Posts by blueshield925

    Quantum Accelerator:
    Speeds up/slows down time.
    Uses energy, the faster, or slower you want time to go, the more energy it uses. So 1.5x slower would use 128eu/t, but 2x would be 512eu/t.


    Not sure of a crafting recipe, I'm thinking something with iridium plates, teles, and freqtrans. Probably not so great in smp though. Probably wouldn't affect mobs or players.

    A very similar idea was proposed only a handful of threads below yours, and, like PassingLurker pointed out, has been met with general disapproval due to bugginess, similarity to EE, cheatiness, etc. Not to mention the lag factor you'd encounter with running your IC2 currents and whatnot at 2x speed...


    As for a Quantum Mass Fabricator, the already existing massfab has the potential to generate something from literally nothing (if powered by renewable energy). What more could you possibly want? :P Admittedly, you seem to have thought up a pretty decent way to upgrade it, but it really doesn't need upgrading. If anything, you might want to suggest it for the Advanced Machines addon.

    i think ya'll are just to tied up on EE because it's "magical". EE is overpowered and rediculous, specially if it was for SMP. this idea is Scientific, not magical, and is not overpowered in any way. think of it as a Time Machine not a magical device that forces the sun to move faster.

    It's not about how you explain the mechanic happening, it's the mechanic itself. Turning night into day is easily accomplished by hopping into bed. Putting in a machine to override that mechanic and put the day/night cycles at the whim of one person is exactly the same mechanic that EE has. Whether it's explained by magic or science is irrelevant (and besides, we all know Clarke's Third Law states that "Any sufficiently advanced technology is indistinguishable from magic").


    Bottom line: if people won't sleep because they're AFK, either /kick them or use /time to make it daytime. Don't need a time machine.

    First off, in Minecraft, X,Y is longitude, elevation; X,Z is longitude, latitude. Just FYI. :P


    Much of the basic functionality implied here already exists in the Rocket Science addon, which, as the name implies, already has a fairly well developed system of rocketry. However, the specific satellite concepts are pretty spiffy. For balance issues, I'd say restrict their functionality to a limited (say, 128x128 or so) X,Z area, with the possible exception of the capsule.


    Bottom line, I definitely see this as more likely to be an extension of the Rocket Science addon than an implementation in the IC2 base mod itself, and I'd point you in that direction.


    EDIT: upon further consideration, I'd point out that the medic beam would be pretty nearly useless, and that the mining beam should drain "medium" power.