Posts by Nightstorms

    Display Spoiler

    May 26, 2012 2:20:36 PM ModLoader init
    FINE: ModLoader 1.2.5 Initializing...
    May 26, 2012 2:20:36 PM ModLoader readFromClassPath
    FINER: Adding mods from C:\Users\Duder\AppData\Roaming\.minecraft\bin\minecraft.jar
    May 26, 2012 2:20:36 PM ModLoader readFromClassPath
    FINER: Zip found.
    May 26, 2012 2:20:36 PM ModLoader setupProperties
    FINER: SPAWNER_ALLOW_ON_INVERTED set to true
    May 26, 2012 2:20:36 PM ModLoader addMod
    FINE: Mod Initialized: "mod_MinecraftForge 3.1.3.99" from mod_MinecraftForge.class
    May 26, 2012 2:20:36 PM ModLoader addMod
    FINE: Mod Initialized: "mod_CraftGuide 1.4.3 for Minecraft 1.2.3" from mod_CraftGuide.class
    May 26, 2012 2:20:36 PM ModLoader addMod
    FINE: Mod Initialized: "mod_BuildCraftCore 2.2.14" from mod_BuildCraftCore.class
    May 26, 2012 2:20:36 PM ModLoader addMod
    FINE: Mod Initialized: "mod_BuildCraftBuilders 2.2.14" from mod_BuildCraftBuilders.class
    May 26, 2012 2:20:36 PM ModLoader addMod
    FINE: Mod Initialized: "mod_BuildCraftEnergy 2.2.14" from mod_BuildCraftEnergy.class
    May 26, 2012 2:20:36 PM ModLoader addMod
    FINE: Mod Initialized: "mod_BuildCraftFactory 2.2.14" from mod_BuildCraftFactory.class
    May 26, 2012 2:20:36 PM ModLoader addMod
    FINE: Mod Initialized: "mod_BuildCraftTransport 2.2.14" from mod_BuildCraftTransport.class
    May 26, 2012 2:20:36 PM ModLoader addMod
    FINE: Mod Initialized: "mod_IC2 v1.95" from mod_IC2.class
    May 26, 2012 2:20:36 PM ModLoader addMod
    FINE: Mod Initialized: "mod_RedPowerControl 2.0pr5b2" from mod_RedPowerControl.class
    May 26, 2012 2:20:36 PM ModLoader addMod
    FINE: Mod Initialized: "mod_RedPowerCore 2.0pr5b2" from mod_RedPowerCore.class
    May 26, 2012 2:20:36 PM ModLoader addMod
    FINE: Mod Initialized: "mod_RedPowerLighting 2.0pr5b2" from mod_RedPowerLighting.class
    May 26, 2012 2:20:36 PM ModLoader addMod
    FINE: Mod Initialized: "mod_RedPowerLogic 2.0pr5b2" from mod_RedPowerLogic.class
    May 26, 2012 2:20:36 PM ModLoader addMod
    FINE: Mod Initialized: "mod_RedPowerMachine 2.0pr5b2" from mod_RedPowerMachine.class
    May 26, 2012 2:20:36 PM ModLoader addMod
    FINE: Mod Initialized: "mod_RedPowerWiring 2.0pr5b2" from mod_RedPowerWiring.class
    May 26, 2012 2:20:36 PM ModLoader addMod
    FINE: Mod Initialized: "mod_RedPowerWorld 2.0pr5b2" from mod_RedPowerWorld.class
    May 26, 2012 2:20:36 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Duder\AppData\Roaming\.minecraft\mods\1.2.5
    May 26, 2012 2:20:36 PM ModLoader readFromModFolder
    FINER: Directory found.
    May 26, 2012 2:20:36 PM forge.ForgeHooks <clinit>
    INFO: MinecraftForge v3.1.3.99 Initialized

    May 26, 2012 2:20:37 PM ModLoader init
    FINE: Mod Loaded: "mod_MinecraftForge 3.1.3.99"
    May 26, 2012 2:20:37 PM ModLoader init
    FINE: Mod Loaded: "mod_CraftGuide 1.4.3 for Minecraft 1.2.3"
    May 26, 2012 2:20:37 PM ModLoader init
    FINE: Mod Loaded: "mod_BuildCraftCore 2.2.14"
    May 26, 2012 2:20:37 PM ModLoader init
    FINE: Mod Loaded: "mod_BuildCraftBuilders 2.2.14"
    May 26, 2012 2:20:37 PM ModLoader init
    FINE: Mod Loaded: "mod_BuildCraftEnergy 2.2.14"
    May 26, 2012 2:20:37 PM ModLoader init
    FINE: Mod Loaded: "mod_BuildCraftFactory 2.2.14"
    May 26, 2012 2:20:37 PM ModLoader init
    FINE: Mod Loaded: "mod_BuildCraftTransport 2.2.14"
    May 26, 2012 2:20:39 PM ModLoader init
    FINE: Mod Loaded: "mod_IC2 v1.95"
    May 26, 2012 2:20:39 PM ModLoader init
    FINE: Mod Loaded: "mod_RedPowerControl 2.0pr5b2"
    May 26, 2012 2:20:39 PM ModLoader init
    FINE: Mod Loaded: "mod_RedPowerCore 2.0pr5b2"
    May 26, 2012 2:20:39 PM ModLoader init
    FINE: Mod Loaded: "mod_RedPowerLighting 2.0pr5b2"
    May 26, 2012 2:20:39 PM ModLoader init
    FINE: Mod Loaded: "mod_RedPowerLogic 2.0pr5b2"
    May 26, 2012 2:20:39 PM ModLoader init
    FINE: Mod Loaded: "mod_RedPowerMachine 2.0pr5b2"
    May 26, 2012 2:20:39 PM ModLoader init
    FINE: Mod Loaded: "mod_RedPowerWiring 2.0pr5b2"
    May 26, 2012 2:20:39 PM ModLoader init
    FINE: Mod Loaded: "mod_RedPowerWorld 2.0pr5b2"
    May 26, 2012 2:20:39 PM BuildCraftCore initialize
    FINE: Starting BuildCraft 2.2.14
    May 26, 2012 2:20:39 PM BuildCraftCore initialize
    FINE: Copyright (c) SpaceToad, 2011
    May 26, 2012 2:20:39 PM BuildCraftCore initialize
    FINE: http://www.mod-buildcraft.com
    May 26, 2012 2:20:40 PM ModLoader addAllRenderers
    FINE: Initialized

    Display Spoiler

    --- BEGIN ERROR REPORT 5216f92 --------
    Generated 5/26/12 2:02 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows Vista (x86) version 6.0
    Java: 1.6.0_31, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
    LWJGL: 2.4.2
    OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation

    java.lang.IllegalArgumentException: Number of remaining buffer elements is 1024, must be at least 16384
    at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:143)
    at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:158)
    at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:163)
    at org.lwjgl.opengl.GL11.glTexSubImage2D(GL11.java:2908)
    at aaw.a(RenderEngine.java:532)
    at net.minecraft.client.Minecraft.k(Minecraft.java:1535)
    at net.minecraft.client.Minecraft.x(Minecraft.java:819)
    at net.minecraft.client.Minecraft.run(Minecraft.java:747)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 2c017b07 ----------

    If anyone can help, that would be greatly appreciated.

    My suggestion is as follows: A machine that when picked lava or water uses cells of water/lava and acts as a sort of filler. The filler would fill the shape that is on its height, and the filler would fill the blocks from top to bottom beginning at the level below it and stopping at the floor. If a single block is empty on the floor and it leads to more empty blocks then it will continue to fill till reaching a level where it has a floor that fully completes the shape on the level of the filler.

    level of filler-
    :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline:
    :Rubber Trampoline: :Advanced Machine: :Force Field: :Rubber Trampoline:
    :Rubber Trampoline: :Force Field: :Force Field: :Rubber Trampoline:
    :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline:

    Shape of fill-
    :Force Field: :Force Field:
    :Force Field: :Force Field:

    Example if level is not fully complete-
    :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline:
    :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline:
    :Rubber Trampoline: :Force Field: :Rubber Trampoline: :Rubber Trampoline:
    :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline: :Rubber Trampoline:
    result being it continues to fill lower levels

    I greatly appreciate your viewing of my idea and hope y'all take this idea into consideration and indicate any flaws.