run with a MFE next to it, and it produces fine. Do you have a Matter Fabricator on the same Line? Maybe its sucking too much Energy from your Network.