Posts by GregoriusT

    Not only that. That Mod is also quite broken.

    But anyways, i have now to release V1.33a:
    Added Extractorrecipes for emptying my Cells, in case they are too useless for you.
    Added Dusts for all four Gems (1 Gem => 1 Dust). Why four, you ask? Because Eloraam needed to change her Emerald with the following comment:

    Quote from Eloraam

    It was always supposed to be green Sapphire


    Added Chrome! Not Google Chrome but Chrome the Metal! Its used for highly advanced Machineblocks, which replace some normal Advanced ones in some Hightech-Recipes. Those Machineblocks have a Blastresistence of 250. You can aquire one Chromedust by centrifuging 9 Rubydust.
    Added the Gemdusts as 50000-Amplifier for the Massfabrication.

    Hi, i'm new here and everything. Long time lurker, yadda yadda. But i think i found a bug, so that got me out behind the trees... ;)

    It seems that you can't place levers on transformers anymore. Worked fine in 1.106 SSP, but since I'm running the latest beta build I can't place new ones, and old ones already placed pop off when I trigger them.

    I cleaned up my installation a bit to eliminate influences by other mods (don't know if that's even possible, but hey...) and tested with different IC2 versions.
    (Minecraft 1.3.2, Forge Build 303, Optifine B3, CodeChickenCore + NEI 1.4.0.4, Rei's Minimap and of course IC2)

    1.106 - Levers work as usual.
    1.107.35 - Levers pop off and can't be placed.

    Can anyone confirm this?

    I know what happened.

    Richard i know how to fix that, try this:

    Greg, i'd like to suggest changing these following centrifuges recipes :

    Make electrolyzed water cell on centrifuge produce only H-Cell if no empty cells are provided. Many would dislike to keep removing those compressed air cells.
    Make bauxite dust on centrifuge produce only Aluminiun dust if no empty cells are provided. Same reason as above, many will only centrifuge bauxite for aluminium.
    Remove compressed air cell byproduct from sand centrifuge, for same reason as above.

    Those Byproducts are intended. You will may need those O2-Cells in the future. I also added a Recipe to remove the Air out of the Cell, so just redirect it into an Autocraftingtable or in 1.33a into an Extractor to remove the Air. Serious Automation can only be done when you make good things out of nasty downsides or useless byproducts. A Chemistrybench (dang already Trademarked by Eloraam) Chemistrytable (Maybe part of the Advanced Craftingtable) can be used to make new Molecules out of the Byproducts, and then you need most likely tons of Air to craft stuff.

    Note that i'm doing absolutely nothing in the Serverstartevent. And i overlooked the Fact, that my Addon loaded last (like it normally should), but thats just confirming that the starting of the Game caused the Crash, and not the End of the Loadingphase. So look if any other Mod causes that, as it clearly isnt mine.

    Edit: Oops i forgot to release the 1.32b. I just fixed a few minor Recipeconflicts and added Mushrooms to the Centrifugelist.

    Its just because i will make a major Code-Overhaul then, and even with using Lists, i dont want to search every single String in my Code, just for a Langfile.

    1 Gem = 2 Dust
    1 Dust = 50000 Amplifier but maybe some other Productionsteps inbetween that.

    V1.32a:
    Fixed Bugs like always (Not sure about Sonictron)
    Added use for Fallenbeasts Woodgas-Cells
    Added Methane-Cells and Carbon-Cells, which are currently just usable as good Fuel

    Going to start Season 3 of my LP Series. I hope this time their be some new toys near the end of it :)

    I would wait for Redpower, before doing that. And in your Vids i never saw any kind of Server-Lag.

    Just read about your plans to nerf RP gem spawning if Elo doesn't, glad to hear about that. As much as I love RP2 those gems were EVERYWHERE and considering it was diamond strength stuff (but with less durability) made things too easy especially since they had no other use unless you were using EE. I remember reading thast she was planning to use them for lasers though, but I'm hoping they're just less common.

    My Gems (and the Emerald) WILL be exchangeable in Redpowerrecipes (except the basic Tools), so theres absolutely no Reason to have RP-Gems, and i hope Eloraam will nerf the Gemamount, or at least add a Config to disable them as they are extremly OP.

    And i wont touch any Redpowercode. I wont even decompile it. I use my own Code to disable that (with Config ofcourse), so Eloraam cant say i'm raping her Code, as I'm not even touching it.

    @Greg: well come on then, you're a coder, you should know the routine, enable debug and gimme the results
    Kris: ikr, more energy the merrier :D !!!

    Enabling Debug? I dont need that if i find an obvious Bug right after Downloading. May that will help you.


    Code
    @Override
    	public int injectEnergy(Direction directionFrom, int aAmount) {
    		if (aAmount > maxEUInput()) {
    			doExplosion(aAmount);
    			return 0;
    		}
    		if (increaseStoredEnergy(aAmount)) return 0;
    		setStoredEnergy(getEnergyVar() + 1);
    		return aAmount-1;
    	}

    Edit: Derp i doubleposted. I should go to bed now (0:03am here)

    Greg, can you explain the point (if there is one or it's just for shiggles) in having the super condensator transferring 1kk EU when there is no loss with the superconductor and nothing accepts this Super Ultimate Extremely Gigantic Voltage(SUEGV).

    Uhhm, the Point is, well, where is that Point?, Uhhm it's somewhere in the Future!

    Sorry but denied. I dont want Nuclear-Explosive-Fusion, thats just it. Especially when i have a Fusionreactor.

    @WTF-Panda: Somewhere between 0 and 99. My 64x64-BC-Quarry only found 3 IridiumOres.