BUMP. Just happened in IC² 1.103
Posts by GregoriusT
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This works for those mods. What about NEI, RedPower, and any other Chicken_Bones mods?Thanks!
I dont have Problems with them. I have NEI with IC²-Plugin and Redpower together with the most recent Version.
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I found out, that it still works with IC² 1.103! Yeah, i can do even more of Nothing!
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I'm just really happy about the
part, assuming it is 9x, now I can store 9x the amplification in the same slot!
I was already able to do so in 1.97

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Update all the other mods you have installed. They cause that problem.
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Quote
How to install the Mod itself:
DOWNLOAD
You can (and actually, must) install IC² by dropping the downloaded JAR-file into your mods-folder. If there is none, install ModLoader and just start-up minecraft once for it to be automatically created. It is located inside your .minecraft directory.I marked a complete Fail... And now the Questions to the Changelog:
1.98:
- Fully disabled crop trampling
Really fully disabled, so that only the Farmland can break them?1.99:
- Increased energy per damage taken on Nano Suits and Quantum SuitsSo that it does consume more Energy, after getting damage, or?
1.100:
- Improved energy network handling of multiple destinationsDoes that mean, that you can now hook up more than one Energyconsumer, to your normal Generators, without having that Storeissue?
1.101:
- Reduced Water Mill bucket-manned output to 1 EU/t
Arrrgh! Now i need twice as much of them. But now the Question: Is it still 2000EU per Liquidcontainer? -
Probably a dump Question: Was the Teleporter powered enough to teleport you?
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Hello, potential Coworker of GregTech Intergalactical,
Today I will show you the Blueprints of my newest Invention, the "recursive Autocrafter"!
You may know similar Stuff from that Logisticspipescompany, but this modular Design is completely Based upon Redpower and Tubestuff! Finally we are able to autocraft things on request, without having to use the rusty old Buildcraft!
The GregTower2 can already produce the following Stuff on request, with this System:
Cobblestone (Cobblefactory, which works on request via Regulator)Log -> Planks
Planks -> Sticks
Sticks+Redtone -> Redstonetorches
Tin -> Tincells
Brass+Glass -> Tubes
Pistons, Filters and Retrievers (i need much Retrievers)
All the Logicgateparts, except tainted Siliconchip and Plateassembly
Red Alloy -> RedwiresCobblestone -> Smoothstone (Yes, smelting is also possible)
Smoothstone -> Stonewafer
Sand -> Glass (because Sand is also needed for Wafers and TNT)
Iron -> Refined IronSilver+Nikolite -> Blue Alloy (Yes, even the Alloyfurnace)
Copper+Redstone -> Red Alloy
Siliconwafer+Redstone -> Reddoped Wafer -
If Eloraam ever reads IC2 forums, let's hope it will be there someday.
Its already there in form of the Computer.
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^This
Dye-able leather, wonder if the same idea can be applied to the nano suits. Red armor would be awesome.
White Nanoarmour, to let all think its Quantum.
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But bucket CASUC's are way too inefficient and dangerous on servers.
Dangerous yes, Inefficient no. They are the most Energyefficient way of driving Nuclear, because the 200 EU/t, you get more for an ICE-CASUC, are consumed mostly by the Compressors and their adjacent Pumps. I dont know, if the advanced Compressor uses so much less Energy, but as i said, i dont want to use those Advanced Machines (I dont even use Inductionfurnaces).
Also, the ice travels per stack which is less system intensive than moving 1000 buckets :).
I use Bucket-CASUC as long as its possible, because 1.3 will break them (with stackable empty Buckets), or makes them consuming 8 Regulators for Bucketflow.
Inefficiency vs system-resource-usage, system wins. You can build more with the same amount of lag

Besides, the reactor produces enough UU matter to basically continuously provide the solar factory to spam HV solars.Items in Tubes are not causing Lag, unless you cycle them around in an Infiniteloop. And Masssolarplants are not really my Way of generating EU.
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IC²BC-Crossover is too buggy, to use it.
Powerconverters are a bit cheaty (1:1 conversion), i prefer Forestrys electrical Engines and a Fuelbased Generator
Oiluses in Generator was suggested by me, but it has indeed, nothing to do with the Canningmachine.
I agree, that the Canningmachine should have a Fuelmeter (like Machines in Forestry), which can be used to fill Fuelcans, even when i dont use BC and its Addons.
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If you ask Greg in this thread, I'm sure he will willing to help you with some RP stuff. In fact almost everyone on this forum can help you with RP stuff.
Of course i would help him.
Would you use Iridium Cells (the same recipe as Tin) if they would be returned after use?
Nope. In fact, i only use Cells for stuff like Nuclearreactors, Coolantcells or Hydrationcells. (I dont even use them for CF or wetting Coaldust, because of an Autocraftingsystem, based on Waterbuckets)
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The centralized Energyarmorsystem sounds good. So the Chestpiece (Batpack, Lappack, Nano, Quantum) should store the Energy of ALL Armorparts, and those Parts have only a tiny Buffer, so that you can use them without Chestpiece for a short Time.
I like the Idea, as long as the armorrecharging Quantumchestplate (1000000EU), doesnt work like the Lappack, in regards of Toolcharging.
"This text is written in Spanish and translated into English by google"
No it isnt. Google is too bad at English.
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Why did Onewa80 got banned? I saw nothing, what could be the Reason.
Edit: Derp. He was the one with the Trollsuggestion.And back above: Advanced Machines and Snowgolems, are also a thing I would not use. It just feels too cheaty. And 16 OVERCLOCKERS!!! Are you kidding me? This is way too inefficient for me!
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You have other Mods installed, which corrupt the actual IC²-API. Go into every single Mod (except IC² itself) and delete the "ic2"-Folder inside it.
Tried this?
because it's the only thing, which could crash at the post-init-phase of GregoriusCore. (i add a Massfab-Amplifier, which is only in the newest IC²-API)
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If anyone else deserves to be tester, its Greg.
But i dont have the Time to do that, because i would need a third often used World in MC (Currently the 12w32a-World and the GregTower2), just to test the Version of IC², because Betaversions are most likely Part of the next MC-Updates, and not of the current Versions (and i also dont want to accidently corrupt my Worlds).
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Mobile bases aboard the frame miner is loss of efficiency, you only have 1000 blocks to play with (Unless you set it to some other value).
Well the only thing i have to say about that is, making it modular, if you dont set it to 10000.

And Ice cascucs give excess ice to massfabs

Are you using EE-Ice for CASUC or what? Ice is very valuable without EE, I would never scrap it.
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First and foremost, a simple 1 blockbreaker+item detector on stall mode connected to a double/silver chests should be suffice for crafting. At least for me. (And I'm almost never thinking small)
Yes thats enough, but you forget, that i also need to feed my Recyclers.

Second, A flying frameminer like this one:
Was there supposed to be a Picture?

Is in my eyes superior to a quarry, sure it takes some more time to build, but once it runs, it was able to autonomously run for 24hours without the code bugging out, or the gps getting out of sync.
Flying Frameminers are good for massive Mobile Bases (which i build either in Earlygame, or in Endgame), and my Tower is not really mobile.

On board storage is part of that, an assembler and blockbreaker can be used to break/place them for emptying the onboard storage.
I'm currently using Thaumcraftteleporting for that, and that the Blockbreaker also sucks the Inventory of Chests up, must be a newer Feature (i tested it long time ago).
I have used IC2 Miners since 1.95 on frames, they worked fine, Used lapotrons and a MV/HV solar to charge them.
Saves space too, you only need to run a cable and a magtube.IC²-Electricity on Frames? That was way too buggy in 1.95 (I even crashed my Game with the first use!). Also i normally dont use Solararrays for mobile Stuff. Even if i have it installed, i only use it for Massfabrication and nothing else.
All in all, a Quarry might be easier to setup. But in my eyes it would never be able to miner this amount of uranium under 24h.
In case of Quarries its just a matter of size. Did you ever see Kraphts (buggy) Megaframequarry? It mines hundreds of Blocks per second! And my Quarry (which is set to low Speed, to make Itemflow less Buggy) is mining up to 128 Blocks per Move (and up to 256 per Forwardmove).
Yes i'm considering a mobile Miningbase with IC²-Miners, but it has lower Priority, than filling my Tower up with awesome Stuff.

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You disabled BBCode in your Settings. Its right above to the Smileys.