Anvils are hilariously fantastic right now.
If you drop one onto an armed nuke, they completely absorb the blast without taking a lick of damage.
I almost don't want to see this changed.
Anvils are hilariously fantastic right now.
If you drop one onto an armed nuke, they completely absorb the blast without taking a lick of damage.
I almost don't want to see this changed.
I just wish that the bug with the EU measurement would be fixed.
"1593 EU/t!"
"-1023 EU/t!"
"3 EU/t!"
"-3691 EU/t!"
It's rather annoying when you're trying to measure how efficient your water tower is.
I think he's asking about EU.
I'm not sure how that guy's measuring the EU of the reactor, actually. It must be some sort of add-on that I have not seen before.
Ahhh, EE. I played it back when 512 cobble equaled one diamond. It was a ridiculously fun mod until you hit endgame. At that point, I had a room of Obsidian Aggregators and a room of Glowstone Aggregators, every Dark Matter tool, and all sorts of junk. At that point, there's nothing much to do. I might try it again now that it's rebalanced.
I think the idea here is to make the Fabricator only function if it has scrap ready to be used. I just use a lever on mine, but it would certainly be more convenient this way.
I'm getting a similar issue, except that I have nothing installed but IC² and the required mods to make it run. I can't use the Extractor at all. It acts like a regular solid block.
Edit: It seems like this has somehing to do with the bug that causes blocks to 'memorize' their values. That's a Forge bug, apparently.
The "throw stuff at the wall until something sticks" approached worked. I re-installed all the mods and IC² is now functioning. Thanks for the help.
Yeah, you have to be using the Latest build. You need minecraftforge 1.4.0.52 or newer, from what I understand.
The installation directions on the ModloaderMP page are confusing me. I've copied over everything from the ModLoaderMP 1.2.3 v3 folder into minecraft.jar, but the directions go on like so:
Is this only relevant for installing the SDK Guns Mod, or am I missing something here?
Ah, it's returning an error.
Mar 18, 2012 12:54:32 PM ModLoader init
FINE: ModLoader 1.2.3 Initializing...
Mar 18, 2012 12:54:32 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Steven\AppData\Roaming\.minecraft\bin\minecraft.jar
Mar 18, 2012 12:54:32 PM ModLoader readFromClassPath
FINER: Zip found.
Mar 18, 2012 12:54:32 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Steven\AppData\Roaming\.minecraft\mods\1.0.0
Mar 18, 2012 12:54:32 PM ModLoader readFromModFolder
FINER: Directory found.
Mar 18, 2012 12:54:32 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Steven\AppData\Roaming\.minecraft\mods\industrialcraft-2-client_1.81.jar
Mar 18, 2012 12:54:32 PM ModLoader readFromModFolder
FINER: Zip found.
Mar 18, 2012 12:54:32 PM ModLoader addMod
FINE: Failed to load mod from "mod_IC2.class"
Mar 18, 2012 12:54:32 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:288)
at ModLoader.readFromModFolder(ModLoader.java:1283)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 31 more
Mar 18, 2012 12:54:42 PM ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Steven\AppData\Roaming\.minecraft\mods\rei_minimap
Mar 18, 2012 12:54:42 PM ModLoader readFromModFolder
FINER: Directory found.
Mar 18, 2012 12:54:42 PM ModLoader addAllRenderers
FINE: Initialized
Display More
I've been completely unable to get IC² to function properly. I downloaded the latest builds of Modloader, ModLoaderMP, and Minecraft Forge (and yes, I got the Latest version, not the Recommended version), then dropped the client .jar into my mods folder. It simply won't work in-game. The game functions normally, but I cannot craft any of the items, nor will ores show up.
I tried forcing an update to get a fresh .jar, but that didn't work either. I've tried doing so two or three times.
Any ideas on what I'm doing wrong here?