Posts by kipkoei

    I disabled all the expensive recipes from gregtech, still have the normal IC2 recipes.. But eventually I will make iridium reflectors I think. I can't make them yet because I lack iridium because I lack power, wich is what I need the nuclear reactor for. And a quarry will be able to gather two stacks of copper and some tin in one reactor cycle I think.


    I do have Gregtech but the one with the iridium neutron reflectors costs almost 3 times as much copper to build. Also, I have a bc quarry (wich doesn't cost very much energy with electrical engines and some advanced solar panels) that will have gathered enough resources for the neutron reflectors easily in one cycle and I don't need very much copper anyways. Would this (or the other one with only 4 chambers) one of the best designs then?

    I wanted to put up a nuclear generator for my Matter Generator so I read Alblaka's introduction to nuclear engineering and looked at some existing designs. Then I expirimented a bit with it untill I got this one. It has an efficiency of 7, is a mark I and isn't as expensive as some other generators this efficient.
    Mark I EA*

    I would like it very much and think it would be totally awesome if the reactors would work in a more realistic way and are made out of multiple blocks. Like with a boiling room and then steam pipes and a turbine room etc. etc. It would probably be very hard to code (although so is the eu system and I think Alblaka and his crew can do it). Especially the nuclear reactor shoulld be more realistic, there's a reason those power plants are frikkin HUGE. Also it would be nice if the solar panels, windmills and watermills had a special model, it'd make them look way better!

    I hope you all (or at least most of you) agree with mee!

    Thanks for reading :D

    You need a chest or personal safe directly adjacent to the trade-o-mat. You put what you're selling in the locked "offer" control box of the trade-o-mat, and then you put more of the same in the chest. These must be exactly the same, such as with respect to stack size; if you want to sell one cobblestone, for example, you must put one cobblestone in the control field in the trade-o-mat and then one cobblestone in each slot of the adjacent chest; it won't work if you put one cobblestone in the trade-o-mat and then stacks of 64 in the chest. Then you put the price in the "want" control box of the trade-o-mat, and when someone wants to buy, they have to put exactly the same thing in the input box of the trade-o-mat; again, stack size matters, so if you put, say, 8 dirt in the control box, the buyer can't come along and put 16 in the trade-o-mat, they have to put exactly 8. Finally, when I tried trade-o-mats, you needed at least one cell in the adjacent chest or safe to be empty or else it wouldn't work; the trade-o-mat seems to inject the buyer's money into the chest before removing the sold item, so if the chest is full that fails.


    I did that, didn't work :(

    I've looked on the forum on the wiki everywhere and everything tells me the same thing, but it doesn't work for me im 99,99% sure that i did it right i've tried everything that is possible but still it doesnt work... :Trade-O-Mat:
    Everything else works just fine.
    btw. Great mod :D:D

    PS: Luminator doesn't work either, i know that it didn't work on 1.15 but is it right that it doesn't work on 1.23?

    EDIT:

    I've got the solution, it only works with normal chests (not with personal safes), wich is really messed up because that almost completely destroys the purpose of Trade-O-Mat