Posts by GregoriusT

    All the rules and decisions of the Admins are made with regard to biblical standards.

    So if two People are thinking, that a Diamondblock is theirs, then you go and saw that Diamondblock into two Pieces? :D

    But there are four things:
    1. I'm Atheist, so i just dont join a Christ-server.
    2. Grief-Free? Boring! My Securitysystems would be useless.
    3. You misspelled Eloraam, you have to go to your Hell for that!!! :cursing: :cursing: :cursing:
    4. And finally, look at my actual Signature, lol.

    Seriously, who doesn't want 2048 EU/t from 1 generator?!

    I have a 1840 EU/t-Reactor, so what is your Point?

    1) Gunpowder. Now you may be thinking, "Creepers drop the stuff. What's the point?". Well, real gunpowder is a mix of 75% saltpetre, 15% charcoal and 5% sulfur (British mix as of 1879). Instead of risking your life killing creepers, you could mix 4 saltpetre (from ground, unheated nitre ore, most common in desert biomes), 1 glowstone dust and 2 coal dust. This would create a convenient, gun-mod-friendly alternative to organic gunpowder.

    5 *beep* + 4 *beep* and viola, Gunpowder!

    2) Scrap Blocks. Lets see...You have gone from wasted items to scrap from the Recycler to scrap boxes. However, your industrial manufactories are continuing to produce more and more waste. What do you do? You make a BLOCK of scrap. That's right, compacting 9 whole scrap boxes worth of material into just 1 cubic metre of stuff! Mega landfill, here I come!

    Massfabrication and Scrapboxraining is more important, than that.

    3) E-Meter. You know the EU-Meter, right? The handheld version? Well, to me, it's a pain in the neck to constantly click on the cable to get a constant reading. My solution: a meter to constantly measure the EU going through a wire. Just place the meter wherever you want and run the cable through it, like a BatBox or transformer. The GUI would have a show the EU, voltage and total quantity of EU that has and is going through the wire. Recipe:
    :Copper Cable: :MFE: :Copper Cable
    :Machine: :EU-Reader: :Machine:
    :Circuit: :Compass: :Circuit:

    Already suggested, but im not sure, if its denied or considered.

    4) Pollution. Simple, really. There would be 4 kinds of pollution: CO2, Radioactivity, Smog/Soot and Scrap. CO2 is created when coal or other materials are burned in a generator or furnace. It makes the world hotter, melting ice, wilting plants, and converting Grassland biomes into Desert wastelands. Radioactivity is produced by placed reactors, uncovered uranium ore and uncovered uranium blocks. Any chest with uranium-based materials in it is also deemed radioactive. The world can absorb a certain amount of millirems(radioactivity units) before it becomes dangerous. High levels cause mobs to take damage out of nowhere and for plants to die. Radioactivity can be absorbed with reinforced stone, water and iron surrounding the offending object, or a Rad-Filter. This reduces the radioactivity of enclosed spaces to safe levels while also, if out in the open, reducing the world radioactivity level. They take a lot of energy, about 60 EU per mR/day. That means it will take 60 EU every day to reduce levels by 1 millirem. The recipe is:
    :Wind Mill: :Extractor: :Wind Mill:
    :Reactor Plating: :Reactor: :Reactor Plating:
    :Advanced Circuit: :Wind Mill: :Advanced Circuit:
    The machine can take upgrades like the Overclocker and Transformer upgrades. Smog and Soot are given off by generators, miners, fueled furnaces and macerators. This makes the world darker and, at extreme levels, makes it rain soot. Scrap is the effect of placing Scrap blocks. Over time, they disintegrate and leach into the water table. This makes nearby water unusable for anything but buckets. Cells and bottles will get too dirty to use. Polluted water is also dangerous to swim in, and will hurt mobs.

    Pollution got already considered by Alblaka

    That's all. Hopefully these ideas are fresh and new. See you again soon. :)

    Not really fresh, they expired months ago.

    I'm sure i can't produce enough scrap for that. Since Cobblestone generators are disabled (flowing lava turns into glass) , snowballs, snowblocks are disabled in recycler , ice wouldn't be energy-friendly. Can't think another (lag-free) way to generate scrap

    Treefarms, Wheatfarms, Mobtowers, BC-Quarries and automated horizontal Framequarries (Player made one in the Direwolfserver) can produce more than enough Scrapable Material. (Warning: Scaffolds and Sticks are Blacklisted for the Recycler!)

    Everything what the Nuclearreactor outputs will get lost (except the 1 EU/t), Same applies to Generator, Windmill, Solarpanel and unmanned Watermill.

    Manned Watermills and Geothermal Generators are the only Generators, which just stop consuming Material, if they cannot output Energy.

    -- BEGIN LOGENTRY --
    These Spambots were dump enough, to hack one of my Holoprojecting Satellites, which was Displaying a holographical Version of my Flagship, and then they really thought, that it was my Ship HAHAHAHAHA!!!

    They dont even know, that my Ship is too far away for reaching it. Even with my best Hyperdrive, they would need Months to get here, and even then i could flee with my Wormholedrive to somewhere else in Seconds.

    Every Computerconnection between my Flagship and Minecraftia has been disconnected, so that these Bots are never able to get a Virus on my Flagship. I'm only receiving Sensorinformation from there, and this cant hack my Flagship (even if its able to send me false Information about the Planet).

    Good, that my Duplicates are connected via small Wormholes to prevent hacking, and are also able to check, if a Command is logical enough to come from me.
    -- END LOGENTRY --
    -- BEGIN TRANSMISSION --
    These Bots are now using DUB-STEP to interrupt our @§$%&/()cation on all Freq@€$%&/&%$

    We are no longer $%³{[€@ to commun@€$%&/ each other.

    €$%&/)@&/(WOOP-WOOP-WOOP-RZRZRZRZRZRZR³{[{5&/)(&/E
    -- END TRANSMISSION --

    Inner classes, most decompilers (including the finest fernflower) can't handle those properly

    Moment, you are going to tell us, that you are using inner Classes for something important like the E-net?

    That is a very bad practise (must be very old Code), i dont even know, why that is still possible in Java, as every Prof i had in Programming told me, that you should never do that.

    You Player should rewrite that Part of the E-net.

    When 1.3 comes, i will use those enderpearls for scrap. (Railcraft World anchor + Recycling facility + 1.3 Enderchest -> Scrap to overworld Enderchest -> Mass fabricator)

    There is a normal Mobtower much better, due to nobody being in the End (Chunkloaders are not working at Mobspawns! There MUST be a Player), and you forgot that 1.3 has no API => No IC² or veeeeeeeeeeery late IC².

    Endermen are only good for XP and Teleporting.