Okay, so, I'd been working through a "beginner's guide to GT" and it pretty much runs up to "getting an EBF" and then stops. I've tinkered a bit more from there, but now I'm wondering what the next logical steps are. Clearly a Fusion reactor is a long ways in the future...
Currently I have a Large Bronze Boiler running into a small pile of basic turbines, buffered into an MV battery bank, for power. I tangented into trying to make solar panels, and have a couple, but there's just no way they can compare with the throughput of the Boiler unless i spam a *ton* of them (which i don't quite have the circuits to do, yet). The boiler takes a fair bit of micromanagement, as i haven't figured out a good way to automate it without wasting huge piles of charcoal in intermittent startup times. Any suggestions?
Machinery-wise I've got almost everything, i think, in LV, plus a couple of things I needed MV to do the recipes properly (Fluid Extractor, Electrolyzer, Cutting Saw, and Extruder). The current project is getting together a LV Circuit Assembler, Sifter, and Laser Engraver so I can stop with the endless vacuum tubes. I'd like to get some sort of AE2 autocrafting going, but I'm real hesitant to do that running off a consumable power supply.
It looks like I might need to do something with Oil in order to get Polyethylene for HV machinery (specifically, a Universal Macerator), but I'm entirely unsure what the progression path looks like. I found a patch of PFAA "extra heavy oil" that doesn't actually seem to be craftable into anything (the only NEI recipes involve (un)bucketing it in the Canning Machine).
Modwise, my pack is very minimalist. GT, AE2 (+Extra Cells), and PFAA is it for changing-gameplay mods. I wanted a relatively-pure GT experience.