Not to mention that its already down.
Posts by GregoriusT
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Oh. so it's like a ,,DON'T ENTER!''-head of spambot leader pinned to the sign.
Exactly.
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Its an example for all the other Bots, who want to get here.
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Well that would be where you are wrong, because all of the mods and plugins that tekkit use are the same as Bukkit. Tekkit just is a streamlined install that adds mods to the jar file so the average player doesn't have to spend hours trying to get it installed right. (not that I can't do it myself) I just chose not to. I've ran a straight vanilla server, a bukkit server and now a tekkit server.If you run a vanilla server you go somewhere like minecraft forums for the mods, if you run a bukkit server and want a mod you go to mcportcentral for it. If you run a tekkit server you go to mcportcentral and bukkit if you use plugins.
laterWell
Vanilla is Vanilla
Bukkit is based on Vanilla and adds additional commands
Tekkit is based on Bukkit but messes around with all mods. -
-- BEGIN LOGENTRY --
I found out that these Bots are getting attracted to Energy.That would be a huge Problem, if they even could leave the Planet. My Arcturasgenerator is the most powerfull Energysource in this Galaxy, and that since i invented it 10000 years ago. If they would get onto my Flagship, then they could duplicate nearby infinitely.
Good that these Bots are programmed to trap people, and not to conquer the universe like my asuran Replicators.
I'm actually scanning the nuked Area for Nonbots. Maybe there is someone, who survived. May like Indiana Jones in a Fridge... HAHAHAHAHA! *sees a Fridge colliding with an old Satellite, right after saying that*
-- END LOGENTRY -- -
Well I tried this on my tekkit server with the bukkit port and it turns java and FML errors so I had to uninstall it. The problem is I can't post the error because I'm on a different computer at the momment.
later
Tekkit is not Bukkit. Tekkit is even worse coded as Bukkit. You cant add anything to Tekkit.
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Welp, this is going to get deleted.
alexthesax deleted only the Recipes, aww. Why not the whole Thread?
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Hello I have a suggestion on a new industrial craft Generator,Called the Fusion Generator and it uses fusion cells to operate. I don't know how you will get the fusion cells but maybe you could get it from a nuclear reactor as a rare occurrence or you could get from a nuclear explosion. It could appear as,a dark green blue looking thing.I think that that would be awesome
Really???
Look what i found with the "Similar Threads"-Function
Two Addons, which are doing that
[Addon v1.95]Rocket Science v0.89 - flying autominers, missiles, and nuclear fusion!
Fusion Generator from Advance Power Systems (BC 3.1.5) to IndustrialCraft 2 using Transformers 1.2 Addon (IC2 + BC3.1.5)Two denied Suggestions
[Suggestion] Singularity Generator
[Just a suggestion] Fussion reactors (little more detailed) -
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NEW ONE HERE !!!
Guess, who reported and added it before you.
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Bottomrow + aligned right = no heatspikes
Toprow + aligned left = large heatspikes -
The Arcane Furnace of Thaumcraft, which is averagely duplicating every 32nd Item, but its not SMP.
Otherwise i'm using a normal Electric Furnace without Upgrades (cheap and efficient) for my Factory and a blutric Furnace (because of the blutric Alloyfurnace right next to it) for Quicksmelting stuff in my Workshop (even if i havent used it by now, because of my Factory, which is of course just autosmelting everything, what can be smelted).
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and this is the guy with the portable Tesla coil of spam bot smiting?
we are so screwed.
Good, that i am on my Spaceship, and not in the GregTower. And even then, i'm immune to electric shocks of that kind.
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Its just Part of a classfile of IC², not a config. If you can recompile this class somehow then you can modify it. I dont know how to recompile IC², you should ask these guys from bukkit. They know how.
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Ahh you mean that. Its because all inventoryslots are getting iterated (from topleft to bottomright) and if ICE comes first (toprow) then all the Uranium can heat after that and the reactor is hot after the Cycle, but if ICE comes last (bottomrow), then it cools right after the Uranium has heated the Reactor and the Reactor is cool after its Cycle
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If you need wood, its not hard to do it (semi) automatic with RP2.
*cough* Full *cough* Automatic *cough* In my old Base *cough**cough*
Mystcrafts Wooden Tendrils + Thaumcrafts AxeOfTheStream => TOO MUCH FUCKING WOOD!!! => Autothrow into Crucible => TOO MUCH FUCKING VIS => Alblakas Crystalrefinerydesign => TOO MUCH FUCKING VISCRYSTALS => put into Viscondenser => Taint, TAINT EVERYWHERE!!! => Lag, LAG EVERYWHERE!!! => Build Base in another Mystcraftage, which has Tendrils too => Using AxeOfTheStream => TOO MUCH FUCKING WOOD!!! => ...
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It's almost impossible to rebuild the class file, no-one has the source, exept the ic² dev. team, Posting a suggestion is a good idea.
No, the suggestion subforum is for suggesting (Erm, DUH? :3)Btw, you seem to be lucky, Tekkit is hated on these forums.
Do you mean this little Function?
Out of TileEntityTeleporter
public void teleport(EntityLiving var1)
{
double var2 = Math.sqrt((double)((this.xCoord - this.targetX) * (this.xCoord - this.targetX) + (this.yCoord - this.targetY) * (this.yCoord - this.targetY) + (this.zCoord - this.targetZ) * (this.zCoord - this.targetZ)));
int var4 = this.getWeightOf(var1);
int var5 = (int)((double)var4 * Math.pow(var2 + 10.0D, 0.7D) * 5.0D);if (var5 <= this.getAvailableEnergy())
{
this.consumeEnergy(var5);
Platform.teleportTo(var1, (double)this.targetX + 0.5D, (double)this.targetY + 1.5D + var1.getYOffset(), (double)this.targetZ + 0.5D, var1.rotationYaw, var1.rotationPitch);
NetworkManager.initiateTileEntityEvent(this, 0, true);if (var1 instanceof EntityPlayer && var2 >= 1000.0D)
{
IC2Achievements.issueAchievement((EntityPlayer)var1, "teleportFarAway");
}
}
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Dont forget, that the Reactor can only take one Iceblock per Stack per Second so multiple Stacks can cool it much faster.