Posts by GregoriusT

    Long life to the config file!

    I know, that thing is HUGE.

    By the way, why Ruby, Sapphire, Silver? Cuz I know that you know that almost the 99,99% of the people here play with RP, so thats to make Ruby, Sapphire, Silver things more easy to craft?

    I generate less Silver than RP, and my Gems are Biomedependant. Its also easier to add UUM-recipes for Gems, if you have them all yourself. I will also add an Anti-RP-Gem-Generator as soon as RP is out, if she sticks to her old Spawningalgorithm, or if she leaves it still impossible to disable them via Config.

    Before i edit again that Post from yesterday, i will make this one.

    My newest Invention the Sonictron9001 from my old Suggestion. This is a superadvanced Noteblock, which is playing up to 64 Sounds in a row, with a 2 Tick-Delay inbetween. It makes even the unused Noteblocksounds possible. Its designed to work with Redpowers Repeaters, because they have a maxdelay of 128 Ticks. It will also make a Soundloop, if you constantly apply a Redstonesignal, and it uses Holoslots.


    Here also a Screen of all my Modblocks.

    I also release a Betaversion of it. You should be in Creativemode or spawn the Items in over means, as most Recipes are not working without IC².

    Edit: I should note that i use Forge 241.

    The suggestion however is to just have the miner say when it is done. No remake of RP logic gates, just

    Code
    this.setPowered(this.isIdle());

    1. What sense does a Miner with complex Redstone-Circuitry make, when you cant move it with Frames, which are added by, guess what, Redpower.
    2. A Redstonesignal is not just "this.setPowered", you need to implemet at least 3 Functions to determine State, Direction and Redstonedustconnection, and then you need to call Blockupdates too.

    Filters require a timer, Relays don't. Relays also take up less space, being the 'buffer chest' with a built in filter + regulator combo AND the timer to boot. What you are describing can be done, but it's quicker, cheaper, easier, and less hassles to just use a Relay and be done with it.

    You know that the Filter doesnt need a Timer with Immibis Buffer?

    no, i mean this:

    This was taken from the skylimit, looking down inside yr tower. The thing way down at the bottom is a mushroom biome hill.
    It appears that the chunk has been regenerated somehow. The rest of the world is fine. Yr wisp traps r all there, and anything outside the main chunk. Any idea what went wrong?


    Tried to redownload? I started the Map right before uploading (and i tested now again), to see if there are fails of this kind but there werent. Maybe you are missing the Cropcard (which causes Chunkcorruption if you dont have it). Its also listed in the Mods-List.

    EPIC

    anyway, i tried to download the world.
    i installed all the mods, moved over your config and redpower files, and after i finished, added the world to the saves.
    The world loaded fine, i saw the oby tower but, its just an obsidian shell. there is nothing inside it
    any idea how to fix it?

    If you mean that huge empty Space between the unnecessary Treefarm-Testthingy and the Cropfarm, then you see right. I just had nothing what i could put there. Fix it by building awesome Stuff there. :D

    looks awesome! Although, at least for me several pictures are "not found"
    About the giant autocrafting thing, do u mean that, for example,you want a stack of frames, you push the frames button (or input it into a rp computer) and it retrieves the materials, crafts it, and outputs it to you with no further input requiered?

    Its much easier. Just grab a Stack of Frames out of the Pojecttable in the upper middle and it will automatically refill it.

    Welcome to the GregTower 2

    This was the Headquarter of GregTech Intergalactical until uhhm... right now. Since the 1.3.2-Update is breaking everything i will go to a new World and build my new Headquarter, the GregTower-3, there. But now a Description of what you can discover in my old Headquarter.

    I placed Signs at almost every Device, to make sure you know what what is.


    The advanced Factory, driven by a 80 EU/t manned Waterbucketsystem (I added a few Watermills after the Screenshot) and two one zero Villagers for Maintenace, but both died. Herbert had a small Accident at the Macerationsection: He just fell into the Macerators, while i tried to get him he was walking onto the Platform right above it, and died on Fallingdamage, and Jakob ignored a nonexistent Hazardsign and ran directly into an Area with Crucibles of Souls, so that his Lifeenergy got converted to Vis and Taint.

    [no graphical Data found]

    automated Sortingsystem for nearly all the Items with Overflowalarm and Resort-Button for the Overflow.



    Awesome Controlcenter, with recursive and modular Autocrafting. The Controlcenter even tells me (in a very nervkilling way), when i dont have enough Resoures! And there is also my Anti-Taint-Forcefield.

    [no graphical Data found]
    Thaumaturgic Area under my Controlcenter, which pulls all the Taint out of the Atmosphere and Recycles some Items using the Crucible.

    [graphical Data found in Tutorialsection]
    Ice-CASUC-Mk-I with fully automatic Icerefillingsystem, as long as i have enough Ice (I use the Thaumic Duplicator for Iceproduction and that's very loud).


    Now we can go outside to see it form there. I have built four Lightningrods at the Corners of the Tower, also there is a very lucrative Wisptrap at the Entrancelayer of the Tower, and not visible on the backside of it is a Hangar/Frameshipconstructionarea for the IC²-Miningship, which i built. That small hole in the Ground was for my planned Elevatorsystem.


    I made also this Frameminer and a Framebore, which are for gathering Resources, but the Framebore is disabled due to causing Lag.



    These are SpwnX supercompact Windtowers at Toplayer (256 Windmills), which are connected to a Massfab.



    Now we come to the Autocraftingsystem-Mk-I. It is able to produce almost everything out of raw Resources and even UUM if really needed. It is a Prototype, what explains the giant chaos in this Room. I will also use Magtubes the next time.

    Products of my Autorequestsystem Mk I:
    Cobblestone (Cobblefactory, which works on request via Regulator+Timer)
    Oakplanks, Sticks, Charcoal (now via Cokeoven)
    Pneumatic Tubes, Pistons, Filters and Retrievers (i need much Retrievers)
    Redstonetorches and all the Logicgateparts, except tainted Siliconchip and Plateassembly
    Redwires, Smoothstone, Stonewafer, Glass, Refined Iron, Blue Alloy, Red Alloy, Reddoped Wafer
    Cobblemaceration, Glowstonemaceration, Wooden Pressureplates, Ironbars
    Itemdetectors, Transposers, Regulators, Retrievulators and Buffers
    Advanced Alloy and Mixed-Metal-Ingots
    Siliconwafers and Siliconboules
    Diamondhandsaws (for replacing them in the Siliconwafer-Craftingtable)
    Bronzedust, Bronzeingots, Brassingots, Tiningots and Copperingots
    Insulated Copperwires, Circuits, Adv Circuits, Carbonfibres, Carbonmeshes and Carbonplates
    Machineblocks and advanced Machineblocks
    Tincells, Watercells, Coolantcells, Furnaces, Generators, Deployers, Relays
    Nuclearreactors, Reactorchambers, Reactorplating, Heatdispersers, Batteries
    Flints, Coalballs, Compressed Coalballs, Coalchunks, Diamonds
    TNT, ITNT, Nukes, CF-Blocks, CF-Pellets, Claydust, Clayblocks
    Treetaps, Miningpipes, Frames
    Bronze->Ironconversion via Minecartcrafting and Alloyfurnacesmelting
    Fine Copperwires, Coppercoils, Blutric Motors and Framemotors
    Scaffolds and requestbased scaffoldburning Generators
    Solarpanels, Windmills, Watermills
    Copperore and Tinore with UUM + their Maceration
    Glowstone and Redstonedust with UUM
    Clay and Coal with UUM + Coaldustmaceration
    Iron Pickaxes and Blockbreakers
    CreosoteOil, Glassbottles and Gravel/Sand is now via Rockcrusher


    Last but not least the Worlddownload. It's including the Configs.

    I made a small mistake in the Versionnumber of IC², its currently 1.103

    Sonictron? What in blue blazes is that? Some sort of inter-dimensional toothbrush? Or is that some sort of uber cool pulse weapon?

    Interdimensional? Sorry but the only interdimensional thing i will make in near future is the IDSU, and for coding that, i will wait for IC² to update.

    Maybe a programmable musicbox?

    Of course.

    And again an Edit for a new Feature, which is finally implemented:

    Ruby, Sapphire, Silver and Iridiumore. You can toggle them OFF via Config if needed.

    Ruby is found in deserts, while Sapphire can be found in Oceans. Silver has the same randomness as Gold, and Iridium is only attempting to generate in every fifth Chunk and under Layer 99 (So at almost every Layer). Ruby and Sapphire are Fortunecompatible, and Silktouched Uranium can now be Macerated. Also i added Storageblocks for Rubies, Sapphires and Silver.

    I'm adding those Ores, because it makes it userfriendlier to add cheaper Recipes for their usage.

    Edit:
    I added tons of Recipes for Macerating/Smelting all Storageblocks and for compressing Ingots/Lapis/Gems/Diamonds into their Storageblockform. I also added Macerationrecipes for all kinds of Silktouched Ores. Anything turn-OFF-able in the config.

    Edit: The UUM-Assembler!

    Dont be confused with the Dirt. I made an IC²-Handler, which outputs Dirt for every single IC²-Item, when IC² is not installed.

    20 diffrent Blueprints for UUM can be saved on the left, by just clicking the Holoslots of the Craftinggrid in the middle and then selecting the Output of it. It also has the same Functionality as a Quantumchest just for UUM on the right. It will automatically take UUM to refill the internal Contentslots, which are only accessible via Tubes, Filters and other Automationoutputs on the Sides (or by destroying the Device itself). This makes it very usefull for Autocraftingfactories. Top and Bottom of this Device are for inserting/extracting UUM. It needs also Energy for its operation, 512EU per used piece of UUM to be precicely, so a Diamond would cost 4608EU just for assembling, while 8 Wood would just cost 512EU.

    Warning: If you disable a Blueprint, while the Machine operates, you have to extract the former produced Materials out of the Device, before adding a new Recipe into that specific Slot.