Posts by Sharkking

    ...just a thought: have you tried checking the version of IC the mod is for? You know, the number in the title?


    This mod requires Modloader/MLMP. Since you can't have MLMP and forge, you can't use this in SMP.

    whoops sorry for that. Did not read everything. Too bad that it´s bukkit version only for the server

    2012-05-18 09:15:44 [FINER] Pre-initializing /opt/mc/mods/mod_chargingbench-server-1.95b-mcpc1.2.5-r1.zip
    2012-05-18 09:15:44 [SEVERE] Unexpected exception
    java.lang.NoClassDefFoundError: net/minecraft/server/BaseMod
    at java.lang.Class.getDeclaredFields0(Native Method)
    at java.lang.Class.privateGetDeclaredFields(Class.java:2308)
    at java.lang.Class.getDeclaredFields(Class.java:1760)
    at cpw.mods.fml.server.ModLoaderModContainer.configureMod(ModLoaderModContainer.java:112)
    at cpw.mods.fml.server.ModLoaderModContainer.preInit(ModLoaderModContainer.java:73)
    at cpw.mods.fml.common.Loader.preModInit(Loader.java:201)
    at cpw.mods.fml.common.Loader.loadMods(Loader.java:528)
    at cpw.mods.fml.server.FMLServerHandler.onPreLoad(FMLServerHandler.java:119)
    at net.minecraft.server.MinecraftServer.s(MinecraftServer.java:155)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:411)
    at dn.run(SourceFile:492)
    Caused by: java.lang.ClassNotFoundException: net.minecraft.server.BaseMod
    at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
    at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
    at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
    ... 11 more


    Server is 1.25 vanilla , MinecraftForge v3.1.2.95, industrialcraft-2-server_1.95b


    an< clue ?


    best regards, Andy

    Fixed! Thanks for helping me spot all these little bugs guys :)


    Now for something completely different:
    What do you all think about a generator which runs off fuel?
    I don't like it alot as it would remove the need of buildcrafts engines entirely - it'd be just electric engine -> refinery -> fuel generator -> profit.
    Now it's electric engine -> refinery -> combustion engines (which have to be cooled) -> pneumatic generator -> profit, however this is harder to achieve, and it should be imo.
    However it does fit the mod, as another way to transform BC energy to IC energy - what's your opinion?

    powerConverters had a oil generator able to crate oil out of EU. This would be a great thing to have with the fuel generator