Posts by hoho

    Conductivity difference between silver and copper is quite minimal and on the borderline of measuring error. Gold is significantly worse than both.


    This is one of these parts where following reality would make the game less enjoyable :)

    when i uninstall forestry I see new items , helmet and portable teleporters, other items change id , my enchanced lappack change in electric magnet , atomic disasambler change in quantum ring


    Look at forge log for "conflict". It tells you what IDs are in conflict. Find those IDs in conf files and change them. You might need to offset them by 256 to get the proper ones.

    If you apply RS signal to a transformer it starts to up-convert instead of down-converting. Though as transformer can only transmit in one direction at a time you'll need to have some sort of separate system to transmit RS signals between two cities to see when one is out of power and the transformers need to change.


    Edit by SpwnX : hoho : Guess what i just wrote before you? :3

    My guess for why the noobs have disappeared is that people just moved to FTB and energy conduits as they are completely foolproof and trivial to use.


    Also, I'd prefer if mods weren't targeted to them and therefore cut potentially interesting features.

    Depends on the definition of "optimal".


    Once I advance into proper energy generation-consumption (just 4 semifluid generators, blast furnace and electrolyzer) I'll probably have smaller banks of energy generators feeding individual storage blocks, some high-EU lines running from there to transformers that downstep it a little. I'll probably have 1-2 transformer upgrades per-machine so I won't need to waste space on transformers to run the machines.


    Running everything on steam also seems attractive, though expensive, thing to do.

    I wouldn't have put out this 1/4 finished product for public testing just yet. I would have gotten much farther along. Doing it this way makes cross mod compatibility a nightmare.

    It's public knowledge it's experimental, unstable and can have broken things. No one forces you to use it. You can always use the older versions and accompanying other mods-addons.


    Though I wouldn't say the new system is entirely horrible even in it's current state. Sure, it's a bit inconvenient but works good enough for me at least :)

    packets are gone, before you could have infinite packets going down the line, now power devices add to the EU/t instead of adding more packets.

    I know how it used to work and I'm not quite sure how it works today. I am quite certain, thoguh, that there are still some sort of packets moving in cables. They are just different than they used to be.

    no, they've never had internal storage, they used the packets to adjust the power without power loss, they behaved exactly as I posted above.

    They most definitely did have. E.g if I had a LV transformer pulling power from MFE and feeding into a furnace then the transformer pulled 128 EU from MFE, kept that 128 EU in internal storage and sent out small packets whenever furnace asked for them. When that 128 EU ran out it requested another 128 EU packet from MFE. Without internal storage in the transformer the older system would either had HUGE energy losses or there would have been way too many tiny packets moving in the line between MFE and transformer. As neither happened I feel quite safe when saying they did have internal capacity, generally equal to the higher input/output EU value (128 for LV transformer, 512 for MV etc)

    the current E-net setup is totally fubar'd and needs to be replaced with a completely thought out setup.

    It's WIP and FAR from finished. You can't really say it's needs to be rebuilt when it has many features missing still.

    so then, what replaced the packets?

    Packets are still there I believe, you just can't have more than one per cable network. If you have more than one thing adding energy to a network their outputs are added together into a single packet now and that's why things go boom.

    Unless the transformer suddenly got an internal EU storage of infinite size to store and slowly release the EU

    Transformers have always had internal storage.

    power losses/gains
    pre-experimental build, they would adjust the EU/t and the packets. IE: HV-MV would be this, 1 packet @ 512 EU/t : 4 packets @ 128 EU/t.
    Now, without packets you'd only get out 128 EU/t, losing 384 EU/t
    do the reverse and you'll see a massive potential for power abuse combined with transformer upgrades on machines.

    You haven't actually tried it out in-game, right?


    Guess what, I just did. Had a line of batbox -> LV transformer with RS -> CESU and putting a RE battery in batbox gave me a bit under 10k EU in the CESU (some EU was stuck in batbox and transformer)
    Same line the other way around also put a bit under 10k EU to batbox.


    In short, transformers work just fine in experimental.

    I'm quite certain transformers have internal capacity equivalent to the higher voltage packet size meaning there shouldn't be any losses.

    You can just walk back and forth with the lava buckets and set the portal wherever you want
    Though, yeah, in a way making obsidian with cells is easier. Especially considering how much time you have to mine for stuff in the bronze tier :)

    One thing I'd love to see in GT would be small-ish portable liquid containers that would keep their content. Yes, I know there are mods that do it already but seeing how awesome the GT pipes are I'm sure he can do something interesting there as well :)


    Perhaps a drum being able to hold 16-32 buckets, (slooooow) auto-empty when attaching pipes/liquid containers to bottom. Yeah, IC2 cells are already quite nice but sometimes I'd like to not have to have several stacks of them with me :)