Posts by SteveofDoom
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I got a suggestion: Extradimensional plasma cable that has cable loss the same as the one in the config, that can transfer EU through dimensions. I have an ore processing factory in another mystcraft dimension so I want to keep the voltage (32768 EU/t converted to LV, 1024 p/t, [packets per tick]) when transferring to the dimension. I would like it to be the same as plasma cable, but ofc more expensive and that it can set a frequency, send, receive or send and receive energy.
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For some reason solar helmets do not like charging the gravi tool. I'm on 1.4.7, gravisuite 1.8 and solars 3.3.4. Forge #534.
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I think the vanilla IC2 recipe also has something as a core.
@MM:
Prove it -
Why does a solenoid take steel to craft when using gregtech?
That's stupid as solenoids don't have a core, lol xD
It's like making a hollow box that's filled inside, doesn't make sense, now does it? -
Does thunderstorm affect the generation in the desert? I wanted to know that. But I don't know when it's active.
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Do solar panels in a desert when raining generate day EU/t and do they generate night EU/t during a thunderstorm? When it's day, of course.
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I was really skeptic about this as you replied today, on the 1st of April but it actually worked, thanks
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I'm on 1.4.7 using the latest version of this mod for 1.4.7 and the solar helmets don't charge anything. Only the ultimate helmet from gravi suite which doesn't have a recipe charges stuff.
Here is my config:# Configuration file
# Generated on 3/31/13 1:14 PM####################
# block
####################block {
I:blockID=194
}####################
# general
####################general {
I:AdvGenDay=16
I:AdvGenNight=2
I:AdvOutput=32
I:AdvStorage=320000
I:HybGenDay=128
I:HybGenNight=16
I:HybOutput=128
I:HybStorage=1000000
I:UltHybGenDay=1024
I:UltHybGenNight=128
I:UltOutput=1024
I:UltStorage=10000000
}####################
# item
####################item {
}####################
# items
####################items {
I:advSolarHelmetID=30576
I:hybridSolarHelmetID=30577
I:itemsID=30575
I:ultimateSolarHelmetID=30578
}####################
# quantum generator
####################"quantum generator" {
I:"Quantum generator default maximum packet size"=512
I:"Quantum generator default production"=512
}####################
# recipes settings
####################"recipes settings" {
B:"Disable Advanced Solar Helmet recipe"=false
B:"Disable AdvancedSolarPanel recipe"=false
B:"Disable DoubleSlab recipe"=false
B:"Disable Hybrid Solar Helmet recipe"=false
B:"Disable HybridSolarPanel recipe"=false
B:"Disable Ultimate Solar Helmet recipe"=false
B:"Disable UltimateSolarPanel recipe"=false
B:"Enable hard recipes"=false
B:"Enable simple Advanced Solar Panel recipe"=true
}
I would appreciate a fix -
I had the same one, but didn't know it could be related with that mod. Are you sure it is ?
Yep, it caused random crashes and I couldn't create a new world. When I downgraded to 0.7.8(a or b, don't know) everything worked fine.
It still tends to crash but not because of this mod, it's because I don't keep the game in the menu long enough to load all textures. Those crashes are really rare though.
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Why is the Iridium Stone called "Unnamed"?
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I found an annoying crash bug. Version 0.7.9a freezes when creating a new world saying: "Building Terrain" and when loading an already created world the game tends to just suddenly close randomly. The crash can happen like 1 minute after loading the world to 5 minutes after loading the world.
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Your IDs must be conflicting and one mod overriding the other mod's items.
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There's still an NPE. I'm using ic2 1.115 from the support thread. I don't know what's causing this.
Okay. Somehow regenerating the config fixed the problem, I don't know how.
But the blocks are now one hit. I accidentally my turbine solar and got nothing. -
Where do you change the Solar Helmet output? I tried increasing it to 8192 EU/t in the advanced solars config file but it doesn't work.
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I haven't tried it yet. Is the wrenching NPE fixed?
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You should add Ultimate Solar Quantum Helmet from Gravi Suite.
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Lets hope the Author fixes the Link, before RichardG comes along here.
But, nice Tools/Armors. Overpowerded but cool.
Greg, don't let me down. I'm expecting a recipe nerf for this one.
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It actually seems it crashes when an items needs to be turned into an item entity.
Wrenching the IV transformer didn't crash as long as I didn't wrench the side the input was on.
I guess it has a problem with a function that drops the item on the ground. -
I have to complain a bit. I get an NPE when trying to remove an electric wood gassificator with a wrench.
Here's the log