I have a question, how does the Fusion Reactor work?
Does this help?
I have a question, how does the Fusion Reactor work?
Does this help?
I have a problem I don't see the machines / recipes of machines in IC²
Buildcraft is not doing so well this update, it seems to think that the iron furnace id is for its green pipe wires.
Ask RichardG. He said he wanna do something like that.
I thought whatever he was making was in beta, Server Mod or something like that.
Is this a bug with the new beta? Yes it is, keywords of bug and beta, so check the bugs section, you will find a post saying that we use a bugtracker now, check the bugtracker, you will see that this has not only been reported, but is already fixed for the next beta, then check the beta thread, you will see that you are now like the 20th person to have reported this.
QuoteThe alpha heating rods are capable of
Wow! I have to buy some of these if they can
Quoteoh SNAP! so i updated to forge 410, and installed thaume craft and easy crafting table.. and when makeing my first low volt HUGE crash! Odd thing is i can make it in SSP, but not on the server who just got the mod reinstalled again.
Perhaps you should report this in the easy crafting thread, although from what I can see the way that Compact Solars declares its recipes is not exactly standard, so that may be where the error is coming up.
Maybe alternate recipe for
giving twice the normal amount?
I'm pretty certain that's in the config
QuoteIs the sound still not working? Is there a fix for no sound yet?
Yes, and yes (clicky clicky)
Either update NEI to the latest version or downgrade it to version 2.1.4.7 (I think that's the one)
I know that Forge supposedly will keep ores that are the same compatible with mods that use them, but I wanted to make sure. Does this mod works with Metallurgy 2?
It should, but I think it got glitched somewhere as Greg said he would begin working on fixing it, so the next version should have compatibility if it is not in already.
Bug, already reported many times, it will be fixed in the next beta version.
According to Player, if it hasn't been fixed in the latest beta version, it will be fixed in the next beta release.
You have hit the no sounds bug, it has been broken for a few versions now, and it has been reported many times before.
IM saying the bug still exists and you are agreeing the bug still exists when nano is supposed to reduce damage significantly and quantum completely.
Are you saying that quantum is still working to some extent though?
bug says fix but doesn't seem to be, when zombies do anywhere from 2-3 hearts of damage
Are you sure? I got 3 hit by a zombie pigman and died while wearing a nanosuit.
Its more then likely you beleive everyone has the same level of knowledge on how to complete a task as you do. Unfortunetly you are gravely mistaken. What you believe is an easy task maybe quite difficult for others. The also apparent truth is what other believe is an easy task, you are quite inept at. So would you like others to belittle you saying how useless you are because you cannot grasp something they can?
Or instead be actually useful and post a guide on how to find ID conflicts and help them, instead of simply belittling them over and over.
Simple solution, or in the words of LexManos "I am not going to hold your hand for editing a fucking text file -.-", so no, not everybody has the same level of knowledge on how to do this stuff, but everyone does have the same ability to easily look up how to do it, or at least search the forums for if it has been found to be an error by anyone before, and if so, the solution would be in one of those threads (we have had like 10 people already have errors with buildcraft, people just can't spend some time to read the last posts in the threads like this one before hitting the new post button).
I hope
It will be about SPAAAACE?
It is detailed here
Block ID error, it's a simple fix, look at the first line
Quotejava.lang.IllegalArgumentException: Slot 4095 is already occupied by buildcraft.builders.BlockMarker@3498f5f9 when adding
specifically Slot 4095 is already occupied, then check the mod that errored
QuoteIC2 [IndustrialCraft 2] (industrialcraft-2_1.109.113-lf.jar) Unloaded->Constructed->Errored
In this case IC2, this means that you go into the config file of the block that is occupying the space (buildcraft) and you change it to something under 4096. Repeat until the errors stop.
# Enable generation of tin in the world
B:enableWorldGenOreTin=trueWould this do it by changing it to false?
No, that would just turn off world generation of tin, he was asking for a way to disable items entirely. To the OP if you can figure out how to use it, this might work.