Posts by GregoriusT

    Yeah, Eloraam won't publish an API before RP2 is out of the pre-release state.
    That's also why the tubes won't connect to geothermal generators.

    You mean the Fluid Tubes? Thats an IC²-Bug by wrongly implementing a correspondend Forge Interface. My own GeoThermal Generator is getting connected to those Tubes.

    Quote

    GregoriusT(the whole thing)

    Lol, I already planned an electric Refinery with byproducts. I also plan to make a special Mining Pump Device (mines straight down and only gets Liquids in a large range, like a combination of the BC-Mining-Well and the BC-Pump, but much better working than it).


    I should note, that I see BC-Fuel just as another Name for Diesel, that's why I called it Diesel Cells.

    Is Factorization autocrafting permissible?


    What about GregTech?


    (Edit: For the solarspamotron of course)

    I know I did a great job, if an Author of another Autocraftingtable refuses to use his own Version of it, in favour of my own one. :D


    The only thing Factoryzations autocrafting is being superior to mine, is that you can always change the Blueprint in one Crafting Table as WayOfTime demonstrated.

    can you share fusion coils between fusion reactors?

    Only 5 are shareable at max (diagonal), because of geometry

    That with the Storageblock Compression will be fixed, by letting all Ingots work.

    It's actually an RP2 bug. GregTech simply disables all other storage blocks to prevent recipe conflicts, but the RP2 one happens to only take RP2 ingots to craft. Greg probably didn't notice that when he chose RP2 blocks as the default.

    The Code for Storageblock Compressing is currently not in my OreDictionary Handler, thats why only unificated Ingots can be compressed. As stated right above I will fix that, as I'm currently going through a refractoring of my Code.

    abculatter_2: Where do you get the hydrogen cells?

    Was about to ask the same Question. These cells cost more than 20000EU.

    suggestion:


    A machine that replicates the nuclear reactor adjacent to it in its GUI.Its like a written plan,if one of the items is missing or ran out, the slot that has nothing in it turns red in the machine and tries to find the item that is missing from an adjacent chest and if it finds the item, such as a coolant that ran out, it will replace the slot with the item. Its a vague description but i think you will understand.

    That will be possible with the new very Advanced Buffer (need a better Name, Advanced Regulator seems good), which can handle more than just one Slot (like the regular Advanced Buffer already does).

    But the easier the lesser the reward, right?

    Well, that will be set Hard to default.

    That one should be 2.73c, you can see that now you have 0.09% chance to get tiny pile of chrome from scrapbox.. but who knows.. maybe he's forgetting something...


    Have you considered nerfing platinum amount you can get from Sheldonite ore..or at least make a config so that I can lower the amount of platinum from 1 Sheldonite ore.. btw, will be there any other use of manganese dusts?


    and... Nano Saber expensive recipe ?

    The Filesize decreased, because I removed useless junk out of the File. There were old classes inside, which were either moved to another Folder or completly removed.


    I already decreased the generated Sheldonite by dividing its amount by 3.


    Nanosaber? Why did I forget that piece of Hightech, which is ment for destroying QSuits?

    Yes, that is correct. I only set the Targets to Redpower to make it possible to create Redpowers StorageBlocks and Ingots instead of the regular ones, because Redpower doesnt use the Oredictionary completely (strange by the Fact, that Eloraam herself invented the OreDictionary)


    If you want Railcrafts, Thermal Expansions or Forestrys Ingots/Dusts/Gems to be used inside the Game then set their Values to true. Note that Redpower overwrites all 3 if still enabled.

    I kid you not. Greg plans to add inter-dimensional travel via "stargates". It is a planned feature. check greg's profile for other planned features.

    Indeed I plan to add Stargate-Like travelling through Dimensions, in 3 Difficulty Levels. Easy = You can find one worldgenerated Gate in each Overworldlike Dimension (including Mystcraft Ages) and it's easy to find on the Surface near Spawn, Medium = Gates are likely to be buried underground (At least in the real Overworld), Hard = you have to invent it yourself long time after building Fusion Reactors, as there won't be any inside the Overworld.


    At least that's how I plan it.

    Nice the new overpowered UU Mass Fab Replacement :P

    Are you sure? You now get MUCH less useful Resources than before. Dont forget getting Iron and Gold via Minecarts and Helmets is no longer possible and I also boosted the chance of things like wooden Hoes. In addition to that I nerfed all the precious Gems even more and removed the 4 Ore Blocks you were able to get with it (but then almost doubled the chance of Iron/Gold/Copper/Tin). I added basically only Paper and Watercells to the Scraplist (if the previously added things dont count). Oh and SU-Batteries got a really needed Boost. At the End I nerfed Scrapboxing to less than 50% of how it was before.


    Btw. The Oredict Unification is ofcourse also applied to Scrapbox Drops. The only really missing things are the Induction Smelter of Thermal Expansion and UUM, oh right I must unify the Outputs of UUM!

    Greg, you know you love us?
    Could you make XyCraft's Aluminium use the Ore Dictionary please? ^^

    It uses the OreDict already (as of the 1.4.6-Version of XyCraft), its Entry is just not compatible with regular Entries. I could make a special Case for that, but that would be direct XyCraft compatibility, and this won't happen in the near Future.

    greg, by "Nitro Diesel" do you mean nitrogen oxide? or is that different?

    Nitro Glycerin. Mixing explosives into Fuel is always a good Power Boost. :D

    Pls ignore my previous post ;( , removing the plugin ofc will remove a lot of things NEI needs to processes thus removing the search lag..

    Its not that bad that one has to wait a few Seconds for searching. I don't even use the Search Bar, except I completly fail at finding an Item.



    Btw. I finally found a way of manipulating the Scrapbox Droplist, without ruining compatibility, so that I was able to remove Minecarts and Golden Helmets. And no, I won't remove the Hoes...

    Constantly Applied Single Use Coolant? more like Constantly Deployed Wrench. :D


    This is basically a very old Idea as I got it long time ago, but since Waterbucket-CASUCs were possible back then, I didnt even try to automate that at all, due to effort and maybe also the Fact, that back in early 1.2, it wasnt possible to deploy lossless Wrenches as Mode was saved inside the Player, not to forget the tedious refilling of the Reactor. Btw, this should also work with RichardG's Wrench Turtles and not only with Deployers.

    Small bug: upon upgrading to the new version (V2.73b), the time NEI takes to update it's list when searching for items gets a delay of 2~5 seconds. Last version i tried without that bug: 2.70d.


    Using NEI 1.4.4.0 & CCC 0.7.0.0 & forge483.

    I have investigated in that already. I don't know why this is happening, but removing the Plugin doesnt solve it, so I dont know how to fix it.