i found it if its a secret i wont tell
Posts by Hank Rearden
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Iridium = 10
Gems = 5
Silver = 4
Pyrite = 2
Sphalerite = 2
Cinnabar = 4Thanks
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I love your addon.
out of curiosity what are the ore values for your ores using the ov scanner?
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OMG THANK YOU!!!!
This has been bugging me for a while now. (pardon the pun) its good to see a fix out
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perhaps an upgrade to the mining laser would be neat. A charged particle gun and maybe get rid of the small chance to lose the block being fired at.
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I love this addon. The suit body costs an arm and a leg to get but it finally gives a good reason to make the quantum body armour.
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i have watched that series. they never state which version of forge they are using but forestry for bc 3.x REQUIRES the latest forge build (at least 160) thus breaking IC2.
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forge 3.3.8.152 works
inv tweaks stops working when forge is downgraded but the machines will work. -
Does anyone know of a fix for this? this bug is about a game breaking as they come, short of a crash.
I have downgraded forge as far as I canand have tried the usual method of breaking and replacing a nearby cable(broke what i had working). If anyone has a suggestion I would love to hear it.EDIT: i managed to get it working but this bug needs to get fixed soon.
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or instead of downgrading any mods, or updating, why not try out redpower, redpower and ic2 go hand and hand when it comes to auto-matic water mill set-ups.
It still doesnt help if the machines dont work. RP2 works great with IC2 and Buildcraft. I use all of them.
EDIT: fixed a typo
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I could live with lag spikes if it meant functioning machinery.
Im glad i found this thread. good to know that the problem was being discussed.
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3.3.8.160 is fine for ssp but it seems to cause issues with smp
EDIT: glad I could help. -
I dont know if its an issue with buildcraft. I am seeing a simillar problem.
are your machines having orientation issues?
What I have been hearing is that this may be because of the forge 3.3.8. apparently downgrading to forge 3.3.7 is supposed to fix the problem.
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I noticed that too. I'm Kind of envious.
No the block breaker works as normal on the machines giving a machine block.
if there is a working release i hope it comes out soon.
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Heres another image and a mod list on my server. I hope it will help resolve the issue.
Jar:
Forge 3.3.8.160
Mystcraft 0.8.6bMods folder:
BC2.2.14
RP2 pr5b2
IC2 1.97
Additional Buildcraft Objects
Additional Pipes
Railcraft
Code Chicken Core
NEI
Ender storage
Forestry 1.4.8.4_bc2.2
Advanced Machines Original v1.5 for IC2 1.97
Compact Solars for IC2 1.97
Modular Force Field system for IC2 1.97
Transformers for IC2 1.97The clients are launched using multimc and these additional mods:
Jar:
Optifine_1.2.5_HD_S_C3
Mods folder:
Inv Tweaks
forestry rp2 and railcraft addons for NEI -
I haven't seen any news on this one. it is really annoying not being able to use the machines.
A workaround is to charge batteries and power the machines directly. also the Forestry Bio generator emits IC2 EU properly.
another is to use the transformers addon. it's pneumatic generators are working properly.EDIT: the machines wont accept external power, but the generators i listed will still emit to a storage block.
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I'm not sure what you mean by multiworld capability, but Mystcraft is a mod based on Myst Canon. it adds the ability to write custom worlds that are saved as different dimensions. the limit is somewhere around 1k dimensions i think.
just checked the advanced machines. the induction furnace is improperly oriented like the other primary machines. the singularity compressor and the rotary macerator are both displaying as advanced machine blocks while the centrifuge extractor is a pale purple cube. all of the interfaces function properly and the machines are operational... assuming you can get power into them.
EDIT:the addon machins sometimes assume the correct texture when a neighboring block is destroyed. they still do not function though
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my money is on you guys use bukkit or tekkit and you have a multiworld plugin installed. Correct? Cuz that's why it's doing it. IC2 doesn't listen for world loads. For some reason it loads worlds and then the plugins reload it and then IC2 doesn't realize it needs to reload the textures. Its a problem with the IC2 code since nothing else does this. Try it yourself. Create an advancedMachine (T2 level machine) it will properly orient itself. The level 2 furnaces do not...why...because it's IC2. Disable the multiworld plugin you have and it will work. Or if you're like me, you have to live with it because you have to have the multiworld plugin installed because it makes life 100% times easier because you don't have to clog up your main world with stuff and you want your users to be able to have custom worlds or whatever base minecraft doesn't allow for. This is why we use mods and plugins. They keep saying "we don't support bukkit or tekkit" yet the mod is in tekkit by default.
Eventually they'll fix IC2 so it won't try to load worlds or something so the multiworld plugin doesn't mess it up. In the meantime you'll have to live with it. Wire your machines so they work while facing down is how i've gotten around this.
Actually I'm using the vanilla server jar with forge and mystcraft installed in the jar. -
I'm having the same problem. some of the addon generators are working properly but none of the machines or primary generators are emitting or receiving power along with having orientation problems.
I have also tried downgrading my forge to the oldest version that will allow my setup to function 3.3.8.160EDIT: forgot to mention this is in smp. everything works fine in ssp
EDIT: fixed a typo