Posts by shda5582

    Ok, finished and totally ported over. What worked was to copy the old configs over from BOTH the client and the server from 1.3.2 to the new 1.4.6 server. Tested the following method and vouch it works:

    1. Install the new server, including mods. Run it once to build the structure.

    2. Copy over the old config files for the server (and client too, assuming you have the mods installed for the new client)
    3. Erase the world folder in the new server.
    4. Copy over the old world folder.
    5. Run
    6. ???
    7. Profit.

    Just have to make sure that you copy over the old blockID values in the config files, and then it works no issue.

    Home on lunch so figured I'd try the following:

    erase the new world folder
    copy over the 1.3.2 world folder
    copy the old and overwrite the IC2.cfg and main.conf (BC3) files
    run server

    works great, but I can't get the Transformers mod working, mostly because there isn't a config file for me to copy over from 1.3.2 to 1.4.7. The specific error:


    2013-01-23 12:44:56 [SEVERE] [ForgeModLoader] FML has detected item discrepancies
    2013-01-23 12:44:56 [SEVERE] [ForgeModLoader] Missing items : {201=Item 201, Type snyke7.Transformers.ItemPneumaticGenerator, owned by snyke7_Transformers, ordinal 0, name pneumaticGenerator, claimedModId null, 200=Item 200, Type snyke7.Transformers.ItemElectricEngine, owned by snyke7_Transformers, ordinal 0, name electricEngine, claimedModId null}
    2013-01-23 12:44:56 [SEVERE] [ForgeModLoader] Mismatched items : {}


    Will attempt to further fix this when I'm home from work. Aside from this, it seems that the port over has worked well, just need to figure out how to manage this. Any ideas? Can I manually input the blockID values somewhere and have it work?

    ...or you could've just copied IC2.cfg from the 1.3.2 install to the new one. Too late now -- when Minecraft loads a world with block IDs it doesn't know what to do with, it deletes them to prevent itself from crashing. The IC2_map is there for your protection against this exact circumstance.

    Not an issue since I never overwrite the original world files :) Been doing network admin work for 10 years, and you ALWAYS keep backups and work with copies, at least I do.

    So I just need the ic2_map.cfg file from the old server copied over to the new one, correct? Because the old one was causing the block conflict issue in the first place, but I'll give it a try and report.

    edit: didn't work, I get a crash on client connect saying that FML is missing a bunch of blockID's. Have to hit work right now, so feel free to post possible solutions/discussion and I'll hit them when I get home. Much appreciated on the help guys.  :)

    I don't think that's the problem....I'm running into the same issue on my 1.3.2 to 1.4.6 upgrade. Any IC2 block I placed down before has just totally vanished into the void. Just....gone. I'm assuming it has something to do with the old map files trying to read blockID's that no longer exist since the 1.4.6 version for IC2 went to radically different blockID's, but I don't know of any way to port over the new ID's to the map files so that it'll start the world with all the old placement blocks there. That I think is the issue. Thoughts?

    When I updated from 1.3.2 to 1.4.6, I got the following error:

    Display Spoiler

    ---- Minecraft Crash Report ----
    // Quite honestly, I wouldn't worry myself about that.

    Time: 1/22/13 8:48 PM
    Description: Exception in server tick loop

    java.lang.RuntimeException: IndustrialCraft 2 Error

    === IndustrialCraft 2 Error ===

    IC2 detected an ID conflict between your IC2.cfg and the map you are
    trying to load.

    Map: world

    Config section: block
    Config entry: blockCable
    Config value: 4078
    Map value: 228

    Adjust your config to match the IDs used by the map or convert your
    map to use the IDs specified in the config.

    See also: config/IC2.cfg world/ic2_map.cfg

    ===============================

    at ic2.core.Platform.displayError(Platform.java:26)
    at ic2.core.IC2.tickStart(IC2.java:1768
    at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
    at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:119)
    at cpw.mods.fml.common.FMLCommonHandler.onWorldLoadTick(FMLCommonHandler.java:303)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:464)
    at fy.run(SourceFile:849)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------


    Now I tested the singleplayer and it works just fine, so I'm assuming that something got changed in the update for the server. Server stays running it seems, but I can't connect to it with a client.

    I've looked in the config file, and found the code, but I have zero idea what, if anything, to change the value to. Do I have to, and if so, what do I change it to?

    edit: Ok, I did pull my 1.3.2 config file and look in there and the values are radically different than before, so that explains that. So....is there a new value that I can/should change it to so it works, or do I have to accept that my old world can't be used with 1.4.6? If so, I'm a sad panda  :(

    edit 2: Problem solved, erased the ic2_map.cfg from the 1.4.6 server world folder. Except that this has now erased all the blocks that I had before, which is very bad. Will work on this further and post progress. However, from what I've seen, it's a fundamental issue with the 1.3.2 blockID's being changed to radically different versions in 1.4.6. Any help on this issue would be greatly appreciated.

    edit 3: It's only the IC2 blocks I put down that are missing, they will however be there if I replace them (this is not an option on the map). It seems as if the old blocks aren't there at all, like they were never placed down (empty air).

    ....or I'm flat out-missing the actual items. I think I'm missing the entry for them. Here's the item code list from the config file:

    Display Spoiler


    # Configuration file
    # Generated on 10/1/12 5:11 PM

    ####################
    # block
    ####################

    block {
    blockAlloy=231
    blockAlloyGlass=230
    blockBarrel=217
    blockCable=228
    blockCrop=218
    blockDoorAlloy=229
    blockDynamite=236
    blockDynamiteRemote=235
    blockElectric=227
    blockFenceIron=232
    blockFoam=222
    blockGenerator=246
    blockHarz=240
    blockITNT=239
    blockIronScaffold=216
    blockLuminator=226
    blockLuminatorDark=219
    blockMachine=250
    blockMachine2=223
    blockMetal=224
    blockMiningPipe=245
    blockMiningTip=244
    blockNuke=237
    blockOreCopper=249
    blockOreTin=248
    blockOreUran=247
    blockPersonal=225
    blockReactorChamber=233
    blockRubLeaves=242
    blockRubSapling=241
    blockRubWood=243
    blockRubber=234
    blockScaffold=220
    blockWall=221
    }

    ####################
    # general
    ####################

    general {
    # Enable burning of scrap in a generator
    enableBurningScrap=true
    # Enable crafting of buckets out of tin
    enableCraftingBucket=true
    # Enable crafting of Industrial Credit coins
    enableCraftingCoin=true
    # Enable crafting of glowstone dust out of dusts
    enableCraftingGlowstoneDust=true
    # Enable crafting of gunpowder out of dusts
    enableCraftingGunpowder=true
    # Enable crafting of ITNT
    enableCraftingITnt=true
    # Enable crafting of nukes
    enableCraftingNuke=true
    # Enable crafting of rails out of bronze
    enableCraftingRail=true
    # Enable searching for free block ids, will get disabled after the next successful load
    enableDynamicIdAllocation=true
    # Enable logging of players when they remove a machine using a wrench
    enableLoggingWrench=true
    # Enable usage of lapotron crystals on miners
    enableMinerLapotron=false
    # Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key
    enableQuantumSpeedOnSprint=true
    # Enable hiding of secret recipes in CraftGuide/NEI
    enableSecretRecipeHiding=false
    # Enable calculation of inventory weight when going through a teleporter
    enableTeleporterInventory=true
    # Enable generation of copper in the world
    enableWorldGenOreCopper=true
    # Enable generation of tin in the world
    enableWorldGenOreTin=true
    # Enable generation of uranium in the world
    enableWorldGenOreUranium=true
    # Enable generation of rubber trees in the world
    enableWorldGenTreeRubber=true
    # Base energy generation values - increase those for higher energy yield
    energyGeneratorBase=10
    energyGeneratorGeo=20
    energyGeneratorNuclear=5
    energyGeneratorSolar=100
    energyGeneratorWater=100
    energyGeneratorWind=100
    # Explosion power of a nuke, where TNT is 4
    explosionPowerNuke=35.0
    # Maximum explosion power of a nuclear reactor, where TNT is 4
    explosionPowerReactorMax=45.0
    # List of blocks and items which should not be turned into scrap by the recycler. Comma separated, format is id-metadata
    recyclerBlacklist=102, 280, 332, 220
    # List of valuable ores the miner should look for. Comma separated, format is id-metadata:value where value should be at least 1 to be considered by the miner
    valuableOres=14:3, 15:4, 16:1, 21:3, 56:5, 73:3
    }

    ####################
    # item
    ####################

    item {
    itemArmorAlloyChestplate=29923
    itemArmorBatpack=29924
    itemArmorBronzeBoots=29936
    itemArmorBronzeChestplate=29938
    itemArmorBronzeHelmet=29939
    itemArmorBronzeLegs=29937
    itemArmorCFPack=29873
    itemArmorHazmatChestplate=29825
    itemArmorHazmatHelmet=29826
    itemArmorHazmatLeggings=29824
    itemArmorJetpack=29954
    itemArmorJetpackElectric=29953
    itemArmorLappack=29871
    itemArmorNanoBoots=29919
    itemArmorNanoChestplate=29921
    itemArmorNanoHelmet=29922
    itemArmorNanoLegs=29920
    itemArmorQuantumBoots=29915
    itemArmorQuantumChestplate=29917
    itemArmorQuantumHelmet=29918
    itemArmorQuantumLegs=29916
    itemArmorRubBoots=29955
    itemBarrel=29852
    itemBatCrystal=29985
    itemBatLamaCrystal=29984
    itemBatRE=29986
    itemBatREDischarged=29983
    itemBatSU=29982
    itemCable=29928
    itemCellAir=29823
    itemCellBio=29973
    itemCellBioRef=29971
    itemCellCoal=29974
    itemCellCoalRef=29972
    itemCellEmpty=29981
    itemCellHydrant=29864
    itemCellLava=29980
    itemCellUranEmpty=29945
    itemCellUranEnriched=29946
    itemCellWater=29962
    itemCellWaterElectro=29925
    itemCofeeBeans=29857
    itemCofeePowder=29856
    itemCoin=29930
    itemCoolant=29847
    itemCropSeed=29870
    itemCropnalyzer=29866
    itemDebug=29848
    itemDoorAlloy=29929
    itemDustBronze=29995
    itemDustClay=29877
    itemDustCoal=30000
    itemDustCopper=29997
    itemDustGold=29998
    itemDustIron=29999
    itemDustIronSmall=29994
    itemDustSilver=29874
    itemDustTin=29996
    itemDynamite=29959
    itemDynamiteSticky=29958
    itemFertilizer=29865
    itemFoamSprayer=29875
    itemFreq=29878
    itemFuelCan=29976
    itemFuelCanEmpty=29975
    itemFuelCoalCmpr=29969
    itemFuelCoalDust=29970
    itemFuelPlantBall=29968
    itemFuelPlantCmpr=29967
    itemGrinPowder=29850
    itemHarz=29961
    itemHops=29853
    itemIngotAdvIron=29993
    itemIngotAlloy=29989
    itemIngotBronze=29990
    itemIngotCopper=29992
    itemIngotTin=29991
    itemIngotUran=29988
    itemMatter=29932
    itemMugBooze=29851
    itemMugCoffee=29854
    itemMugEmpty=29855
    itemNanoSaber=29893
    itemNanoSaberOff=29892
    itemNightvisionGoggles=29822
    itemOreIridium=29872
    itemOreUran=29987
    itemPartAlloy=29931
    itemPartCarbonFibre=29896
    itemPartCarbonMesh=29895
    itemPartCarbonPlate=29894
    itemPartCircuit=29935
    itemPartCircuitAdv=29934
    itemPartCoalBall=29882
    itemPartCoalBlock=29881
    itemPartCoalChunk=29880
    itemPartDCP=29828
    itemPartIndustrialDiamond=29879
    itemPartIridium=29891
    itemPartPellet=29876
    itemRemote=29957
    itemRubber=29960
    itemScanner=29964
    itemScannerAdv=29963
    itemScrap=29933
    itemScrapbox=29883
    itemSolarHelmet=29860
    itemStaticBoots=29859
    itemTFBP=29890
    itemTFBPChilling=29887
    itemTFBPCultivation=29889
    itemTFBPDesertification=29886
    itemTFBPFlatification=29885
    itemTFBPIrrigation=29888
    itemTFBPMushroom=29862
    itemTerraWart=29858
    itemTinCan=29966
    itemTinCanFilled=29965
    itemToolBronzeAxe=29943
    itemToolBronzeHoe=29940
    itemToolBronzePickaxe=29944
    itemToolBronzeSpade=29941
    itemToolBronzeSword=29942
    itemToolChainsaw=29977
    itemToolCutter=29897
    itemToolDDrill=29978
    itemToolDrill=29979
    itemToolHoe=29863
    itemToolMEter=29926
    itemToolMiningLaser=29952
    itemToolPainter=29914
    itemToolPainterBlack=29913
    itemToolPainterBlue=29909
    itemToolPainterBrown=29910
    itemToolPainterCloud=29901
    itemToolPainterCyan=29907
    itemToolPainterDarkGrey=29905
    itemToolPainterGreen=29911
    itemToolPainterLightGrey=29906
    itemToolPainterLime=29903
    itemToolPainterMagenta=29900
    itemToolPainterOrange=29899
    itemToolPainterPink=29904
    itemToolPainterPurple=29908
    itemToolPainterRed=29912
    itemToolPainterWhite=29898
    itemToolPainterYellow=29902
    itemToolWrench=29927
    itemToolWrenchElectric=29884
    itemToolbox=29861
    itemTreetap=29956
    itemTreetapElectric=29868
    itemWeedEx=29849
    reactorCondensator=29829
    reactorCondensatorLap=29827
    reactorCoolantSimple=29950
    reactorCoolantSix=29843
    reactorCoolantTriple=29844
    reactorHeatSwitch=29948
    reactorHeatSwitchCore=29840
    reactorHeatSwitchDiamond=29838
    reactorHeatSwitchSpread=29839
    reactorHeatpack=29832
    reactorIsotopeCell=29947
    reactorPlating=29949
    reactorPlatingExplosive=29841
    reactorPlatingHeat=29842
    reactorReflector=29831
    reactorReflectorThick=29830
    reactorUraniumDual=29846
    reactorUraniumQuad=29845
    reactorUraniumSimple=29951
    reactorVent=29837
    reactorVentCore=29836
    reactorVentDiamond=29833
    reactorVentGold=29835
    reactorVentSpread=29834
    upgradeModule=29869
    }

    Furthermore, as I recall, you need coolant cells to actually craft the overclocker, and I flat out don't have those listed in my item list either. So. Again. This is a bug since it's missing AND the materials to craft it are as well.


    edit: I just went totally vanilla on both my server and my client. Reloaded both from scratch, still am having the same problem, along with missing the coolant cell to be able to craft the Overclocker in the first place.

    edit 2: this gets weirder and weirder. Apparently I CAN craft the overclocker, but I cannot see it in my menu with creative mode on. Any thoughts to a fix?

    edit 3: NEI fixes it.

    It may be rounding issue or something, but reactors often stabilize at around 15 degrees. Another issue is that planner lies about reactor plating parts, as they build up heat, even if planner says it's ok.

    i recommend to run reactor for minute or two and then switch it off (but redstoning or removing uranium). If all parts lose "heathbar" in few seconds, then everything is ok.

    And you don't need any extra mod to put "redstone a signal in reactor". It is vanilla minecraft thing.

    As for your design - it is crap, but safe. I recommend picking anything from this list - A list of good reactor designs (READ THE 1st POST!!!)

    1. The reason I can't currently do redstone is because I was using all my space for water cooling for the testing. What I meant is that I don't have a way to remotely do it, but easily fixed.

    2. Ok, so it's good to know the planner is off on calculations. I thought I was doing something wrong for the actual working reactor.

    3. I'm aware it's a crap reactor design, it is my first afterall :) What I did was start off with various designs on the list that you provided, then kept trying to ramp up power output as high as I could while still maintaining a "safe" cooling design that I wouldn't have to micromanage (IE: I could go off mining/building/whatever). This one for right now seems to be a stable 70eu/t, but I'll be working on it a bit more. Currently have a 40eu/t that is quite stable.

    3a. It's worth saying that I've been switching back and forth between this reactor and another one I built for the last hour and a half, monitoring not just the remote sensor, but looking at the actual components as well. I'm not seeing any significant degradation of any component yet, but I'm well aware that can change eventually. However, I would like to think that in the time it would take me to switch out uranium cells that it should lose all heat.

    http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…o8gj8yl79e9h35s
    http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…o8gj8yl79e9h35s

    My first reactor design, so please don't rip me apart too much :)

    Ok, here's the problem. The builder says that this setup should be stable, with no excess heat generated. However, when I build the reactor for real (I have a remote monitor set up) it heats up to 24/25 ticks of heat per cycle, but stays stable at that number. I am sure that this means that I will have a component burn out at some point (and sadly lack the capability to redstone a signal in since I have no redstone mods, but since this is creative mode testing, I'm not too concerned), and I've been trying to figure out what, if anything, needs to be changed on the reactor setup since I'm at the maximum possible amount of water I can have around. Would still like to keep the 70eu/t if possible, but will accept taking less to allow a stable setup.

    Any thoughts on what I might be doing wrong?


    edit: http://www.talonfiremage.pwp.blueyonder.co.uk/reactorplanner…0uld316kbks1ef4

    This is what I wound up doing just now in game to test to see if adding more chambers and cooling would help. According to the design program, it should. In-game testing now has it doing the same behavior at 16/17. So....thoughts/help please.

    Awesome mod, been playing with it for a few days and have gotten the hang of it. One thing I've noticed is that no matter what I do, if I overload a reactor inside a containment field, the surrounding landscape is still pretty much shot. Now, the reactor setup is 6 uranium cells and nothing else for containment, just the forcefield walls. Yes, they do line up properly, I've checked 3 different times each wall but I'm still getting explosive "leakage". Could it be that the forcefields just won't absorb enough damage on an unshielded reactor to have this be the sole containment method?