Posts by GregoriusT

    I still say that the only way to shut it down via waiting for his internal buffer to deplete its stupid and unnecessary.

    I just want to prevent Noobs from using it too much on a Server.

    Is the addition of a Minimumcharge of 1000000 EU before the Chunkloader starts loading better for you? I just dont want to make it too easy to cause Serverwide Blocklag with it.

    And if you dont like it then switch the config to 0 EU/t and you get your independent, simple and free Chunkloader.

    Hello everyone
    I have IC2 on multiplayer and all worked fine. But after XX days of playing happend this thing. My Batboxs , MFEs and MFSUs are bugged. They don't output energy and i must change output dot everytime if i reset or shut down server. It's annoying... Can you help me how can i fix this problem? Why i didn't this problem when i was starting map?

    Thank you for responding

    -Bukk94

    A Bug of 1.95b use 1.96, oh moment they killed the Downloadlink after i downloaded it. Try to break and replace a Cable.

    I dont know if its on the List, but an infinite Generator got already Suggested, and you can just switch the Output of every Generator to your desired Value via config for testing. And the Blackholechest is Part of Immibis Tubestuff-Mod.

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    Thats the reason why i asked for a simulated player entity
    that'd be the only reason to prefer the ic chunkloader over other ones.

    I also don't think that the Chunkloadforgehook can do that.

    well, you could just put a batbox in front of it - problem solved and no need for an internal eu storage.

    Not if some Troll sets the config to 30 EU/t or another Value, which is not divisable by 32. Or we just make it use 30 EU/t by Default, so the remaining 2 EU/t are filling up the 1000000-EU-capacitor.

    This my friend, is called overcomplicate it.

    That was just a try to explain why it has NOT a Redstonedeactivationfeature.

    Its just 1000000 EU internal Storage + 32 EU/t as costs (if Config is left to Default). NOTHING MORE!

    Was that single Line overcomplicated? I don't think so.

    Edit: To explain it a bit better to you, FenixR:
    The Disadvantage is ONLY when you shut it off (via Splittercable), you have to wait until all the stored EU (could be anything between 0 and 1000000 EU) is out of the Machine, before it shuts off and stops to consume Energy.

    What? Disadvantages for a chunk loading block? Energy Costs? Opness? Like i remember reading somewhere in the topic of the "Original Chunkloader":


    Chunk-unloading and shit was done not because of some balance stupidity or something, but to save resources and shit on computers that could barely run minecraft (And Servers, no matter how high end those may be, trying to keep a whole near infinite and ever growing map its going to take a heavy toll on their resources)

    You either do a simple chunkloading block or do nothing at all, no reason to over complicate it really. If you want to slap a Eu cost to it just to make it seem more "Industrialish" then fine, but it should not be so prohibitive (Unless you are a server hoster and don't want your users to spam those chunkloaders like they were some shitty solar panels)

    As you may read it, i said that there should be a config for the EU-cost, so you can set it to 0 and you get your simple Chunkloader. And a Chunkloader with 32 EU/t (or your configurated EU/t) cost and an internal 1000000 EU-Capacitor is not that complicated because it doesnt even has Redstonecontrols.

    It should have some neat features though - like activating spawners/mobspawning or just acting like a player entity
    preferable configurable per chunkloader to optimize performance (via gui or something)
    But i doubt thats possible..

    That would be OP, i just want to keep my IC²/RP-Factory loaded, without having to use Thaumcrafts Chunkloaderrune (which is of course not SMP). I also want to let it cost EU, so that these Chunkloaders dont get spammed in SMP. And a 3x3-Area is the minimum of Chunks to keep loaded (No one wants to measure Chunks and moving Frames would need that, and yes Framecompatiblity would be nice), a 5x5 would be OP and causes more Lag, than needed.


    These Chunkloaders will ONLY stop to load Chunks, if they are out of Energy (They should have an internal capacitor of 1000000 EU through a Lapotroncrystal in the Recipe), NO REDSTONESIGNAL TO SHUT IT OFF!!!, YOU NEED TO USE SPLITTERCABLES , AND THEN LET THE LOADER GO OUT OF ENERGY TO SHUT IT OFF!!! You may ask why? This is, because you could just switch them off, if you are near enough to keep the Chunks loaded by yourself (So no Energysaver, without a bit of Engineering), and we need a small disadvantage to make it a less OP Chunkloader, than all these other FREE ones.