Long Story Short, having issues calculating this out.
Only thing I'm absolutely sure of is the output 200eu... (used the EU Reader).
Here is the setup (the reactor is surrounded by water at least 2 blocks away from any part, except for top (RedPower Wire connection for cutoff) and 3 sides for power cable connections (changing design, as I discovered the reactor will only feed ONE power connection and ignore the others as long as the one is still drawing power)).
Setup: (I was able to run this for about 4 MC days before I started noticing the bars in the coolant cells and HD's dropping)
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***Sorry I couldn't get a screenshot of it after running for the 4 MC days, but windows crashed and when I reloaded everything within about 6 blocks of the reactor core was deleted/gone/poofed***
Basically I'd like an explanation of:
A) What class would this be?
B) How did you come to determine this.
I started getting confused by some of the pages explaining how this rects to that and how this isn't working right, new #'s are such.. etc etc...
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As a note, in the current version, some part of the heat system is bugged, One of the components eats heat way faster than it ought to, and I cannot remember which one.
I will give a crack at it. Lets see...
Hull cooling is 33, 1 for the core, 2 for each reactor chamber (6 of them) and 1 for each water block (20, Assuming you have submerged it in a 3x3 pool of water, and have no cables within that cube (but rather attached to one chamber, 27-7 chambers+core)
Total coolant cell cooling is 32 heat per second, totaling -65 heat per second.
The uranium outputs 352 heat per second. (24, 12 per element, for the 3x uranium, 40 for the 4x Uranium.)
All of the coolant cells touching the uranium are able to overheat. They are able to remove 7 (one for being a coolant cell, and 6 from redistribution via the HDs) heat a second, but receive 12(For most coolant cells touching one 3x uranium)/24(for the two in the middle touching 2 3x uranium)/40(for the 4 cells each touching a single 4x uranium) heat a second. They will hence gain heat at a rate of 5/17/33, and will overheat after 2k/588/303 ticks. This is in all cases enough that it will melt them before the full 10k ticks of the full duration are up.
The excellent use of HD means that everything else ought to heat up at a linear rate, at least until the coolant cells melt.
The reactor would heat up at a rate of (I think) 106 heat/tick. I am pretty sure this is enough to overheat the reactor, and hence cannot be maintained indefinitely. (so "Mark IV" I believe, as it is hungry, and cannot run for full duration.)
Efficiency is 3.33.