Apparently the HVs are easy to make if you use UU-Matter. I am personally following the monster that ChickenBones has built.
Posts by RichardG
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Known and not much we can do
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Mod API. Meh who cares. It won't fit everyone's needs and stuff like Forge/FML will still exist as they did one version ago
/opinion
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..I don't know, the LAN server has an identical codebase, and I can use MCP to launch a dedicated server in case I forget to tag any client-only statements.
The new reactor is yet to be properly documented, but existing designs DO go kablooey.
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Updated to 1.106 with new exciting stuff
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You know you're annoying at times. If it isn't a big change like 1.3 it should take no time
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If community word wasn't enough, dev word: multi-block machines were long rejected.
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Fixed on next build.
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Plus, worldguard, if it was to be an actual bug we wouldn't offer support due to being Bukkit
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Was until someone added it to the wiki. NEI needs to API its hidden fuel list (mushroom caps)
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I'm sorry to say that it appears that your (very old) integrated graphics doesn't support OpenGL 1.3 which is required by 1.8 and up. However I doubt many mod authors will give support for a 1.7.3 version
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Those are experimental dev builds that kinda shouldn't be linked to this forum's audience. It's just that so many people (including us in the server) use it so I made the submod.
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Bumping does not help, but this one went really unnoticed.
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That feature is only supported in BuildCraft 3.2
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Okay. Install 1.2.5/1.3.1 and then use that tool to launch it. Create a new world and paste the output here:
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Done, although won't be listed in the changelog - from what I know the scrap as fuel thing was a secret.
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We will reflect, using the same "minor submodule" system used for Portal Gun.