Posts by GregoriusT

    Versuche das nächste mal nicht so offensichtlich deutsch zu sein. :D



    And yes it is really THAT expensive.


    Edit: It will take a while until the next update, as i still havn't finished the 30K-Machine-ID's

    Odd, I just updated both RC and GT to latest versions and everything seems to be working quite well :|
    Just lucky I guess.

    So you can craft MMIngots with Rollingmachine? Good then i dont have to change my Code. Btw you can disable the MMIngotrecipe for the Rollingmachine in the Config. And no, i dont include any API in my Addon except my own API ofcourse.

    On another note, have you considered a nether ore type addition to this mod? It would be nice seeing a well done nether ores mod that gets updated with mod ores :)

    Considerable. Maybe later, but now i have to Code my 30000-ID-Machine-System.


    SpwnX: Hightech Biodisgestor? Try AdvGens by Fallenbeast. He has a Woodgasificator, and guess what you get when you centrifuge its Gascells. :D

    Yeah Greg there was a few API Changes today in RC.
    Also try deleting RC API if its inside GT jar.

    1. RC-API is not contained in my Addon.
    2. Its a zip and not a jar.

    Why dont you read my Config. its something with "MMIngot" in its Name. And if a Recipe disappears, then its most likely me, and its 100% intended as i add another Recipe for that.


    And i never had problems with NEI itself. Only people who didnt install the RC-Plugin to see the Rollingmachinerecipes.

    I still use factorization barrels, they are quantinum chests made out of wood

    Guess from what i got that Idea.

    How about "an idiot protection" for Fusion reactor? There is a specific amount of components that you need to supply to get profit - so, maybe modifying startup condition to have energy + N components?Or even, using that empty space below reaction scheme to write some numbers?

    Idiotprotection? No way, idiots/derps shall learn out of their failures/accidents.

    And there is one thing I don't like - after fusion reactor finishes - all heat disappears. It should kind of stay heated for a while..maybe you will make some component, that will take EU and produce ReactorHeat at some fixed rate? Obviously, heating plasma in no cheap thing.

    Maybe later (i say that very often for considered Ideas)


    NEW: A Donate-Link (That Button didnt work because HTML...). It's now free for all, to let their Money sink into it.


    Edit: Thanks for the donation Kane but you already have a Cape :D

    About cells and reflectors I meant crafting of double cells..copper isn't quite fit for that (but I may be mistaken)


    Why do you deny new reactor components so..strictly? ~_~

    Note the "unless i accidently add".

    I thought of something - when we stop reactor, we use graphite(?) rods for that. A new reactor chamber crafting component would make sense. Maybe 2 compressed carbon plates per 1 rod and 4 rods per chamber?

    Since i will add new Elements, why not later?

    About fuels - there is not much to add to nuke reactor.. Some endgame fantasy-based maybe. I think, you can brainstorm your FusionR in matters of innovations, a lot can be added there.

    That has the consitence of my nightly Ideas. If i remember it then maybe.

    I had an idea, which isn't tech at all and doesn't even fit in your add on, but maybe - some medicine and drugs? (chemistry tech tree is Involved)

    Maybe later.

    Good thing to add is red stone block and some storage for coal dust (maybe, battery-type item?)

    But, but that would make my Quantumchest useless. D:

    With uum recepie for uranium > plutonium, we dont need other fuels. Plutonium gives heat, close to possible maintainable.If you would add new high-tech components, we may be asking for a new fuel, though. I still would love quad quad uraniumcell ^^

    Nope any Cell which is larger than 4 is denied (but not other kinds of Fuel)

    One thing is, I thought - why the heck double cells require copper plating? they should require neuronreflector (the most basic one), so double and quad cells are not so easy-crafted.

    Because it wouldnt make sense. That way you get a Singlecell, a Neutronreflector and another Singlecell.

    About components - I thought of advanced advanced heat exchanger (because AHE is close to just useless), which is 72 core exchange and 32 side exchange (so its 2 most used items combined, generally), advanced advanced heat vent which is stable 30 cooling, advanced overclocked heat vent (most expensive component), which is friggin 60 cooling with 100 core exchange, maybe heat vent with 20 core exchange 20 cooling, for fun.To get the idea of price, I think, that adv adv heat exchanger should be like 2 reactor heat exch + 2 overclocked heat exchangers + advadv machine plate (compressed advadv machineblock) + 4 adv curcuits, we craft 2of these things and then combine with 360k cooling cell, plus 6 compressed machine blocks. Max heating value is 30k.
    (sort of this level of price)
    Obviously, they are kind of expensive.

    Unless i accidently add something like that => Denied

    How about maikng industrial extractor?(just for eyes) You kind of have way too many things on centrifuge. (you cant centrifuge wood, you know :D )

    Industrial Extractor? I thought my Centrifuge is already that thing.

    I dunno, if I told you before, but curcuits should be crafted with BC lasers..they are just made for eachother. Maybe super effeciency recepie (double with redstone +20k energy, 4 curcuits with silver +30k energy

    I dislike the BC-Laser-System => Denied

    Overclockers (I think) are more fit to be made on RC crafting table or with lasers, too.

    Why that? They arent Plates, Rails or similar. And Laser + Coolantcell? No.

    And maybe adding your own crafting table? something like computercube + laser + energy orb + curcuits? and EU fee for making super-advanced stuff ~_~
    and last more personal, than rational - can you please add fancy pink blocks of uum?:D by compressor

    Electric Craftingtable, which is automatable, consumes Energy and needs additional Tools to function (unless you use cheap vanilly Recipes), comes when i finished my Over-30000-Machine-ID-Code (So i think this Weekend), because i dont want to start a new Block-ID.

    If you are a Coder you may know how the "IWrenchable"-Interface works, it lets you choose if your Block can be wrenched or not. But what do you get when you Wrench a Machine? The Machine itself? NO, you get a Block with the metavalue of the wrenched Block. There is absolutely no way of adding custom drops for wrenched Machines.


    Lets say we have a special Machine. The Metavalue of its Block is 0, but there is another Machine with a diffrent purpose, which has normally just another Metavalue. But what if, lets say that Machine has a Metavalue of 17? Does the Wrench drop an Itemblock with Metavalue 17? NO it doesnt. Why? Because there is a friggin Cap of maximum Metavalues for a Block at 16 in Minecraft!


    Now we have people, who want to avoid that Cap, like Eloraam did for her Microblocks (i think). I personally try to make a MetaTileEntity with over 30000 diffrent Machine-ID's! Is that wrenchable? Not at all. So now for the suggested addition. I want a function within that API, which determines the ItemStacks (look at the plural), which are dropped, when the Wrench is used on a Block. Something similar to the following:


    Code
    public ItemStack[] getWrenchDrops(float aProbalility, EntityPlayer aPlayer, short aSide);


    Yes, that's all i suggest. A simple line of Code, which gets used by the Wrench, to determine the dropped Items.


    Edit: short aSide is the Minecraft-Side-Value of the side you clicked on. If the callback returns "null" instead of an empty ItemStack-Array, then the Machine doesnt get wrenched away.

    How about a recepie for ME-cells > cans?

    How about checking Recipes first before suggesting? P.S. works also already for Lithium-Cells.

    By the way, arent C-cells coalcells? If so, maybe just use them?

    With the new Craftingtable you will be able to create Methanecells (Me-Cells) out of Coal- and Hydrogencells. But i have to make my awesome new Codeinvention first, before adding any kind of new Machine.

    Another idea is using W-cells with reactor plating in place of copper platings to get orange reactor plating as Wolframium is incredibly heat-resistant. I don't like using cells with platings, maybe compressing lead and W cells to get something that can be used for crafting?
    1 lead per 1 plate to get 1 containment plate is really cheap,too. 4 lead is a bit more fair.

    Maybe.

    Another is using railcraft steel plates in place of reactor platings, or better - a high efficiency recepie (1 steel plate plus 2 copper plates = 2-3 heat capacity plates)

    Maybe².

    Btw how about making your own reactor components?/don't count coolant cells/

    Like Nuclear Fuel or Neutronreflectors? (you said dont count coolantcells)

    Chromium can be obtained by cooking iron ore with C - that calls for blast furnace, then combining with Al dust (I think it is same blast furnace cooking of ferrum-chromium with Al as fuel)

    Well, i knew that already (I looked at Wikipedia for Chromesources before), but that would be too easy to do with the normal Macerator. /hint

    thank you kind sir and one thing left to say :Greg Y U HIDE UR STUFF?

    That people have to READ the Rules first. Lol.



    And now i have to bug the IC²-Team with Wrench-Changes.

    Can you also register Helium-Coolantcell as coolant for Combustion Engine from BC?

    Lets see what i can do about that. I almost overlooked your Post due to too much Tekkitposts...

    EU Output for the fusionreactor & the lightningroot (like the config for the gens in the ic2 config)

    They are extremly balanced, if one would increase or decrease those amounts a tiny bit too much, then Fusion and Lightningrods can become completly useless or exploitable.

    Working speed of the industrial centrifuge

    Denied, even Config for that is now denied.

    Bauxit generation amount (like the config for the iridiumore)

    Aluminium is mostly used as Buildingmaterial or Tin/Ironreplacement, it doesnt need to be nerfed that much.

    An extra option for the disabling of the old matter fabricator

    What's so bad about the current Config? Its simple:
    Turn Matterfabricator OFF => Get old Massfabriator
    Set Matterfabricationrate to 166666 => Get Matterfabricator with vanilly Massfabrate.

    I quartered the eu output of all the gens on my server and i want to use your massfab as an expensiv (build mats) but effective (matter/eu) matter source and the old one as an cheap but ineffective matter source.

    Oh you mean an Upgrade. Ive never thought about that. Disregard what i've said about that @above. Will be done.

    I updated from 1.29 to 1.35a and noticed I can no longer craft mixed metal ingots. I tried deleting the config and letting it repopulate itself, still doesn't work. Uninstalling your mod returns the ability to craft mixed metal ingots.

    Try to use Railcrafts Rollingmachine instead, with the same Recipes.

    Can you add Coal Dust ---Compressor---> Coal?

    Yes i can. But if i do it is another thing.

    So what is the platindust good for?

    Its just a way to get Iridium, when you have Metallurgy or similar installed.