V2.08a:
Added Industrial Grinder, it can only macerate Ores. Its a Multiblock Structure, so you need much space for it. The Multiblockconstruction can be shared between up to 4 Grinders, what is just like upgrading the Machine. It needs 12800EU at 128EU/t to process the Ores.
Added Machine Casing in 3 diffrent Tiers.
Added Steel and Brass Blocks.
Fixed a few Bugs.
Made Diamond Drill more expensive.
Added ridiculous alternate Recipe for Macerator, which saves 0.5 Diamonds at the cost of Steel/Refined Iron, but only if you craft two Macerators.
Posts by GregoriusT
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The 1.4.4 version will have sounds forcedisabled.
Just for people like me to understand: Force disabled means Config, because of Errors, right?
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bbqroast: I must have deja vu. Hasnt this been suggested before?
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@Freezer: Considered.
@jurney through the wormhole with morgan freeman: I have watched it a few months ago, and thats a much higher Tier of Fusion than the currently used one.
@Connected Fusioncoil-Textures: No real problem for me, as i already have connecting Cables.
@Computercube-Descriptionset: http://pastebin.com/JxpBZWgk -
There is a Config to turn that OFF. Its in the Quantumsuit-Category
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That's the English language for ya.
If you combine this ton of arranged nouns with the "everything is lower case except the word I"-philosophy, you can get quite confused, when trying to analyze a language.
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Well, in some situations, you do put words separate or together.
I know. Its just more logical to have ONE Word for describing ONE Object, and not a ton of nouns arranged like adjectives to describe one single Object.
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AFAIK, Gregtech also increases UU cost by 100, so it's equivalent of vanilla 327.68EU/t UU-wise.
But he doesnt power a Massfab. He is powering a City.
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People think greg is chinise or dutch because of how the words are. Its a bit amusing.
That Guy was referring to the one who REPLIED to me. XD
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Try to put it into another Folder (you see the Code so you should know why its failing). I changed (but not removed) the Tekkit-Detector in a newer Version, to get rid of that Problem.
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Well, now that i have MetaTileEntities i can make a BUD-Detector. It will work similar to the Piston-BUD, so one doesnt need a Block-Detector.
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That would make you able to automate plenty of things, starting with agriculture.
Try "Crop Harvestor". It can guess what: HARVEST CROPS, HAYO!
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@energy-consumption:
Yes - it is connected to the massfab (which takes all remaining energy obviously).
But : Is there a way to *NOT* send the energy at all times down the line to the machine?
I "just" want to power the buffers - not the massfab at the end.
Right now any buffer sending something into any machine will send any remaining energy into that machine too ; even if there are no items to transport.
Thats exactly what I do *not* want to do here.
Sending items in pipes/tubes with BC/RP will not power the machine at the end - that behaviour should also be achiveable with buffers somehow...There is a Mode which prevents it from outputting Energy at all. Look at the GUI of the Buffer, theres a Button for that, which works for every INDIVIDUAL Buffer.
And your suggested "Mode", if one could call it like that, is not possible to Code without HUGE changes and would cause many unfixable Bugs.
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32768EU/t (a bit overkill), if you use the patented GregTech Fusionreactors!
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may as well wait a bit longer... why? 1.4.5
OH NO! Y U NO stop it Mojang, and start a new Versionnumber, like 1.5 for example!
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The electric buffers and translocators are great - but there are 2 "annoying issues" with them (in my opinion):
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Could you add a setting "Emit energy to outputside ONLY if buffer/inventory is not empty" (or something?) to the buffers+translocators?
Because right now the buffers+translocators are eating up energy like crazy - while they are not doing anything most of the time.
Simple setup for example: Grab scrap from a chest (some blocks away - therefore buffers needed), put it into massfab.
Right
now this super-simple setup is using 32EU/tick (from a LV-Transformator) - all the time ; even if
the chest is empty and there is nothing to transport.
Ok - translocators could eat a (small amount) of energy every tick for checking if the inventory is empty or not - thats logical.
But right now its sending all the rest of those 32EU down to the buffers all the time - there should be a setting to prevent this.
Just my opinion of course...Buffers and Translocators are NOT consuming Energy, when there is NO Item to transfer (Unless you activate the "emit Redstone if Full"-Setting). They act just like a oneway Cable in all other Cases. Are you sure there is no single Energyconsumer down the Line? The Massfab FOR EXAMPLE!!!
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Could you add a more usefull visual indicator to the electric buffers to mark the output-side once the buffer has been placed?
I am *not* talking about the (currently implemented) red rectangle on the inside of the block.
The buffers are full sized blocks - and when placed you are often not able to see the current marker
Especially in tight places where you just cant break all the blocks around it - just to see the red marker (or not see it).
Maybe a small red line/arrow/marker or a red frame on the *outside* of the block?
That would make placing/rotating those blocks much easier...Look a bit more closely at the Texture of the Buffer. IT ALREADY HAS THAT INDICATOR!!!
Edit: @Henne, NEI should show you the Recipe. Its like the one before but with the Industrial Electrolyzer.
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Lol, at Discoussion above. Lets see when Direwolf is ready for releasing his next Spotlight. All i can say about it is that someone already posted "FIRST!!!", so dont think you can do that.
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It is phisics. You dont know what phisics are if you dont think those are phisics.
physics*
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Good Ideas.
V2.07c:
Fixed Capes
Fixed Diamondmaceration
Fixed Beacon-Blocks -
Du ya have prolemos wif smexy axentos? Dusnt it providee enuff irtanmofion foa yuu?