V1.35b:
Fixed Quantumchestexploit.
And yes Si-Cells are currently only good for Solarpanels
V1.35b:
Fixed Quantumchestexploit.
And yes Si-Cells are currently only good for Solarpanels
V1.35a
Added some Platindust- and Leadingotcompatiblity
improved Quantumchest, so that you no longer need an external Filter/Diamondpipe etc for automation.
Question: What can this do better than NEI's Recipemanager, which is accessible Ingame and compatible with ANY Recipe of ANY Mod?
1.4 is not even out yet, and you are doing a full update of IC² to it right now, without making any future 1.3-Content possible, by just deleting any workspace of it? Most of us are still waiting for Redpower, do you think we need a 1.4-Update anytime soon???
P.S. I will add such Painterrecipe to my Addon.
Heh, I have another request - Metalurgy adds platinum ore to the game. I've just read that Iridium is actually part of the platinum family of metals, so maybe allow us to centrifuge 9 platinum ingots into iridium? (Platinum itself is rare in the mod) You've been adding a few inter-mod updates lately so I think that would be cool
Seems interessting.
Suggestion for new high tech materials, carbon nano tube
crafted from coal but you should need some new machinery to create them.
Maybe later, but now i have to code too much other things.
And I have to say chrome is too expensive. Created from UU matter it's more expensive than Iridium and scientifically that makes no sense.
One 64x64-BC-Quarry in a Desert is enough to get 4 highly advanced Machineblocks, while you only get 3 Iridiumore for it. And Chrome isnt ment to be UUM-ified.
Dude i looked at the threads, IT WAS YESTERDAY!!!
Due to a request a few weeks ago (by I don't now), i made a fix for ITNT-punching in my Addon. /Advertisement
That was suggested yesterday if i remember correctly
Thanks for the compatiblity. But isnt it a bit OP to just make 4 Upgrades and a Counter instead of my superexpensive Supercondensator?
You are talking about Richard mentioning probably me in Direwolf SMP Season 2?
I forgot to say that i also made advanced Railcraftcompatiblity. To be precicely, if Railcraft is installed you need a Rollingmachine to create advanced Alloy.
Dude your Rank is a bit too high. You need over 2000 Posts to get that. XD
Edit: V1.34a
Made highly advanced Machineblock a bit more expensive (+ 4 Titanium)
Added Enderpearl Dust and Endereye Dust. The later one can be used as Amplifier, like the Gemdusts.
Added uses for Blazepowder, Netherwart, Terrawart and Enderpearls
Its very easy. They just ask me, and then i permit the use. I do that with every commercial Modpack (even Tekkit if Kakermix would ask me, what he never does :P)
EXP-Storage = Denied due to being too Magic.
Normally i use the EXP for getting Forutne-III Picks, which i can then use with my Rockcutter (or the accidently gotten SilkTouch-Pick) to harvest even more Resources.
Macerate Plantballs or search in Scrapboxes?
You need more?
Use UUM?
As for reaching better than Tier IV techs, I would like to see a way of simulating the cost of researches: You would need for crafting Tier V Laboratory (work as a crafting table but running on EU and used to craft Tier V products) a Hard Disk containing Tier V Datas.
As soon as my electric Craftingbench is finished (when i start the work on it, lol)
by trading with NPEs.
NPEs? I hate NPEs. Why should i trade with NullpointerExceptions?
hey greg ever thought of adding a 32 x 32 texture for you mod? i have old faithful pack and the only mod that doesn't have support is yours. it would be awesome so see it in higher res =).
As long as i dont have to do that myself. Why not?
I have legitimately gotten everything built here is my bugs/opinions on the mod.
So how did you get the Massfabricator? You said everything...
1. Can't make a mass fabricator with the current version legitimately!!! NEI does not work with whatever you made the new recipe and it is not the default one from IC2
Try the Matterfabricator.
2. Solar arrays require ridiculous requirements took about 20 hours to find everything required to make the main things just to make one regular solar array which you need 512 of to have 1 HV...obviously way to ridiculous I believe the main issue here is the industrial centrifuge this also makes it impossible to have a 100% automatic factory for solar arrays which I can do with IC2 it is of course a MASSIVE factory already but gregtech makes it impossible
On top of that you are making a blast furnace just to be able to make it as well. You basically need everything in the game already just to make an industrial centrifuge and you are doing it with a geothermal generator because it's all you got until you get to this point...
1st Solararrays are OP
2nd You can turn that Recipe OFF
3rd It is NOT impossible to make an autocrafting Factory for Solarpanels. Its actually very easy to automate the Centrifuge.
3. NEI get's completely over written with gregtech and losses a TON of recipes from the other mods, it looks like gregtech is actually trying to completely make his own way to IC2 instead of it just being an "addon"
Lol, i don't overwrite NEI. I just DELETE unbalanced Recipes (mostly configurable), and replace them with better Recipes.
There is a lot of perfection/tweaking that needs to be done so this works with everything else. The worst part is, got all the way to the point of making a mass fabricator legitimately after all this time and there is no recipe and the default one does not exist what's the new recipe? is it even possible? it's not in the recipe list provided on the forum...
It IS provided in the Recipelist on the Wiki, which is linked in the Forum. And i'm thinking about every Feature before adding/removing Stuff.
GregoriusT : Don't know if it is a bug or a feature but Quantum suit rechage (when standing nearby Charge-o-mats and charging inside it) are different for parts. Legs and Boots charges two times faster than Chestplate and Helmet. Every charge-o-mat pulse discharge/charge QuantumHelmet/Chest 2560 EU and 5000 EU for legs and boots...
Fixed in next Version.
It seems i can use Charge-o-mats as a discharge trap... [Make a floor of charge-o-mats with Personal safe or trade-o-mat above it] It decharges stuff in about 15 seconds!
I'm surprised, that it took so long for anyone to realize that. ![]()
That issue is, well, you're way too fast to update! That might not sound like a huge problem, but I'm actually featuring your mod as one of the mods I'm using in a Youtube LP series that I'm doing at the moment, and I've provided a MultiMC4 configuration file for my viewers to use so that they can download any worlds I upload for them along the way, so that they can poke around my creations and see how they work, or just play along with me and see how our methods differ. However, these configuration files are very reliant on having exactly the same version of the mod, and GregTech has updated 4 times in the last 2 days...making my viewers and myself a bit frustrated.
You could give them older Configs, thats no Problem for my Addon. They then just have to play with Defaultsettings instead of yours.
I realize I'm breaking protocol here, but I have given my viewers a Mediafire link to the 1.31b version of your mod. I really dislike stepping on your toes like this, and if you request it I will remove it immediately, but if I could make a request, please keep an archive of old versions of your files from here on so that those of us who use MultiMC to share configurations with our friends or audience don't have to update the configuration download every time there's a version update?
That link is no Problem for me. As long as you dont make a very large commercial Modpack, and its just for your Viewers. ![]()
Hey Greg, would you consider adding something we could centrifuge Nether wart into? Even if it's the same thing as Mushrooms. I like building farms but I barely use potions so right now I've got no reason to really stock up on them.
Ahh, another completly useless Item. Netherwart (and Terrawart) are on my List.
Enjoy your ban.
I wanted to report his Post for irrational insults, but someone came earlier
Sure? You could take the 8192 EU/t of my Lightningrod to test it.
Superconductor and Supercondensator can accept over 1000000EU/p, and the 8192 EU/t of the Lightningrod can otherwise only be accepted by Matterfabricators and HV-Transformers. Yes you heard right the Matterfabricator directly accepts Lightningrodoutput without needing Transformers.
You plant Trees on Cropland? Was that even possible? I didnt know that.
Why not using Railcraft for that like me, when i try to avoid Buildcraft. ![]()
No UUM-Recipe for Chrome? Good that its at least possible to craft Rubies for that. (P.S. Denied)
If the Biomelist on the EBXL-Wiki is right then i just added support for it.
V1.32b:
EBXL-Support probably added
Be-Cells now have a use in thick Neutronreflectors instead of Copperplates.
Tryed to disable Matterfabricator in cfg, but that doesn't make "vanilla" massfab available -_-
It does, i just tested it. There are two Configs for that. One that changes the EU needed for Massfabrication, and one that disables the Matterfabricator, i guess you did not chose the right one.