In trying to make more balanced and slower game play, it seems i keep coming back to chunk loaders. they really seem to be the elephant in the room that no one talks about, more than any other item, they remove resource scarcity. Auto mining that runs while you log off, tree farms that run while you are at work, etc. In our last world a guy used golems and ore berries, which seemed benign at first, but then he started filling up the public ender chest with essence berries, etc. (DW20 standard pack, what a disaster)
It just seems to come back to the chunkloader. i was thinking of removing world anchors (got rid of all chickenbones mods, i keep getting told that they are a major cause of world corruption) and only allowing personal anchors. IMO this really makes people have to build multiple machines to process things, vs just letting one single machine run overnight, which then increases your need for more resources for machines, while decreasing your output at the same time. So the added resource scarcity is even more than just removing production from your offline time, you need to build more to compensate.
Any opinions here on this?