How about a plant that give cells?
Posts by Aquilamo
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I recently tried to make a full quantum set using biofuel. However. it costed too much tin. Could it be possible to add an extra slot in the canning machine to
re use cells? -
Just how many Portuguese speakers play IC2?!
This is an interesting idea, first time I've seen something like this.
It would be nice to have it in other languages, so IC2 can be international. -
Is it possible to modify an already existing recipe?
For example, I want to create an add on that introduces a complicated fiber system to make nano suit, based on real life science and chemical reaction. Could it be possible to change the nano suit to use my recipe and not the one with carbon fibers? Could I do that without touching the IC2 folder and just adding it to my add on?EDIT: Is there somewhere better where I could have asked?
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I was just thinking that it would be nice if you could play IC2 with any mod that adds an ore and you could macerate that ore. I know it isn't probably easy to do as it sounds, but would it possible to do something like the miner in the config file, something like this?
# List of ores the macerator can macerate, A:B:C, A being the block ID, B being the dust color in hexadecimal (RRGGBB, C being the dots on the dust colors in haxadecimal too (RRGGBB)
macerateOres= 132:FF0000:FFFFFF, 194:001C20:FF0000, 160:0000FF:00CC00Do you think it could be do-able?
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Should we still post results? It looks like most drinks give very similar effects.
The turtle information is very nice.
It would be nice if there was grapes. I prefer wine. -
Terra wart doesn't seems to work with poison, so ferment you'r rum.
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Because it's fun xD
It would be nicer if Albaka was to add new interesting effects... -
Are the stats supposed to be Gr10Ga10Re10?
It's quite high for a new plant. -
You're welcome. Is it possible to attach an excel file to a post?
Thick ale
1st: Mining fatigue I ~1:40
2nd: Stength I ~1:30 and mining fatigue II ~3:00
3rd: Slowness I 1:40, strenght II 2:30 and mining fatigue III
4th: resistance I 1:30 and slowness II and strength III
5th: resistance II
6th: add time -
Thick beer
1st drink: mining fatigue II
2nd drink: strength I
3rd drink: slowness I
4th drink: add times (and strentgh II)
drinking more results in more time being added (about 1:20 minutes)
I managed to go up to 4:50 I managed to go up to 4:50 for each effects
After drinking, I could kill cows in 2 hits, using a stone mug -
Thick dark ale
1st drink: mining fatigue IV
2nd drink: strength III
3rd drink: slowness II
4th drink: resistance I
then I ran out
all effects had a long duration, 3 to 5 minutes, apart from resistance, which was 1:30 or something -
Edit: Also, my friends and I were thinking about making a realistic version of Atlantis on our server :). Any chance of being able to extend the 32 block dome to something larger? a config option maybe? a new upgrade?
I can already imagine what will happen when the power fails
Hint: there's a reason why no one lives in Atlantis anymore, if it ever existed. -
I can't wait for RP2 to be slightly more compatible with IC2 agriculture. That way, you could install a treetap at a certain time using a deployer, it will increase the accuracy of brewing. Automatic hops or cacao farm sounds good too.
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Circle stones can also be crafted normally by the way. Make a square out of 4 stone bricks.
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Q:Is there an official thread for suggesting original plant ideas that you look at from time to times?