Posts by Ranakastrasz

    Hm. I guess it comes down to if you want the cobblestone from the mining or not (recycling ftw :D ). I'd rather have this be slower then the mining laser, and let you keep all the blocks. That, and this is technically better (then the Diamond Drill) for mining for ore where the laser might accidently destroy it. Only named it 'Tunneling' as it makes a bigger hole, and you really can't make anything faster without it becoming the laser.


    If the Laser is getting a drastic revamp, then I guess this would have to be ignored for now until we see what happens to it.


    And aiming the laser is kind of hard... Off by a few pixels and you can go off track.


    Yea. Hopefully the revamp will include some modes (such as the low focus mode) to not actually destroy the resources, Possibly that Tractor-beam extra, as well as A Tunneling mode, a Snap-to effect, and (extremely unliked) an actual weapon mode that does not punch holes in your garden, walls, Roof, And anywhere else trying to hit that creeper.(or possibly that simplly fabricates arrows when used, lol)


    Tunneling mode would kinda be a Two-high laser modifier (makes me think we really need a UI for the laser) that clears out a walkable tunnel, so you dont have to use your drill, or rapidly cylce between laser modes if you want to actually use it. (since you have to dig a tiny hole to lower yourself, which is actually quite a pain)
    Alternatively the quite simipler "shift offsets laser downwards one block) so two blasts make the tunnel.


    As for snap-to effect, if you target a block, The laser will, assuming you are in line with the face, Force the shot to be perfectly perpendicular with the face, so as to make a clean close shave cut every time.

    I discovered something almost as bad, something that only happens once you start using BuildCraft as well...


    I was trying to get the Oil Fabricator to work and was having trouble. I knew the MFSU and wiring were good because the Mass Fabricator I was using had sat in the same spot and worked fine. Well, of course in BC you don't need a wrench to pick up machines, you break them with your pick...


    Which is what I did to the MassFab. As I sat staring at the Advanced Machine Block it left behind, all I could think of was how I'd need to make another Lapotron Crystal. Sonofa...


    Ouch. Well, At least It wasnt an MFSU. I seem to remember when me and my friend back in IC1 (sure, MFSUs were quite as expencive back then, only 6 diamonds worth) where we kinda had a creeper incursion. Well, Lets just say that I got the advanced machine back.

    The Mining Laser can destroy blocks, permanently, can it not?


    Obviously. But In all honesty, the Mining laser is more of a Tunneling laser, as It is (In its current form) more useful for making tunnels, for that exact reason. (assuming you can actually aim it) since it bores though any basic materials rapidly, and is clearly not designed for mining, for the reason you said.


    So Obviously this function would belong on the mining laser more so than on a mining drill type thinggy.

    Guess what? In 1.23, this does absolutely nothing. It does the same thing if you put a mass fab before your MFSU/MFE. 50%power goes to mass fab, 50% goes to MFSU unless mfsu is full. Then 100% goes to mass fab.


    You do know that is exactly what it used to do right? It always sent 50% to each, unless it was full, at which point 100% goes to the mass fab. If you look up at my comment, you would see this, and Right below it, ALblaka gave a nice obvious answer to the problem, albiet an expencive one, with diminishing returns.


    On the other hand, 50% is actually quite sufficient for me, since that extra capacity helps to prevent blackouts my old setup had.

    Metal Ladders would be redundant when you place it next to a stacked metal fence + Magnetizer (Which quickly pulls you up the pole when you're wearing metal boots.)


    A glass door is interesting, though is this a purely cosmetic difference, or would there be something special with the door?


    Depends if it is reinforced glass or not. If it is reinforced glass, I would expect it to be transparent, and as durable as a Reinforced door (unless alblaka reduced reinforced glass durability)

    Wouldn't I just be better off using the drills? If it's slower and has fewer charges, it would be easier to just make the tunnel myself. I see no need to go to that expense for something that does the job worse than an existing tool.


    Ok, Then lets remove the automated miner from the game. After all, Nothing stops you from manually using your drill to get those ores yourself, Far faster, and for less energy too. Unless that only applies to new ideas, and not ideas already implemented.


    Oh, and a build-craft quarry is clearly useless! Look how slow it moves, unless you use an obscene amount of fuel to power it, I mean, I certainly could clear that out with my drill far faster than it would.. Now If only i didn't rather stay home and decorate my house instead....

    Does this seem reasonable? According you your message, I imagine No on the second.


    Been my biggest fear since modding day 1 with me... I'm still hopeful for a Forge fix where we can condense Notch's 'block footprint' to something much more managable... however, idk how to go about this without altering the architecture of Minecraft base entirely... Which, ironically, translates into a completely different game altogether... :-/


    Still, I hope it can be done... otherwise a force-extend on our current slots limits may be the only other option that we have...


    2 years later, notch has used 252 of the sprite ids, then finially releases mod support......

    I just expect plenty of mods to remove the new broken content, so as to free up those nice sprite IDs, and replace it with Useful content. Heck, I think last time I installed my huge set of mods I play with, I hit 8 IDs. I imagine notch used at least 8 more ids, so I suppose I will have to drop one next time, unless someone comes out with an anti-notch fix.

    Well obviously a ton of people want this. The problem is that Alblaka feels that having that much power on tap would be OP, unless you lug around an MFE/MFSU, a wrench, 6 energy/laptron crystals, and do not mind the chance of loosing 4/10 diamonds.


    So yes, I think this is a good idea.


    Of course, In additon, being able to charge via energy / laptron crystals your mining laser, and any other possible T2 or T3 tools or equipment would be invaluable.


    But oh well, It will never happen, And I will continue to take 2-3 bat-packs with me when mining. I suppose it does make some sense, if you are using the drill, since it tends to fill up your entire inventory by the time the bat-pack is drained, although considering that we have an ineffective mining laser at the moment (aside from it not being designed to mine so much as clear tunnels or make a huge mess) that takes so much power that even IF YOU COULD plug it into your bat pack it would only add 60% to the capacity. I mean an energy crystal pack would work fine there, right?

    Not going to discuss Equivalent exchange, as that has nothing to do with this topic. I suggest yall make a topic elsewhere for it.


    I agree scrap boxes ought to drop bones, along with any and all raw materials that you can use.


    However, I think if we could just get that nice Cane-bone UUM recipe back...

    Isn't it supposed to be 1 every 20 block with glass fibre?


    either way I use it basically to the exclusion of anything else once I get established and have enough diamond.
    The one exception being solar panels. tin cable works better there.


    Yes, It looks like the examples failed to take into account differing cable lengths, although It is difficult to tell. In any case, he was saying 1 eu per 512 eus, hence 4 eu per 2048, rather tha 512 or 2048 distance, which would be far higher.