My 64x Texturepack for the "CiderBoats"-Mod:
Download: [64x] CiderBoats (Mod) - Texture Pack (by Redled72)
Hey Red, is the red Boat-Entity and the blue Boat-Item fixed? Edit: I derped. Yes it is. The Picture wasnt visible for me.
My 64x Texturepack for the "CiderBoats"-Mod:
Download: [64x] CiderBoats (Mod) - Texture Pack (by Redled72)
Hey Red, is the red Boat-Entity and the blue Boat-Item fixed? Edit: I derped. Yes it is. The Picture wasnt visible for me.
That and the fact that the ones earning money here are primarily the adf.ly guys. So you are not paying your (time) share for the mod devs but for the adfly company.
Yes, the Moddevs and the Adf.ly-Guys are earning Money, but you forget that you only have to see the Advertisement (if adblock isnt there). Nobody pushes you to click onto that shit.
Seriously, when Direwolf has the 1.3.2-Version of IC² since more than a Week, then there cant be so much wrong! Alblaka must code a very new Feature for IC², with the time that Update takes. Thats why he trolls us!
So a Door, which is only usefull if you have a giant amount of Personal Safes around your Base?
And in the latest Adventuremode you CAN actually break blocks (only if you have the right Tool), just to let you know.
Yea, I know that you have to use a proxy system in 1.3.2 but the way Forge does it makes it really easy. How hard it will be to update this mod to MC 1.3.2 is really going to depend on what changes IC2 makes. Most likely this mod will be a very easy update. A more complex mod like IC2, that's going to take some time to get right.
These are just UUM-Recipes. Its really easy to Update that, as i already added UUM-Recipes, which are currently working with Dirt due to nonexistence of a public IC²-API for 1.3.2, to my Addon. And yes, Forge makes it VERY easy with the Proxysystem, because it initializes the Client- and Serverproxy for you, so you just have to determine the Classfiles in your @Mod-File as an Anotation.
Yeah, it was nearly published readable and useful, the horror!
I bet it was just written in german, but this is a Point. We want HAYO-Description for HAYO-Technology and no boring explanation of how to use it!
Ouch. I haven't even looked at MC 1.3.2 yet, since there are no mods out for it (well, not the important ones, anyway). I'm not looking forward to learning the new system.
These may help you:
http://www.minecraftforge.net/wiki/Tutorials…Forge_for_1.3.1
http://www.minecraftforge.net/wiki/Beginner_…our_First_Block
http://www.minecraftforge.net/wiki/Category:Generic_Mod
CommonProxy.java is just a file name I made up. You use the same file name on both client and server sides of the code and have the same functions within it. You can use this so client only things happen on the client and server only things happen on the server. The common code base calls CommonProxy.Function(var1, var2) etc, and on the side that nothing should happen, the code is blank in the CommonProxy.java file, while on the side that should have something happen, you have actual code.
Luckily, this is a thing of the past (mostly) once we're all under MC 1.3.2.
You know that you now have to make that Proxysystem in 1.3.2, or? Its now easier with Forge, but its still necessary and pretty usefull.
So you have no problem using a whole ship made outta RP2 frames but you don't want to use the rest of the RP2 Mod? what a petty reason (ಠ_ಠ)
Fusionreactor. 2048 EU/t without having the Reactorexplosionrisk. Extremly Powerfull but also extremly expensive. Also it needs a massive Infrastructure to keep it filled.
That is Endgametechnology, but what you suggest is basically "put tons of Redmatter together to get Super-Energycondenser". Your Suggestion is Tier-V-Technology and Tier-IV has been denied already => you have to use or to make your own Addon.
Hey Greg, what about a particle Accelerator(to create something, Ironman 2 like storeage) and new "Storeage Divices" an
UltraEV transformator(to Transform QuadEV to EV) for your lightningRod and FusionReactor ?^^The Future is here!
isn't that a nice idea?
Particle Accelerator is something i wont do currently (maybe much later). And i have already 2 other Energy-Storage-Blocks planned: IDSU and LESU (guess what they stand for). Also the EV-Transformer is sufficient, so we dont need an additional QEV-Transformer for now.
You misspelled "Storage". Your Version of that Word makes me think about a Mystcraftage determined to Store something. ![]()
P.S. I fixed Sapphireore, Rubyore and Iridiumore not spawning in the World. WorldgenMinable cant create "SingleOreBlock"-Ores like Emeralds.
Indirect checking would cause it to check through blocks, which may be inconvenient if you have detector and splitter cables close to each other.
Is it more inconvenient, than having to put repeaters for wiring it? I doubt it is, because seriously, who is going to put those right next to a Detectorcable?
You would think by now Mojang would give "early releases" to massive modders like IC2/Buildcraft/etc so they could get a month or two head start on massive changes.
Uhhm, you know they gave early Releases out, or? And they do still, its called "Snapshot", and since Forge doesnt update to Snapshots, the great Modders cant prepare for an Update, until Forge is out.
Eloraam is not respecting redstone connectivity as she should be
Uhhm nope, you dont respect the Vanillaredstone as you should do.
You use "worldObj.isBlockGettingPowered"
Everyone else including me uses "worldObj.isBlockIndirectlyGettingPowered"
maybe i'm blind but i can't find the download link for your fusion reactor for 1.25 or 1.3.2.
Because i didnt made it 1.2.5. Thats why there stands "in the Beta-Version!".
Ok, 32 recyclers, each with 6 overclockers, how many tim will it take for one stack of fodder to reach last in line, and how many stacks do you see bouncing back and forth in tubes at the moment?For tubes it's between 1 and 2 stacks and seconds.
You could also just build more than one of these contraptions and equally distribute the Cobble to the Recyclers, or you could also buil a Relay ontop of every single Recycler to let less Items bounce around.
There isn't anything else I can do. All stray mentions of NBT are removed from the cropnalyzer.
Also, they broke in 1.3
Moment. Item-NBT broke in 1.3? Thats new to me, as my handheld Sonictron works fine with its 64 Inventoryslots and 2 Integervariables. And i looked at old IC²-Code to find out how it works.
Replaced tubes with pipes (of advanced insertion variety) in recycler feeding system. Improved things a lot. Each stack is fed in moments, and remote recyclers are not staying dry, unlike with tubes.
I think, tubes are just not fit for mass-feed.
The downloadable GregTower2 has a massfeed-System for the Recyclers (and Macerators, and Furnaces, and Extractors, and Compressors), its easy to build:
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= downwardsfacing Relay
= Restrictiontube
= normal Tube
= Machine
Was waiting on a developer opinion, and this has slipped from popular memory. Does everyone still think this may be desirable? I don't know about others, but I occasionally have watermills left over from my early teching. Would be great if I could turn them back into generators (2-for-1) and turn them into lava or nuclear.
To elaborate, recipe would be akin to:
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I'm not an IC²-Dev, but as an Addon-Dev i have to say, that i just added it. ![]()
You need to power the Cable with First-Degree-Redstone in order for it to work. But Redpowers Wires can only do Second-Degree-Redstone, unless they sit directly on the Targetblock, what is only possible with full Blocks. So try to use a Buffergate the next time.