i think this is a good idea. NOT the pipes and stuff, just the gas generator. you could fill up cells with natural gas. or you could burn fuel more efficiently than in a generator.
Anyways, so back to practical, easy suggestions for making biofuel "worth it" (where it uses only renewable resources and takes lots of effort for a better return than the other "green energies" [solar, wind, etc.]). Remember, I don't care if this makes it into IC2 or is an addon/added to another addon. I just think bio-fuel shouldn't use non-renewable tin, because that makes it a non-renewable energy source AND make bio-fuel UP.
1. Tin cells are returned to a chest from canning operations when canning fuel from bio-fuel cells (and even coal-fuel cells if that makes you happy)
pros- easy to implement, doesn't really imbalance anything
cons- ...saves too much tin? Honestly, I can't think of anything bad about this one
A. You can simply extract compressed plant clumps to get bio-fuel without needing to use cells at all (again, coal-fuel can be included in this if it makes you happy).
pros- (not as) easy to implement, still balanced
cons- requires 1(/2) new items and is contrary to the whole point of having cells/illogical
B. If you extract bio-cells in an extractor that is adjacent to a canning machine with an empty fuel can in it, the canning machine will fill the fuel can and empty cells will be produced in the extractor instead of bio-fuel cells.
pros- (I'm not actually sure if this one actually is) easy to implement, still balanced
cons- complicated, weird, can lead to scenario where extractor stops working due to empty cells filling output, etc.
3. ...And that's all I can think of at the current moment, other than overcomplicated/overlarge changes just to fix bio-fuel as an energy source.
If any one else has some criticisms of these^^^or their own *easy to implement* suggestions, please post.
those are all pretty good ideas. :Industrial Diamond:
cant you just say the suggestion is denied in a nicer way?
not everyone has redpower installed.
well the energy tap could take only a percentage of the energy flowing through it. it would be perfect for smp. houses closer to a power plant would be more expensive because they would get more energy.
PS. have you ever seen one of those youtube videos where a wooden power pole burns because of electricity? that is what would happen to the charging bench. it's wood!
Some few question:
1. The energy tap accept up to how much EU/t? ULV? LV? or MV?
2. What about Nano, Quantum, tools, batpack and lappack?
3. Why the treetap in the recipie???
1. tier 1 energy tap can accept ULV and LV, tier 2, MV,tier 3,HV.
2. nano and quantum armour could be charged in tier 2 or 3, the batpack, lappack, and EU powered tools could be charged in any tier energy tap
3. because the treetap is a tap. (could be replaced by cable if the ic developers actually put the energy tap in minecraft)
the energy tap can be used for a power collection point or a battery charging point for a cable. the energy tap is placed between two cables. ( like this: :Cable: :MFE-Transmitter: :Cable: ) when a battery is placed in the energy tap and a power source is connected to the cable, the energy tap will re-direct all energy flowing through the cable into the battery. the energy tap doesn't store energy, it just acts as an energy collection point for a solar flower or something. finally, there could also be upgraded energy taps that could charge a energy crystal.
(where :Intergrated Plating: = empty space)
:Tin Ingot: :Cable: :Tin Ingot:
:Cable: :Intergrated Plating: :Cable:
:Tin Ingot: :Treetap: :Tin Ingot:
hope this is a good idea!
ok, i'll make a new thread about the energy tap. (i dont know how to rename a thread)
guys the point is the energy tap.is there anything to criticise there?
OK, forget about the tin wire change.it doesn't really matter. the main point is energy tap and ULV storage unit.
meh, i said that so tin cables would fit in with a pattern. and what do you think about the energy tap?
i think that there should be a energy storage device that can emit micro voltage. there should also be a micro voltage power converter. but to make these, you would need tin plates. tin plates could be made by placing a tin ingot in the crafting table. this would make 2 tin plates.then you could craft a micro storage unit. it would hold around 500-1000 EU. you could also craft a energy tap. the energy tap would act like a cable, but you could place a RE battery in it and it would charge it. it does not store energy, it would just act as a energy collection point for solar farms so you could charge a battery. then you could make a tier 2 energy tap that can charge a energy crystal.
just use a torch.
That is all.
Long Answer: You create a new machine to remove a feature from another? No just no."
you said this to me. and now your doing exactly the same!
i guess that the only way not to make a lightning rod overpowered is to make an expensive block attached to the lightning rod made to cope with the sudden extreme voltage.though the rarity of a lightning strike is high so you may aswell burn stuff in a genarator for power. i understand now.
ok ive calmed down a bit, but how is it stupid? and what do you mean "press x to win"?
just why? why do people talk about that stupid quote?!
ok, i just made idea up when i saw how many steps there where to re enrich a uranium cell. besides, im like 11 and i only installed ic2 2 weeks ago and i don't really know much about the structure if ic2. ( like some stuff is meant to be very hard to get) sorry its not a very good idea.