Posts by hoho

    Do people here play SSP at all? Other than going afk, this is how ssp would run, i honestly think that chunkloaders might be the biggest culprit for ruining the fun for a lot ofpeople.

    I'm the kind of guy who plays only in SSP :)


    While I occasionally "cheat" and afk while working/browse internet/play with cellphone I just keep expanding my automation/energy system to cope with my needs so that I wouldn't need to wait for stuff to be processed. Also I pretty much always have something to do. At start I'm spending a LOT of time just gathering resources, later it gradually goes over to building stuff and automating things. Though as I'm not all that great at automating everything I always have some manual labor to do to keep the stuff running.


    By mid game (around when I have GT electric blast furnace up&running) I usually have 2-3 quarries running in parallel with overall energy production of around 10k EU/t of what is barely enough to process the stuff I need plus additional 1-2 36LP boilers for quarries.


    I do use chunk loaders to keep my base and pumps further from the base loaded. As I generally end up just sitting inside my base building stuff I haven't turned on fuel usage on them (cba to chase after endermen). In my latest just-to-be-started world I'm going to be using the network anchor that uses EU so this time I'll be paying for the luxury of chunk loading :)

    In this situation it is more important for me.

    So you say but without seeing an explanation why exactly do you need the source code itself and can't just use IC2 to add crops I still see no valid reason for you to requesting it.


    So, again, explain us why do you absolutely need to get the source code and can't be using API/writing your own. Having been a programmer for about 15 years now I've rarely seen cosed code that hasn't been written with the intention of being reused somewhere else to be something one would want to base their stuff off from.

    I intend to create a number of new industrial plants, on which it will be possible to produce special materials that will be needed to change the race player, during an operation on it.


    Is there a good reason why you can't simply add crops to IC2 using it's API? Re-creating the whole crop system doesn't seem very useful to me.

    The source isn't public and I'm almost certain IC2 devs don't accept random people who haven't proved their MC-coding capabilities in some form to their team.


    Though who knows, maybe some of them sees the thread and thinks you might be used in some form ...

    It's hard to say what's best. Just because I've spent loads of time on something doesn't mean it was actually any good.


    E.g in WoW I had about 170*24= ~4000h spent on my main alone and I had several other chars that were capable of at least raiding in main_level-1 stuff.
    Not to mention having 4 months of time when I wasn't working and basically just sat at home playing in cataclysm beta average of 8-16h a day. Even managed to do a few videos with totalbiscuit :)
    Combining it all I'm sure I spent close to at least 6000h on the game before quiting it soon after cata launched a few years ago. Ontop of all that I might also add endless nights spent on theorycrafting PvE shadowpriests. I used to be a pretty good one at that, even if I say so myself :P
    I've tried going back once but it didn't feel right, I didn't have anywhere near the level of freedom I had gotten used to playing MC-like do-whatever-you-want games.


    Time-wise good-old X-Com: Enemy Unknown is possibly #2-3 with MC both clocking in a couple thousand hours at least. StarCraft 1 was also awesome though I never played it in MP.


    Fun/challenge wise most impressive games for me have been modded MC (obviously), Defense Grid, modded KSP and as a late addition Factorio (basically a top-down 2D endless world factory building/automation with all sorts of complex mechanisms)



    So short list in no particular order would be:
    Modded MC
    Factorio
    Defense Grid
    KSP
    XCom: UD

    You mean consume steam, to generate EU, giving the steel-bronze coal boilers utility after the bronze age.


    No, the other way around: apply an upgrade to diesel/semifluid/whatever generator and receive steam instead of EU. Though as long as GT pipes aren't really comparable in terms of energy throughput vs cables it wouldn't really make much sense to move from EU to steam in the whole workshop.



    Though some smallish steam-powered EU producer would be nice as well. Perhaps using steam from two high-pressure boilers to output at a bit less than 2 steam->1 EU to prevent people spamming them. Perhaps even make it possible to create them without steel so we could use them to recharge bronze jackhammer without having to spend a ton of redstone :)

    There are at least a dozen mods that already do this. There should be more than enough to choose from. What could IC2 add that those others don't have?


    Now if there was a specific niche that no other mod would provide yet there might be some validity behind the suggestion.

    (even though that was not what you wanted to link :P)

    Actually it was exactly the thing I wanted to link. I wanted people to see the whole discussion, not just what I said there.


    Though I guess the confusion might have been that you had electric heaters in mind when talking about "it" while I had just general boiler and energy production mechanics :)

    The only thorny part with the new heat values in Railcraft, is how incredibly hard it would be to heat up a high pressure boiler. I'll wait for someone to make the "electric heater" mod. :P

    I had a small discussion about it on BC github a few days ago.


    TL: DR
    if the time spent heating up a boiler is significant your energy production is badly designed.
    Also, never use HP boilers if efficiency is a concern for you.

    The charging works only if you use the tap (or other electric item). If you want to charge without actually using the tool then I think shift+right mouse worked. I could be wrong on the last, it has been a while since I used that.