Posts by GregoriusT

    Can you remove the Metallurgy Electrum recipe? It is added before GregTech's and only gives 1 dust.

    Metallurgy adds way too much Stuff to Worldgen, I think the unintended nerf is good for that sake. :P



    I would give you a release right now, but I changed tons of Stuff in regards to OreDictionary-Unification, so I don't know If I accidently broke Recipes. But I added now a Config to determine into which Mods Ingots/Dusts/Gems, the Stuff gets converted. Options for that Feature are Forestry, Railcraft, Redpower and Thermal Expansion inside the Config, you could enable all at once with no Problem (this is very handy, when you update your World to a newer MC).


    Oh and the ULTIMATE CHEAT ARMOR will also be Part of said Update, and ofcourse only be obtainable via Cheats.

    The cloaking device is a a great addition to the game, but not only for players but for ops. Is there any chance you might be able to include an duplicate item (OP CLoaking Device) that will not use energy if you are the server op. Currently there are no mods that give good invis and this is a great alternative that does work. It just runs out way to quickly for an op when I have to do my rounds. I usually fill my inv and swap constantly.


    Just a suggestion but would be quite useful. Much like the qauntum generator from advanced solars which gives ops unlimited EU for demonstration needs or what have you, or the Item duplicator in MineFactory I believe it is.

    Good Idea. I think I will add a cheaty Version of it.

    - Energy Flow Circuit for just 1 Plat vs 4 iridium ore seems a bit cheap. The recipe is just to elementary at this point I could make tons and tons of stacks.

    Its 1 Platinum vs 1 Iridium. they are both useful in Circuits. Btw, did you know that Thermal Expansion now adds Nickel and Platinum too?

    - Titanium is a tad rare not the worst thing ever like Chrome and not sure what you consider it vs chrome but its still pretty rare depending on the users biomes to get bux.

    50% of the Biomes I know of have Bauxite. I usually have craptons of it, before I start making a Factory.

    - Once again Lithium you have made it a LV source but it's used in a MV component for literally every recipe from MFE's to Mining Lasers. It stores more energy then the MV Lap Pack. But yet you keep using it as an LV Pack. I think it's time to switch her into a MV.

    Its LV, because otherwise you cant use it to power the Miner and other LV-Machines. There is no other Way around.

    After updating my server to the latest version, the computercube works fine but if I right click on it with anything in my hand the server crashes with a (recoverable) NPE and I get kicked.

    Moment, with anything in your Hand!?! But it doesnt Crash if you have nothing? Did that happen multiple times? I have no Idea what happened there.

    - It does automatically scan all recipes ingame and therefore knows all of them without relying on plugins or other stuff. Just hit G and you get crafting recipes for all mods immediately. Hit G while hovering over an item and you get only those for that item.

    Uhhm NEI doesnt need Plugins for that too. Also some Mods have their NEI-Plugins integrated, so one doesn't have to wait for Craftguide to update.

    - In addition the lack of an API also means that you do not need to wait for others to update their plugins every time the game updates.

    I doubt you can read IC²-Crafting-Recipes and Redpower-Sawing properly with it, as they add another Recipe System. Also I seriously doubt the lack of an API is a good thing at all.

    - It does not contain the cheat modes, which many might like if they actually try to play "legit". There is always "/gamemode 1" to enter creative mode if you actually need to cheat (and this is usually better sorted than NEI)

    NEI uses "/gamemode = 1" to enable Creative and otherwise only uses Gamecommands of VanillaMC to cheat in Items (and then adds the NBT for said Item). Also you have to go into the options to enable cheats for noncheaty Worlds.


    Also you can cheat in vanilla MC without Creative, so it's your decision if you wanna Cheat or not, as you can set that on Worldcreation.

    - Recipes are displayed much cleaner and better arranged. You can even resize the window that display the recipes to have to display up to as many recipes as fit on your screen.

    Well, that with the Size is right.

    - It does remember the last reciped you looked up. Just went back to the crafting table and forgot how the recipe looked like? Hit G and it will be displayed again.

    If you look Recipes up using the Search function of NEI, then you can do that by just clicking the needed Item for that, and you see all the correspondent Recipes, and are also able to show a holographic Display ON YOUR CRAFTINGTABLE, where you can see the Recipe.

    After having to use NEI for a few days when 1.4.6 came out, I am so happy to be able to return to Craft Guide after that (imo) horrible experience. It is very clear how much more polished Craft Guide is over NEI, everything just works smoother and as you would expect it in contrast to the many minor quirks of NEI.

    You haven't tested the good Features of NEI, and also didnt test, if the Cheat Mode can be disabled in the Config. Basically your opinion is basing on missing Information and therefor your Advertisement is not very effective at all.


    Edit: This is misplaced, one shouldnt even be able to Post in this Forum-Section AT ALL. This belongs either to Addon Discoussion or Off-Topic.

    V2.71a:
    Fixed some of my Bugs.
    Fixed the Recipes of IC2, which were conflicting with Redpower.
    if Redpower is installed, then all my Gems and Ingots in my Recipes will be overridden by the Redpower Gems and Ingots. You can convert old Items, via OreDictionary-Unification. That's no Modification of Redpower in any Way. I just made IC2 and GregTech nicer to Redpower.
    Added Thermal Generator.

    Railcraft overrides vanilla minecart to make them stackable (up to three) and (i'm assuming) due high-speed rails, which is 3x times faster than powered rails.

    Stackability can just be set. Or do you see me overriding Upgrades and Cakes?

    GregTech overrides uranium cells due a problem on energy generation value (something related to config 5 : 1 instead of 1 : 5) to uranium cells, a fix needed for thorium cells.

    Yes, I would remove it if there wasn't that Problem.

    The expensivemacerator config is I think broken, it seems to do nothing.

    Please make sure to properly update your Configfile, as since I moved to a Folder, there have been some changes.



    I currently have to rewrite some Parts of my Recipe handling, because of an improvement to my OreDictionary-Unificator. The unificator will default to RP-Items too, as for example Storageblocks of other Mods, cant be used to make Microblocks, but their Recipes override the RP one (IC²-Storageblocks for example, as they use Oredict, what is disrecommended for Storageblocks), so I have to remove their Recipes, and to let my Autocrafting Table convert them into the RP-Storageblocks to make them compatible. Also It will default to the Gems of Redpower instead of my own Gems in the future and then all my Silver/Gems/Brass will be almost useless (you will have to use the Unificator-Mode on them).


    This doesn't change anything of RP at all, its just depricating some of MY (and IC²s) Gems/Ingots/Storageblocks in favour of the correspondent and microblockslicable Redpower-Edition.



    Btw. I will add a "Thermal Generator". It's able to produce 30000EU at 24EU/t from a Lavabucket (Like a Geothermal next to an IC²-Pump), you can pipe Lava (or other hot Fluids) in like normal.


    And not to forget Nitro Coalfuel for Diesel Generators!

    Thanks, that Bug is on my Side. I will fix that.


    Edit: Oops forgot to fix that too.


    Edit:
    V2.70d:
    Fixed the 2 Bugs mentioned above.
    Workaround for Handsaw not being usable in Autocrafting Table at all, by adding an almost Identical Sawmill Recipe only for cutting Silicon Boules, to enable simple Automation, until I find out what is wrong with my Autocrafting Table (except for the Container Item Stuff).