Posts by sam3d

    Hello,


    I have no idea about creating wiki entries so I post this here.
    Possibly I found some wrong values for some machines.
    I´m still using 1.64.


    Glass Fibre Cable
    According to wiki it handles up to 512eu/t. But it looks like it can handle any kind of eu/t.
    I tried with 14k without a problem.


    MFSU:
    According to wiki can take up to 512 eu/t. Same here The input seems to accept anything far
    beyond 512. The output of course only allows 512.


    Matter Gen:
    Again the same. Looks like it can take any amount of eu/t.you won´t believe how fast
    it is when connected to 14k eu :). One UU Matter every few seconds even without scrap. It didn´t
    explode like described in the wiki.

    I understand. But I wonder, I made like 10-12 double runs with this design and it always charged all 4 cells to 100%. If the average is 40% I would assume that some
    runs shouldn´t have charged the cell to 100%´. Well I´ll keep an eye on it and tell you again how it works after like another 10 runs.

    Hello,


    I´like to introduce my 200EU Reactor Design I build on my survival server.
    The version of IC2 we run does not support the generation of Uran with UU Matter
    (at least we didn´t found it). So as Uran is pretty rare the primary focus is to get
    as much as possible out of one Uran Cell. Cooldown Time or EU/t doesn´t matter.
    What matters to me is the total output of one cell per run or Total Output / Uran Cell Count.
    Btw. it would be nice if this value could be added to the Reactor Planner.


    So, here it is.
    http://www.talonfiremage.pwp.b…1g1010100120101037ps11010
    It´s a 4 Chamber, 6 Cell active cooled (1 bucket every 2 sec.) SUC Reactor.


    Well I thought why build one reactor if you can build 2 for twice the price ;)
    So both reactors together have an output of 400EU/t and a total output of 80mil. EU.
    The reactor serves a single purpose, to generate UU Matter. It´s eats roughly 5 double chests of scrap for a full run
    and finally outputs 7,5 stacks of UU Matter.


    Here are some images of the reactor


    the reactor itself.
    http://sorceress.netfrag.org/minecraft/reactor/s_reactor.jpg



    8 MFSUs for EU storage
    http://sorceress.netfrag.org/m…or/s_reactor_batterie.jpg



    The reactor chamber
    http://sorceress.netfrag.org/m…tor/s_reactor_chamber.jpg



    an outside view
    http://sorceress.netfrag.org/m…actor/s_reactor_halle.jpg



    the cooling system
    http://sorceress.netfrag.org/m…_reactor_k%C3%BChlung.jpg



    and finally the scrap supply
    http://sorceress.netfrag.org/m…s_reactor_scrapzufuhr.jpg


    Some notes on the design and some problems I ran into when building one on a server.
    I use a deployer and transposer to fill the water buckets. After they were in the reactor they´re
    beeing transported out by a filter who only accepts empty and filled waterbuckets (to make sure
    it doesn´t grab cooling cells or heatdispensers in case a glitch occurs).
    After a bucket left the reactor it´s beeing transported into a chest wich serves as a cache for buckets.
    It´s filled completely with buckets so in case a bucket dissapears it immediatly can grab a new one.
    From this chest a transposer sends them back to the deployer.


    the real tricky part is the timing of the redsone signal. So I have one redstone timer running at 2sec.
    wich is delayed before reaching the filter directly on the reactor. It´s delayed because within these 2 seconds
    the bucket should stay as long as possible in the reactor before beeing transported out. If the bucket stays a to short
    amount of time within the reactor, no cooling will appear because it´s beeing transported out before the water evaporates.
    If it stays to long, the sync with the deployer will mallfunction and buckets are not beeing filled with water again, because
    the deployer actives some milliseconds before a bucket actually reached it. So it´s tricky but possible.


    Some problems that occur when runing this setup on a SMP Server. For some reasons, one of both reactors loses 4-5 buckets
    whenever I got disconnected or enter the area. I believe it´s because one reactor is build on 2 chunks
    while the other just within one chunk. The one build on 2 chunks loses the buckets. So I think it´s a good idea to build those kind
    of reactors within a single chunk. This is also the reason I build the bucket cache as described above.
    Anyway I´m not sure about this. Maybe someone has another idea what could be wrong, here ?


    Another problem is the flow of water after a disconnect. While our server can be considered pretty fast and lag free (It´s a dedicated server
    the runs only minecraft) whenever I disconnect/reconnect it may take up to 3 minutes (worst case) until the water starts to flow again. In this time the reactor
    has no active cooling. It´s not that bad, but annoying. We allready tried a lot of things, like making the pool 2 blocks deep so water can flow
    from above, without success. Maybe someone has an idea how to speeed up the flow of water on a server ?


    Any ideas to optimize the total output of one cell are appreciated. So far this is the best solution I have found.

    Hello,


    First I´d like to say Thank You !!!! for this awesome tool. Without it building a reactor wouldn´t be fun.


    I think I found a little bug in the Reactor Planner 2. Well I´m not sure, we´re still running Industrial Craft 1.64 on our server. So maybe
    some values were changed with 1.7 and it´s not a bug.
    Anyway, I made thie reactor with Reactor Planner 1 some weeks ago.
    http://www.talonfiremage.pwp.b…49whghem2kw0a08g8f7ajah34


    In Reactor Planner 1 it would tell me that one depleted cell charges to 52% with each run. I build the reactor and the values were
    absolutely correct. with 2 runs, all 4 cells were charged to 100%.
    Now when I open this layout in reactor planner 2 it will tell me that one cell charges to 40,3% wich is not correct.
    So unless something changed with IC2 1.7 this values seems not to be correct.


    cheers