Posts by Ranakastrasz

    I was referring to those times when you're otherwise occupied and you hear the hissssss behind you...no time to run


    I agree on the non-chargeable tools and armor though, otherwise it would be too over powered.


    That is true. It takes practice to be able to do an instant-sprint-punch to remove a creeper from your vicinity, even with that mod that makes ctrl apply sprint.

    I'm just explaining why I don't like it. It's not so much what you can do with it, it's the absurd exchange rate. It's like the guy who traded a novelty paperclip for a house... only without all the hard work that took.


    Lol, I remember that one, quite amusing. And yes, if it was done without that hard work, I would agree. However, the costs are, nowadays, reasonably balanced, so you do need a LOT of resources to convert into those higher tier ones, especially the biological stuff.


    Anyway, for the actually topic of this thread, I would say that it is a good tihng for that design, that he hasn't gotten around to adding loss chance for teleport pipes, where depending on distance a (very small) chance of items being eaten by quantum zombies lost in transit would exist, similar to power (except ofc you cant lose 1/100th of a diamond, or whatever)


    Well, At least this would be true if you were using teleport pipes, which is not the case here.

    Yes, I'm aware of stuff like ElfPunk - but that's not what we're playing here. I'm sure someone's done a Final Fantasy mod or something.


    Basically, if I want magic, I'll play vanilla MC. I prefer tech, which is why I play the mods I do. Until now, it's been free of magic - I see no need to introduce it now.


    Ok, I understand that. I personally would never use it anyway (and personally have no idea why bronze tools and armor is in the mod to start with) but I have to note that noone would be forcing you to use the enchantment in this case.


    I suppose If I wanted us to get off topic, I could mentiune how this mod actually adds a bunch of magic artifacts, Because everyone knows that "sufficiently advanced magic is indistinguishable from technology", and "Anything that science can do magic can do, and vice-versa"

    Sorry but i meant that it would be hard to remember them all just for simplicity so that you are not searching for ages on a wiki or a recipe book mod item (or other crafting guides) to find 1 item. As i have said for Simplicity :D


    True. However, that is only if you add a metric f-ton of recipies, and i personally would have a file (and do btw) that has all of the current recipies in the game, and I just search for the item I want (and i stop once i memorize it, which doesnt take long for certain patterns, if I use em alot)

    Some of those would be under-powered and some would be over-powered also i think that, that would become very complex. This would (possibly) work like Bukkit permissions stating how much energy goes to creating a certain item, for example, 52.100 first number is the id second is the amount of energy used.


    Wrong, Because it is absurdly easy to make the recipes produce more than one item. I mean Do you get 1 stone block when you use the stone recipie? How about 1 glass? No, and no, you get 8 and 32 respenctively (unless it was changed)


    The only thing that is limited is that you cannot make anything as expencive as diamonds (without an intermediate step, like iridium has now) because the maximum cost of 9 UUM per item is taken already. There are 9 slots for 8 UUm however.


    And it would be no more complex than the current system, unless you happen to add all 216 recipies and expect to memorize and use every single one of them.

    Doesn't make much sense to me, both use the same algorythm for receiving energy (Batbox and luminator).
    Are you sure you didn't just mess up the luminator placment? (only luminators placed upon cables receive energy at all)


    Unless that is a misstatement, I think obvious answer is right in alblaka's post.


    "only luminators placed upon cables receive energy at all"


    If you cant figure out why I think this way, I suggest you read more carefully.


    Just put a wire between the solar panel and the luminator.


    And no, I do not think it should extend to work with non-cables, because ithat would be basically useless with a batbox, and almost as useless with a solar panel.

    I imagine something similar to this might be added in the future anyhow, since I am pretty sure we are getting robots at some point.


    I also think you ought to change the recipie to make it match industrailcraft instead of buildcraft, like using a generator, fuel can, etc, instead of engines, tanks, etc.

    From my impression, at least, the reason why cells are non-reusable is because there is no elegant solution to handle turning a stack of full cells into a stack of empty cells when a machine uses them. You either A: Eject the empty cells which causes item lag, B: Require a chest next to the machine in question, or C: Add a dedicated empty cell slot to each machine that accepts cells for input, which in turn clobbers the standard furnace interface (In terms for mods like BuildCraft, Magic Chest, ect...)


    I am not saying this is the only reason, but it is a fairly major one.


    Edit: Also, please correct me if I am wrong, but I believe if an item is marked as a container item (Meaning, among other things, it returns an empty copy of itself when used for crafting) It cannot also be made stackable.


    I believe that explanation is correct. However, it does not make it impossible to make the cell recipe cheaper, because it is not quite low enough to be considered negligible, because it uses up tin, which tends to be in shorter supply than copper in almost all cases.(as I believe was intended)


    I'm not sure about the second thing, but It seems likely that that is the case, purely because of the difficulty of even thinking about how to program that to work if that was not the case.

    but what if you have to many items? this why i thought of it also so that you can make premade items like :Glass Fibre: or other items from other mods so that if you have enough power then you can create item for simplicity :D


    I havn't actually caclulated it, but there has to be at least 100 possible mirror recipies available. Not going to run out fast, I can tell you that.


    If the recipients did not allow mirrors, then 512 possibilities would exist.


    Mirror however drops it to about half (not sure if it is higher or lower however, need to either think more or brute-force count it)


    Ok, I am pretty sure the answer is 216 possibilities.