Posts by passinglurker

    Simply put:


    1. If the house is small enough not to require a TON of EU, it's easier and cheaper to just break it down and go through the teleporter yourself and rebuild it on the other side.
    2. If the house is anything but small, you can't store enough energy to power it. Not without a storage unit that can hold TRILLIONS of EU.
    3. It may even be above trillions.
    4. The '(Laser?) Teleportation Builder' is more realistic (IC2 standards here). It would still use a lot of EU, but would use less as it's moving one block at a time and not an entire building. Furthermore, it wouldn't use all the energy at once, so you could actually give it the power it needs.


    1. at end game many follow the rule of cool sure it maybe more efficient to build multiple macerators and distribute the work among them but its cooler to overclock the crap out of one of them.
    2.says who the warp drive can't be it own tier5 power storage how many scifi's have you seen where there is a charge up before going faster than light? like almost all of them!
    3.you can teleport a steve with a full inventory more than 20 blocks how big of a house can you build with a full inventory?
    4.see point 2

    THESIS ON HOW MASS BLOCK TELEPORTATION WORKS (i better get some roleplay xp for this :) )
    Steves have long pondered the mysteries of the mine-iverse World holes, nether portals, floating dirt blocks, the end and all that is found there. Even in this modern age as many refuse to believe the existesnce of these things many more still ponder. Well now their ponderings have born fruit in the form of mass block teleportation!


    The exact math behind it would make your head explode 73 times before you understood it (good thing we respawn right?) but the basics are that we figured out where the blocks go when a world hole temporarily appears, and then we stuck a portal to where we want them to go in the path blocks that disappeared as a result of the world hole and we succeeded! In making a really big mess we found that the portal phenomenon would not take all the blocks at once so we fed them through one at a time, and with nothing on the other side to put them back together... well you get the picture. so we went back to the drawing board and dusted off the old teleporter technology. a little known fact is teleporters store what they are teleporting for a few moments before sending it on (marketing says not to talk about it cause of some legal mumbojumbo) so what we did is created a world hole(or chunk error as some egg heads like to call it) and just before the blocks hit the portal they are de-materialized into the teleporter and then re-materialized on the other side the only power that is needed is for the materialization.


    Yes we think it is clever to, yeah it does remind us of that one episode of stargate where mcay jumped between universes we loved that show to. one last thing we hit a snag adapting this technology to personal teleportation do you know what a patent is? cause I don't. anyways legal won't let us touch personal scale teleporting with a ten foot pole cause of this patent word-thing. so until I figure out this intellectual property mumbojumbo the smallest area of effect we can have is a 16x16x16 space.

    I guess keeping it simple makes it alot more interesting. Just make a block that teleports the block its facing (and maybe some options for range and shape?). If you make 'legobricks' like this ppl will create teleporting machines themselves and they will be alot more epic than some magical block that does it all for you. On top of that it would be usefull for both small teleporting (aka teleporting stuff to your house) and large teleporting (like whole buildings).


    having my airship or spacecraft dissemble and reassemble its self at different docking stations while i stand out side and watch kind of ruins the illusion and that idea won't update my spawn point when i use it to move my base. the plan is simple
    1. special block
    2. feed lots of eu to special block
    3. disappear
    4. reappear some where else
    5. ????
    6. profit

    I commented on that in my post.


    The EU cost to do that is far beyond anything you can do.


    Sure, he could suggest that if we had a Tier 5 energy storage... But we don't. Which is why I diverted to the more likely possible idea of a Builder Teleporter.

    if this was practical the structures would not be massive castles, and distance would be for the whole structure not for every block, and it would not be able to take you to farlands without consuming some thing like 3 continents worth of uranium. also with a teleporter a full stack of items only cost 100 eu.


    this would be a technological improvement of the teleporter by exploiting portal phenomenon the only thing the power is used for is holding everything together while in transit/flavor

    ok I probably over thought that to the point that the english language was inarticulate to express the idea


    the simple idea is as rick put it a block teleporter. the other details are of little consequence


    how is a pair of builders simpler than disappearing and then reappearing at a different location? if world edit and the like can can copy and paste an entire structure why shouldn't an ic2 machine be able to do the same?


    this is more about being able to fly you block built creation long distances than what ever else you might have been thinking I was suggesting.

    Name:Warp drive


    Description: a warp drive is a crazy high tech massfab/teleporter/terraformer or beyond level device that would allow you to take a large structure and move it somewhere else reliably (well get some where in one piece reliable not end up where you were aiming reliable i will explain later on) the warp drive takes the form of a machine which will affect all blocks that reside in the chuck that it is in up to a certain distance above and below it when one wants to move their structure they simply feed the warp drive a sufficient amount of power dial in the xyz coordinates they want in the gui and engage (yes you have to say it like picard :D ) the warp drive will then make you and your structure disappear and then reappear as close as it could to the target coordinates with out griefing any one, or colliding with another warping structure, and lined up with the chunk borders (this will likely render your base floating in midair remember to bring a jet pack(lining up with chunks is to prevent nuclear accidents)) and automatically update any affected spawn points and teleport pads. power consumption would be based on the number of block moved and how far(calculating power for the number of items mobs and players in a base would be crazy) the warp drive will refuse to function if the is a nether portal or end portal present.


    recipe: expensive

    lol, that would be very nice and interesting but i'm sure that would be a huge pain in the ass to code since basically you'd be making a Back-up of the world and having a machine coded to read or load the back-up and replace the blocks or simply crash the server, load the back-up and then restart the server almost instantly. sounds buggy but could be very usefull. that's a different trhead entirely though :)


    this thread is a basic "i hate night but can't sleep in a bed" machine.

    its a given when you make time go backwards weird stuff will happen it just hopefully won't be as bad of a mess as that crater that formed where your house used to be.

    Nuclear generators are heavily included in that category.

    nuclear power can be contained (the only exaust is steam and depleted cells) it doesn't go spewing smog and particle affects like the others. also its intended to be the end game power source do you want to drive every one to solar?


    EDIT: scrapboxes could still be green

    Its never too late, people should just grow balls and take the changes its not for them to decide. (Not to us either Har har)

    it wouldn't be much different from now though since most forms of IC2 power are green. macerators, normal generators, and furnaces are the only potential polluters I see (well that and maybe some mark3> reactors)


    EDIT: we could recycle the waste in the recycler almost like real life

    hmm change the social norm to make it acceptable to nuke someone? :huh: I LIKE IT! :thumbup: as an addon not part of vanilla ic2 it works for thaumcraft cause people are not used to every thing running clean but i think it would be to late for IC2 to make such a change

    The idea its a man made Biome as a consequence of using too many polluting machines (The more machines of these kind you use, the more pollution), pollution can be avoided by not building too many of these or simply placing these far away from your main base. Kinda like the Taint its working in thaumcraft, too much and it becomes a shithole, too little and you barely notice it.

    i'm think what the implications would be for smp what if your neighbor doesn't give a crap about his pollution cause he is a rich donater and can teleport to his beautiful jungle retreat while he pumps his sewage into you back yard

    I say go for broke and make real industrial use for a time machine. reverse reactor meltdowns! when a reactor explodes the time machine kicks in reverses what happend and puts everything back(accept maybe the reactor itself so it doesn't make a loop). you are now free to commence flame bombardment!