Reflector lasts 10k ticks. If it does not, it is a bug. It's a full cycle.
Be advised: Neutron Reflectors surrounded by multiple cells will diminish faster (2 cells adjacent to the same reflector will deplete it in half of a cell cycle).
So with Neutron Reflectors adjacent to Quad cells, they'd last 10k/4, or 2500 ticks. Thus why you need Thick Neutron Reflectors.
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I noticed a crazy amount of mark 1 reactors but no mark 2 reactors so far. Anyone has the guts to design a nice one? (meaning it has to be competitive with the mark 1 reactors)
Mark II reactors rely on storing heat somewhere in order to vent it during the cooldown phase, and there aren't many places to store heat in the current system. 60k coolant cells, over a 10k cycle time, average to storing 6 heat per reactor tick, the same as a normal vent - you do gain slightly with the coolant cells, since you can timeshift the cooling, but that's relatively small. Heat storage in 'normal' components amounts to a small sum as well - going with the generous assumptions of a 50/50 mix of vents and Component Exchangers across 50 reactor slots, that amounts to a 150k heat sink, or about 15 heat per tick.
So it seems like the 1.106 reactor model heavily favors Mk I, III, and V, with only a very narrow window for Mk II to possibly operate in.
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http://www.talonfiremage.pwp.b…kzmz1jj3b50pz81u5cdf2obuo
My potential contribution to the list.
Mark I, Efficiency 4, 160 EU/t.
Iron 234, Copper 413, Tin 65, Gold 16 (5-chamber)
It's higher efficiency than any Mk I currently in the list (aside from the reflector-based eff 7), and it is a different resource balance: lower gold, more copper/iron. I don't know if that's enough to make it useful to others.
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Edit- 4-chamber variant with lower resource costs. Remove the bottom-rightmost heat exchanger to save a couple copper and make it a Mark II-1 ;p
http://www.talonfiremage.pwp.b…9wevfih25bp00ipcfv9ahophc
Iron 215, Copper 364, Tin 64, Gold 16