I feel I have to highly agree with the opinions of others whom have posted on this thread. When I first heard of Advanced Machines, they were extremely cool and a cost-effective upgrade to the normal base machines. They did more work with the same or less energy, but needed a redstone signal, which is a balanced trade-off. However, now that you have implemented the use of overclockers and needing transformer upgrades, I feel you have completely gone away from the intent of this mod. A mere port to IC2 1.70 would have been fine. That is all any of us wanted. We didn't want overclockers, or a base tier of low voltage or different speeds and stuff. I personally hate overclockers, because I think they are a waste of resources. Yes, they make the basic machines a bit more efficient, and that is what they were intended for, to make the basic machines have faster processing speeds at later stages in the game, but this? This is just too much. For example, the max speed of the rot. mac. was always 10,000. Now to get that, I have to use 5 overclockers? That is not right. I shouldn't have to use anything whatsoever. I should have to just make the machine, plug into a cable, place a lever on the side and be ready to use it in about a minute. Same thing with the singularity compressor, same with the centrifuge extractor. These upgrades actually detract from the mod, and make the mod useless in my opinion. Likewise, the word advanced should tell you just what this mod does. Advanced means an increased intelligence. That means, the machine should know what kind of power it is hooked up to, it should know if there is a red stone signal being applied to it, it should know how fast it is spinning, and the fastest it should spin/compress/extract. By adding these upgrades, I honestly feel like these so called advanced machines are now just upgraded upgraded machines; meaning that the machines are upgrades to old machines, but still need upgrades to function as they once did.
Here is a real world example of what has happened here:
You go to a dealership and buy a new car. After using the car for some time, a newer version of the car comes out, so you buy that one. Now, let's say one day you do a race of sorts just to see if the new car was indeed better than the old one. Turns out the old one was better. So you take it to a guy named Bob(filler name), and Bob essentially tells you that in order to get the car onto the same par as the previous one, you have to add an air intake, a turbo, nitrus, and a new engine. Now tell me, doesn't that sound completely absurd? Sure does to me. This is what has happened here, they are still advanced machines by name, but to get them onto the same par as the old ones, you gotta add all these stupid upgrades which are a waste of money if you could have just kept the old ones.
My suggestion:
Release a no-frills version of the mod; an updated version of Beta 3.2 ported to IC2 1.70 with the updates the pwned has done and has fewer bugs. And I say post them in this thread, so that all the versions are in one central place. That way people who like the machines the way they were can have their machines working with the current IC2, and the people who like to add upgrades tot heir machines can use the ones you have posted. Either that, or add a config option to disable the upgrades portion of the mod, but I feel that would take a lot more of unnecessary code.
You can ignore my suggestion all together, that doesn't bother me, as I will be using the outdated Beta 3.2 until a version comes out that is not completely insanely different from the original concept of the mod.
Also, instead of doing all this upgrade stuff, (which I deem is unnecessary) you could have come up with upgraded versions of the other basic machines.
Oh, and I would love for there to be combined version of solar arrays and adv. machines together again. That was convenient for the people who wanted both. Still have the separate mods, but have a combined version for the people who want both.
My 2 cents.
Zach