Posts by RichardG

    This tutorial will teach you how to make solar flowers, formations of Solar Collectors intended to generate EU together.


    Basic 5-flower
    Peak generation power: 10 EU/s
    This is the most basic flower out there, commonly chosen by beginners and tutorials.
    Start by building a foundation: cables (beware of EU loss), a MFE/MFS next to a cable and a switch cable on the top.

    Then put Solar Collectors on the 5 free sides of the switch cable. The switch cable ensures the current goes down.


    13-flower (aka solar tree)
    Peak generation power: 26 EU/s
    Make a 5-flower, except that the foundation has a second switch cable on the top, and the flower should be built around the top one. Then, put 4 cables on the side of the bottom switch cable.

    Then, put Solar Collectors at the corners and end of the cables you just built.



    I need more designs... contribute by replying with your layout's screenshot and name!

    This tutorial will teach you how to properly use batteries and energy crystals.


    RE Battery
    The empty RE Battery is crafted from 3 tin ingots , a single redstone dust and 2 cables .



    After crafted, you can charge the RE Battery in the upper slot of a Generator , Nuclear Reactor , MFE Transmitter , MFS Unit and any other kind of generator (including the weakest of them, the wind mill).



    When the battery is charged, you can use it on the lower slot of machines such as the Macerator , Electro Furnace , Mobile Charger ... The battery discharges INSTANTLY!



    Or place it on the bottom slot of a MFE Transmitter or MFS Unit to discharge it to the power storage of the MFE/MFS.



    Uncharged batteries stack in up to 16, charged ones can't stack.



    But to stack charged batteries, you can craft battery packs out of 6 charged batteries and 3 tin ingots, which pop 6 charged batteries and disappear when right-clicked.




    Single-Use Battery
    The Single-Use Battery, like its name says, can only be used once until they disappear, and store the same power (10000 EU) as RE Batteries.
    It is crafted from a single cable and 2 fuel or bio fuel. The difference between fuel and bio fuel is the number of batteries crafted:



    Unlike RE Batteries, they will always stack, and up to 64.



    Bat-Pack
    The Bat-Pack allows your electric tools (that ones which you charge with the Mobile Charger - not the Mining Laser!) to obtain power off a simple battery you wear as armor. It can store 60000 EU.
    Craft it from 3 charged RE batteries, a single tin ingot and 2 cables:



    After crafted, put it in your hands, RIGHT-CLICK IT then wear it like a chestplate.



    Fake-Herobrine wonders what he's wearing.


    After that, use your electric tools. When they discharge, they will recharge with the energy from the bat-pack. You can track the bat-pack's charge by looking at the bar below it on your inventory, or if you're exclusively wearing the bat-pack, looking at the armor bar.


    Energy Crystal
    Energy Crystals are an advanced energy storage item (40000 vs. the RE battery's 10000 EU), made out of diamonds. They are crafted out of 8 redstone dust and 1 diamond (or industrial diamond). They start out uncharged when crafted.




    They have the same properties as RE Batteries, except that they need to be charged in a Crystal Charger, and can only be used as battery in MFE Transmitters, MFS Units and Terraformers.


    This tutorial will teach you how to generate UU-Matter with the Mass Fabricator (aka Matter Generator). UU-Matter can be crafted into several items.


    First, we need to craft a mass fabricator. It takes 2 cables, an HV transformer, 2 advanced circuits, an advanced machine, 2 glowstone dust and a recycler.



    Then, we need to build a power system to power the machine. HV is optional, but highly recommended. Remember that the Mass Fabricator is the only machine which directly accepts HV current (and also remember that HV + other machines = KABOOM)! This power system uses a single generator, but you can create an even bigger one depending on your resources.



    Feeding the generator some coal...



    And after the matter generator is fed a total of 2 million EU from the HV, it generates UU-Matter.


    Here's my improved grid, used from now on on this tutorial:



    It's recommended that you feed the Mass Fabricator with some secret material in the middle (lightning bolt). Doing so will speed it up a bit.



    The progress bar will slowly start filling...



    ...and this is after a minute or so... ...then one more minute... ...almost there...



    ----------------------------->


    ...and we have UU-Matter!



    All matter recipes are secret, find them yourself (a hint: all matter recipes exclusively use matter, nothing else, but this may change in the future). Matter can create many valuable and invaluable items, like this DIAMOND!


    I was exploring the flatland area on my Millenaire world where I made the Item/Sell/Energy-O-Mat tutorial, when I found a weird occurrence of cobblestone.



    I went through the hole and found an UNDERWATER DUNGEON! (kinda)



    I took a few luminators and tapped the water with them.



    Digging out the sand which fell on the chest...



    Exposing a single chest with cocoa beans, bread, 2 iron ingots, 2 saddles and redstone dust.



    Seed: -1195132350
    Location: (132,65,80)

    This tutorial will teach you how to get paid with IC coins on IndustrialCraft selling machines in multiplayer, by selling energy or items. You can also buy items.


    The IC Coin
    The IC Coin is crafted from a single iron ingot and yields 64 IC.

    You can organize your IC coins into Stacks of IC. Just put your IC in the crafting table:

    ...and you can get your IC back by crafting the stack:


    Personal chests: how to not get looted
    Getting your profit looted (stolen) from your normal chests is a shame. That's why IndustrialCraft adds a new type of chest, the Personal Chest . They can only be opened by you once opened for the first time, and can only be destroyed by wrenches after that. Due to its nature, you can't make a double personal chest.
    Personal chests do work with O-Mat machines, just use them as normal chests. Crafting a personal chest out of a chest and 4 iron ingots:


    Selling items with the Item-O-Mat
    With an Item-O-Mat , you can sell items for IC coins. The Item-O-Mat works by obtaining the item and the value from a chest adjacent to the Item-O-Mat.
    You can craft 3 Item-O-Mats from 5 iron ingots, 1 redstone dust and 1 chest.

    After placing the Item-O-Mat, place a chest or personal chest next to it. The chest must have the price in the last slot (you can also use stacks of IC, which are worth 9 IC coins), and the item to be sold in the rest of the slot. Example of Item-O-Mat placement, and selling dirt for 3 IC each:


    Right-click the Item-O-Mat to open its GUI. In there we can buy the dirt we just put up for sale. Here's the Item-O-Mat in action:

    The dirt is given to the buyer and the coins are put in the chest. Here's the result of buying the dirt with 1 coin stack:

    And we're done with Item-O-Mats.


    Selling energy with Energy-O-Mats
    Energy-O-Mats allow you to sell energy for IC coins. Once the Energy-O-Mat is fed coins, any cable which is not a power source will receive power from the power source connected to the Energy-O-Mat.
    Energy-O-Mats are crafted from a single Item-O-Mat or Sell-O-Mat and two cables:

    Use them similarly to Item-O-Mats: A chest adjacent to the Energy-O-Mat has the value paid PER 4000 EU in the last slot. Unlike Item-O-Mats, you don't need to put any items in the chest, only the coins.

    You should connect a power source to an Energy-O-Mat, otherwise it won't give power.

    Again, right-click the Energy-O-Mat to open its GUI and feed it coins.

    Once you feed it coins, the power destination will start receiving power - in this case, the MFS Unit will charge.

    And we're done with Energy-O-Mats.


    Buying items with Sell-O-Mats
    Sell-O-Mats aren't working as expected for me, so the tutorial for them will have to wait.

    Please read this post before making any bug report. IC has a lot of bugs, most of them are known.
    If a bug disappeared, means it was solved.


    General
    * Item-O-Mats show the sold item's class name on SSP and nothing on SMP, and the offer count (ie. 10x) doesn't span across other chest slots
    -> Cause: Not implemented by Alblaka


    * The nanosuit is full of bugs.
    -> Cause: Have I told you the nanosuit is strictly EXPERIMENTAL?


    * Powering a MFE Transmitter or MFS Unit with a Bat-Pack will not drain the Bat-Pack's power
    -> Cause: Code bug



    Errors - Client
    Check if the crash log or error contains the text from each error:


    * ...au.addIndustrialBlocks()...
    * ...at.addIndustrialBlocks()...
    -> Cause: You enabled the industrially improved pickaxe without adding the proper au.class (1.7.3) or at.class (1.6.6) file to minecraft.jar
    -> Solution: Add the files from the "Industrially Improved Pickaxe" folder to minecraft.jar


    * ZMod: One or more errors detected... ...fly mod not enabled
    -> Cause: Zombe's mods are incompatible with the nanosuit.
    -> Solution: Install either Zombe's mods or the nanosuit.


    Multiplayer (SMP)
    * MFE Transmitters and MFS Units don't show their stored energy correctly
    -> Cause: Minecraft limitation (communication restricted to 16-bit integers)
    -> Solution: As of v8.00, MFE Transmitters and MFS Units show their stored energy as a chat message when they are rightclicked. Also, as of v8.50, MFE Transmitters (and only MFEs) show their stored energy properly.


    * EC Manipulators always return 0 EU on cables
    -> Cause: Not implemented by Alblaka, but a fix was coded and is undergoing testing.


    * Depleting electric tools breaks them
    -> Cause: Unknown


    * Values for Energy/Item/Sell-O-Mats aren't shown properly
    -> Cause: Not implemented by Alblaka


    * Jetpacks and batpacks are disabled
    -> Cause: Jetpacks are currently full of bugs in multiplayer


    * Reinforced doors won't respond properly or will respond erroneously
    -> Cause: State change bug


    * Placing a cobweb (spider web) on top of a solar panel crashes the server
    -> Cause: Not implemented by Alblaka


    * Right-clicking a windmill crashes the client (NullPointerException)
    -> Cause: Unknown


    * Normal drills will randomly deplete
    -> Cause: Unknown
    -> Needs updating