Though most of the resources that got fed into factories tube system were mainly single items or tiny stacks. Wouldn't this possibly cause increased lag with so many entities going through the tubes? In which case is there a easy way to get them to form full stacks?
Single Items are not really laggy.
The GregTower2 has sometimes hundreds of single Items and small Stacks traversing through a huge Tubesystem without any Lagincrease. I was also able to decrease the Pathfinding (and increase the Overviewability), using colored Tubes and colorcoded Items in the whole System.
The Buffer in TubeStuff was designed for things like this. Send items in one side via pipes, put a filter on another side, and it'll pulse the filter to extract items, while also combining stacks to reduce lag.
Does your Buffer really pulse a Filter? I should've read all of your Descriptions. ![]()