So i made the Mainthread a bit better. Improved the Structure of my Mod, and probably fixed the Configfile-not-showing-BlockIDs-after-IDConflict-Problem.
Posts by GregoriusT
-
-
Hi
I think that you definitely should add a Mushroom Blueprint for the terraformer, so that it makes dirt and sand to mycelium and that also mooshrooms spawn there
Sincerly Germanboy133
Und nun mal auf Deutsch:
DA IST BEREITS EIN PILZTERRAFORMER!!! Ich selbst, hab zwar keine Ahnung vom Craftingrezept (Da ich das nicht benutze) aber ich weiß, dass da einer ist.
-
I suggest Solar Panels to have a preset way of power flow.
Thats good so, because the "Any"-Way of RP would cause Lag with the IC²-Powersystem as its not based on Blutricity.
-
"do not allow energy in"
The Splittercable will be your choice. Redstone to that Cable and it cuts the Line, until the Redstone is deactivated.
-
So you want that Energy directly flows through the Solarpanels and then getting outputted as one Single packet, right?
Good Idea. I support this. +1, Like, or whatever.
-
I've _personally_ never felt any relevant liquid lag, but you might be right it would affect those with older computers (or is it network lag that is caused by liquids?).
Is it a major increase in lag? Otherwise it could simply be a chosen setting if you want it or not - from what I've understood the coding of it would be simple, it's just that I don't know java (though I could learn) and that I can't seem to install JDK without my computer frakkin up.
It causes only Soundlag nothing more. That means if Sound is OFF, you will get no Lag.
-
I said somebody knowledgable like, and then put your name there because you seem to be the go to guy for the noobs, or at least that was the impression I got here, although given your statement of being "kind enough to help him" I see now that this is probably not the case
That Post was long ago, and that Guy PMed me with the greatest nonsense i ever heard.
Since then, i wont help real Noobs like him. I will only help People, who are intelligent enough to pass 1st Grade, what is very likely not the Case with this kind of Noobs. Of course, when someone kindly asks me to help him, without saying Stuff like "HALP BORKEN!", then i will most likely help.
-
about 30 blocks away
Behavior as normal. You'll need some kind of chunk loading block to keep the chunks loaded. (*NOT* the one from Additional Pipes, that one's unstable and un-maintained) There's two mods that I know of that have that functionality: Railcraft (world anchor) and Thaumcraft. (chunk loading seal)
Seriously CHUNKLOADING FOR JUST 30 METERS!?!
Also Immibis has a Chunkloader too. And i will make an electric Chunkloader as Addon for IC², as soon as i get my Lightningrod SMP.
-
So basically tekkit takes stuff which is free, puts it in an app, and distrubutes it for free.
Many Moddevs are using adf.ly, so its NOT FOR FREE!!!
-
liquid flow blocks increase lag.

They only increase Soundlag if you are near them. Otherwise they wont Lag more than Sourceblocks.
-
I installed it in this way: http://wiki.industrial-craft.net/index.php?title=Download#Setup
The Wiki is wrong. Newer Versions of Forge have their own Modloaderthingy and are so incompatible with Risugamis one.
-
First off, DO NOT INSTALL MODLOADER! Its incompatible with Forge
Second. I have that Problem too, since i installed Forge 135 and IC² 1.97 so its one of these. I doubt its IC²'s fault may updatig Forge will solve that Problem, as they had a few Problems with their Achievementsystem since 1.2.5. -
So it just counts every Waterblock with a Metadatavalue of 1 or more (Making downwardsflowing/still Water ineffective), to ensure that you just use flowing water, and then triple the amount of EU from it.
This means that the most efficient one can use 18 Waterblocks max (9 flowing over it and 9 flowing under it), making a row of Tinwireconnected Watermills possible without losing efficiency.
Generally a good Idea.
-
isn't anticovers 7/8 block?
In that Case: SOULSAND to the Rescue!
-
Deleted META-INF?
Installed Forge into jar and anything else into mods-Folder? -
It looks like lightning rods if spammed, lags alot. (100 lagged me)
I will decrease the IterateEveryTickToSky-Lag
the config wont generate if there is a conflicting ID
Thanks for the Report, the next Version (i will make it Saturday) will be Improved, with an additional GregoriusCore-Mod, which loads the Config for every future GregoriusMod/Addon. The Actual DefaultID is 125.
Now I see why you didn't ask for your typical two stacks of uu-matter for the blueprint, you thought you could freeload advertisement for GregTech Intergalactical didn't you?
It will be on every of my Modblocks.

What is the best/maximum number of fences to put on top? I want extreme power!
Lightningrod on bottom of Map + Skyhigh tower of Fences.
Formula = LengthOfRod * HeightOfHighestFence > Random.nextInt(Probability) -
or god forbid ask somebody knowledgeable like GregoriusT how to install a mod
HEY!
Do not direct them to me. Even when they would ask me for it. My answer would be:
Put Forge into jar
Put ModX into modsfolder
Play -
I made this Thread to compile all Fan Posts, like general Thanks, Fan Art or similar Stuffs.

Post things like that on this Thread instead of opening new Threads.

-
sorry, where would i get this table?
Minechem is a Minecraft-Mod, which adds Chemics-releated Stuff. Just google it.
-
Sidenote: I've just now found out that crops have a semi-malicious sideeffect: If you "fall", just a pixel, at a cropblock, it will drop itself and turn the farmland into dirt.
The issue: This even applies if you "drop" from a normal-height block onto a 15/16th height farmblock, thus walking from normal block to cropblock destroys crops.RP-Microblocks for the Rescue! The Anticover will help, as its 15/16 high!