v2.2, v2.3 and v2.3a out. 1.0.0 support, lappacks and the promised Technic shenanigans.
Posts by RichardG
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cpw, try asking Alblaka. I tried once but got ignored.
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A 1.0.0 port should come as soon as I find a way to use IC2 on my mod without using Nargon's patch. Adding the IC2 jar as a library did not work.
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It certainly won't - since Aether eats up a lot of block IDs it assumes it can be incompatible with everything.
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I made this to celebrate the 1.0.0 release of IC2, except I found nowhere to show it, and I found doing so insane.
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I posted the question on Al's blog on the comments but got instantly killed by moderation. Bad Al.
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I see your point.
And then nothing exits from or is talked about outside of the Fortress of Alblaka, which contains within its territory an issue tracker used by testers and a git repository...
Player did tell us on IRC once that you guys were using git.
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Offtopic: Zip is listed as banned.
(kudos to lee2dee2 for noticing it)
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The coders are claimed to have a private issue tracker, but why not make it public to known authors of valid bug reports...
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I don't know why, no matter how many solars I connect directly to a luminator with no batbox inbetween, the luminator will flicker at the same rate.
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On the IC2 server section, both Industrial Rage (but this one has a reason) and Sandnminecraft are sticky. They are the only pay2play servers on the section. Any reason on that?
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Also, adventure seeds were particularly improved after 1.8 changed its terrain generator, due to the huge oceans.
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Yeah, using Packet230s would be the best way to go.
Be sure to use server side authentication - if you send the password in the P230, people could easily hack their clients to get the password.
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It should work with v1.337 except it won't charge lappacks (see below). The reason why all addons broke from v1.15 to v1.23 was because someone renamed IWrenchable.
Alblaka, PLEASE PLEASE PLEASE PLEASE document your GiveEnergyTo function on the rechargeable interface. If you do, it'll make my life easier, plus I'll be able to recharge lappacks. I have tried guessing except it doesn't do anything.
EDIT: If popular demand from Advanced Solar Panel users kicks in, I can make an exclusive version of the solar helmet crafted using advanced solar panels - the recipe will only work if you have the addon installed, but you can still TMI it in. Name needed though.
EDIT2: Once I come back home later I'll try asking Flan or someone else for help on the SMP issue I came across.
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We don't do Bukkit bugs - ask mcportcentral, not here
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But seriously, who of the MCForge guys would now run after BTW, checking it's releases to include the hooks after BTW complained about MCForge like that?
I would.
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Or someone could edit Forge to wrap around BTW's hooks and be done with it
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Mod compatibility? All I can remember is that BTW drills straight through the IC2 block IDs.
Anyone ever saw the mess that is Technic's configuration files?
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I still have a weird question on my mind since the IC1 days: Why wooden hoes and golden helmets? You chose the base ID list by randomizing?
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Bringing it up again: Eloraam added a Forge hook to prevent item repair, which is a problem with electric tools.