Posts by GregoriusT

    Isn't forge supposed to change IDS that conflicts ?</init></init></init></init></init>

    Isn't Immibis supposed to use Forge-ID-Resolver like me?

    is there a bukkit version of this?

    NO. *too lazy to search picture of the "NO"-Meme*

    Hey Greg, are you planning a q-suit nerf/expansion thing? If so, is it on the fast TODO list or the slow TODO list?

    On the fast 1.4-List :P , now i have to figure out why:
    1. The Metatiles are all "Unnamed", even though i registered their Names properly.
    2. The MetatileBlocks drop an ItemStack with 0 Damagevalue, but the Creative-Pickblock works.
    3. WHERE THESE DAMN NULLPOINTERS COME FROM. (like ever)

    I've already asked it. So I'll answer, to show I've learn my lesson ^^
    Saphphire and Ruby from Gregtech and from RP are techically in the Ore-Dictionnary, but not "compatible" while meaning that "you can replace the one with another" (In Gregtech Craft, but you can use the one you want to create ampliier for massfab). Simply because RP gems are so common ... that would be OP.

    Well, you can macerate RP-Rubys and Sapphires, and then recompress them to GregTech-Rubys and Sapphires, so i changed my mind. :P



    Still have problems with MetatileEntites on Worldload. It doesnt seem to load the ID from the NBT, but everything else works fine. (At least with the most stupid possible Test-MetaTileEntity, which i can register at my List)


    1.36a will be a Betaversion (somewhen tomorrow if i get the BaseMetaTileEntity to work), so 1.35c will stay downloadable as its stable enough.

    This I want but I doubt he will since hes some frames users. Of course to keep my server stable I don't use frames so my players use 16-32 miners at once instead LOL.

    You could just set the maxFrameLinkSize to 256. That way you dont get too large unstable Frameconstructions.

    Greg, did you borrow the vanilla ruby texture for your rubies?

    Borrow? I'd call it stealing.

    It... It's... It's beautiful! MinecraftNotch

    THE FIRST CONFIRMED FIND OF IRIDIUMORE BY A PLAYER!!! (Quarrys and Miners dont count as Players)

    Whats so bad about this Suggestion? (except that its pointless)


    If i would mess around with BC-Liquids (what i currently dont) i would implement this pink Liquid.

    Silver is intended to be rare. Also you can only use it for Circuitry and Glassfibres. And yes, I'm also out of Silver on my own World.


    Note for everyone who will update his Server/Game to 1.4:
    Savegames of 1.3 of this Mod will partially NOT be ItemID-Compatible, as i change it to the over-30000-ItemID-System. (Do not confuse it with the over-30000-MetaTileEntitySystem). All "stupid" Items such as Dusts, Ingots and Gems, will use Meta-ID's like the Items from Railcraft and Forestry.

    one my bronze ores might not be dictionary right but it seems to be working now... FFS..

    Bronze-Ore? Which crazy Mod adds that? I know the Ingots, but an Ore for that?


    And yes, i use "ingotBronze" in the Rollingmachinerecipe. To be precicely i 100%ly use the Oredictionary for these Recipes.


    Sidenote: Sadly i cant code anything today as i'm at home at 7:30pm and StarTrek-Voyager begins at 8:15pm.

    Lol, i use it in Postinit. Where else should i put something like a recipe? In preInit like IC²? Especially if its mentioned in the RC-API itself, that one has to do that properly.


    P.S. I use getRecipelist().add(IRecipe) to add ShapedOreRecipes.



    Edit: Poisoneffect in QHelmet? I fixed that already, or?

    is your silver preventing other mod's silver to spawn? we have factorization and it doesnt spawn its silver somehow, which is kind of sad because you need a megaton of it for its devices. Could you maybe add an option to turn off biome dependancy of the ores and configure the spawn rates?

    I dont prevent anything to spawn. If Factorisation doesnt spawn Silverore, then its not really my fault.

    So a Chest, which gets larger if you add Blocks to it? Considerable.

    Not sure what happen to the new railcraft chat but I updated RC today and I can confirm with the new update you can't make the mixed metals anymore.

    The Railcraft-API doesnt work likke it should. if i use the addRecipe-Function of it, i get pointless Nullpointerexceptions for completly VALID Recipes, and if i hack into the Recipelist, then the hook gets removed later on. WTF are you doing Covertjaguar?

    Hey Greg, mind if i use this mod in my server modpack?

    Why not? Its just a Servermodpack. :)

    ok so i can't seem to find the new ores from this mod. i hope i dont have to start a new world, im finding forcilium which wasint in this world b4 but i cant seem to find bauxite or silver, what level do they spawn on? and which biome do they are biome dependant.

    Bauxite = Forest/Plains
    Silver = 2/3 like Gold (everywhere)
    Gems = already mentioned multiple times
    Iridium = extremly rare

    1. Gold/Irondust is in the Oredictionary.
    2. Thats what the API is for. Railcraft and Forestry are using it too.
    3. Same as 2.
    4. I dont think there are restrictions to the use of the API, or any API-Based Content

    Wieso siehst du keine Chance für Speed einstellungen / Overcloocker slots?
    Ich hab für mich selber nicht soviel zeit zum Zocken d.h. mag ich es nicht das die Zentrifuge teilweise 40 Minuten braucht.

    Why, because its supposed to cost Time. And an Addon, which adds a giant Tech-Tree costs generally quite some time to play.

    Stonelike Blocks are denied. I already have over 30000 Cobble in my Quantumchest due to a BC-Quarry. Thats too easy.



    But Basalt will get a use.