It also happens in stone. Smelting loops (stone -> drops cobble -> smelts into stone) cause that.
Posts by RichardG
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If so, 1.2.5 is going to break the record in longest lasting stable Minecraft version, previously set by 1.7.3.
Spacetoad is pretty much gone, talk to Sengir.
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It may overflow the jetpack, it would need NBT to prevent so.
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Our side of the bug was fixed for the next patch.
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No, he was already a ways away from me.
The bug's fixed for the next patch anyways.
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Player fixed them by syncing the jump key, what Minecraft wasn't doing properly.
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Blame Player, he removed it. Darenton also complained in an IRC PM- oh wait, he's no longer on the team, what kind of black magic did he use to access the changelog?
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Released tb2, fixing fall damage absorption by nano/qsuits
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Upcoming bag of fixes. Took a while? Blame it on a derp of mine, thinking e-jetpacks were broken when they were discharged.
For those wondering about the user-friendliness of errors, try installing Forge in the mods folder.v1.95 -> v1.96:
Code
Display More- Added checks to ensure Minecraft Forge is properly installed, and display a user-friendly error if not - Added ID consistency check to maps loaded with this version at least once - Added configuration option to disable crafting ITNT - Added audio damping by blocks - Added user-friendly errors for most exceptions inside the code - Added Forge Mod Loader metadata - Fixed energy tiles sometimes not sending/receiving power - if they still fail, a console message will notify - Fixed chunk errors caused by cables with wet Construction Foam - Fixed energy network crashes when moving energy tiles with RedPower frames - Fixed crash involving Reactor Chambers - Fixed jetpacks in SMP - finally! - Fixed nano/quantum suits getting immediately destroyed by sabers - Fixed crop trampling behavior on SMP - if you still have this issue, please tell us - Fixed quantum boots not absorbing fall damage - Fixed sounds not respecting the Minecraft volume - Possible fix for JVM crashes when starting the game with sounds on for some people - Fixed crash when placing cables in mid-air (RedPower deployers and assemblers) - Fixed using a treetap on the top or bottom side of a booze barrel eating the treetap - Fixed game crash if a chest is directly below a Miner - Fixed cropsticks keeping some properties of a crop that was removed from it - Fixed crashes when the ALT, Boost, Mode Switch and/or Forward keys are assigned to a mouse button - Fixed Water Mills not accepting water cells and BuildCraft liquid containers until a water bucket is placed - Fixed sided inventory (BuildCraft pipes and RedPower tubes) behavior for the drill (left/front) and scanner (right/back) slots of a Miner - Fixed cheap teleporting by riding a pig - Fixed (may have already been fixed, but just in case) construction foam not appearing properly after solidifying on SMP - Fixed drills not being effective against soul sand - Fixed item repair not working for non-electric tools and armor - Ore dictionary items can be mixed and matched in crafting recipes - Teleporters can teleport item drops and minecarts - Improved dynamite remotes - links last across reloads and fixes potential bugs, the amount of dynamite sticks only shows in singleplayer though - Nano boots partially absorb fall damage similarly to rubber boots - Personal Safes can not be retrieved (including its contents) by RedPower block breakers on multiplayer - Recipes for the following items rebalanced: Teleporter, MFE, MV Transformer, HV Transformer, OV Scanner - Removed the small internal storage in Solar Panels, Wind Mills and Water Mills - Torches, levers, rails and other blocks which require a solid block support can no longer be placed on Construction Foam - Dynamite and FreqTrans recipes are shapeless - Improved audio source management - Coffee properly displays on the creative mode item list - Tweaked rarity values
v1.96 -> v1.97:
Code- Added measures to improve client-side performance by reducing texture updates - Added Reactor API draft - Added partial compatibility with Timber and Treecapitator - Added compatibility with Mob Amputation - Fixed Toolbox, Battery, Solar Helmet and Static Boots not properly updating on SMP - Fixed sounds in SMP - Fixed rubber recipes not complying with the ore dictionary
MediaFire needs you to have an account now. Weird. Use my dropbox for now.
Client: http://player.to/ic2/dev/industrialcraft-2-client_1.97.jar
Server: http://player.to/ic2/dev/industrialcraft-2-server_1.97.jar
API: http://player.to/ic2/dev/industrialcraft-2-api_1.97.zipTest server: Thanks Killerbees!
IP: 216.172.101.194:25627 - no whitelist - running Forge 3.3.7
I have full panel access, ask me for op, crash logs and restarts. That bronze block pillar is a King of the Ladder. -
I was not in charge for those bugs.So apparently it was using old damage-based code... Gonna fix.I'm losing the postcount wars!
EDIT: Done. The values are hardcoded right now, since the faulty code exploited the flexibility of the old damage based charge system.
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Deleting the OP gets you nowhere apart from changing the topic creator to me.
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Delete the .minecraft/stats folder, it appears your stats file is corrupted
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Not understanding this whole alt account thing.
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Seal of Disapproval - detector cables and RedPower!
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Seal of Disapproval
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Talking on the technical side, that would need a whole new renderer!
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On solars and RP covers, we use the vanilla Minecraft method (skylight at the block) to detect the line of sight to the sky. Writing our own iterator will make the already bad CPU issues with solars even worse.
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Taking down qsuits? Nano Saber. It deals extra damage against nanos and quantums.