I'm just explaining why I don't like it. It's not so much what you can do with it, it's the absurd exchange rate. It's like the guy who traded a novelty paperclip for a house... only without all the hard work that took.
Lol, I remember that one, quite amusing. And yes, if it was done without that hard work, I would agree. However, the costs are, nowadays, reasonably balanced, so you do need a LOT of resources to convert into those higher tier ones, especially the biological stuff.
Anyway, for the actually topic of this thread, I would say that it is a good tihng for that design, that he hasn't gotten around to adding loss chance for teleport pipes, where depending on distance a (very small) chance of items being eaten by quantum zombies lost in transit would exist, similar to power (except ofc you cant lose 1/100th of a diamond, or whatever)
Well, At least this would be true if you were using teleport pipes, which is not the case here.