# Posts by xlkaaz

• ## Running a Mass Fab Efficently.

Could you explain how you got the 18.86?

If I try to recalculate it, I get a different outcome. I've been out of the IC scene for a while, so I could be wrong.

1 uu matter = 1.000.000 eu
Scrap provides a 6x boost for 5.000 eu
UU cost with scrap = 1.000.000 / 6 ~= 166.666,67
Number of Scraps per UU = 1.000.000 / (6 * 5.000) ~= 33,33
So we need 33.33 scrap and 166.666 uu for a piece of uu matter.

To produce the scrap needed:
~33.33 scap = (1.000.000 / (6 * 5.000)) * 45 * 8 = 12000 eu

total EU per UU = (1.000.000 / 6) + 12000 ~= 178.666,67
The optimal ratio = ~178.666,67/12000 = 14,89:1 ~= 15:1

So I'd say you need a recycler for every ~16 eu.

The formula I'd use would be:
R = EU/15,88
or easier to remember
R = EU/16 + 1

Like I said before, I've been out of the IC scene for a while, so I might be missing a crucial fact.

• ## Most ridiculous way to create UU-Matter

care to elaborate? Where did you get these facts from?

• ## Most ridiculous way to create UU-Matter

1 uu matter = 1.000.000 eu
Scrap provides a 6x boost for 5.000 eu
UU cost with scrap = 1.000.000 / 6 = 1.666.666,67
Number of Scraps per UU = 1.000.000 / (6 * 5.000) = 33,33

So we need 33.33 scrap and 1.666.666 uu for a piece of uu matter.

With the limitation of only being able to process 1 scrap per tick,
the maximum input without losing efficiency is simply 5.000

Edit: fixed, didn't check the source.

• ## Use of dynamite in hardcore PVP.

Hardcore PvP with mods... who would make that?

I'd be interested in something like that. There are similar series going on on youtube. I'd love to try something similar only with mods. Maybe that should get its own topic to see if there is enough interest in this idea?

So what you're saying is, we're not worth the effort to communicate clearly? I find it hard to believe that you are diligent with code if you type the way you do.
It just tells me that your audience is worth less effort than your mod. Good luck with that.

Wow, instead of encouraging him, lets start bashing his face in. You really are a gem of the community.

If you can't spell or use punctuation properly, your code is going to be a mess and won't operate properly.
Forgive me for basing my evaluation of your upcoming mod's quality on your ability to communicate, but unlke us, a computer won't be able to "figure out" what you mean if you miss a comma or period or uppercase letter where it's needed. And you can't convince me that you're more precise when coding than you are when writing a simple sentence - unless you think your audience isn't worth the effort of communicating clearly.

You should try decompiling IC1. Comparing punctuation with the quality of code, nuff said :')

• ## My energy production

For someone who doesn't like it as gamplay, I gotta say, you have a lot of knowledge of EE. The mod souldn't be taken too seriously, its fun for a while I agree, but because its so easy you reach the end-stuff relatively quick. Thus making it less interesting rather quickly..

But because difference in values of the same materials, using the mods in combination of each other makes it rather dull.

Don't get me wrong, EE is a great mod, but I prefer a somewhat more durable gameplay. If you have a problem with it, don't use it.

• ## Don't waste your energy ! - mass fabricator and parallel cicruit

Wow, very nice.

Could there be the chance of having a textbox input for the EU/t? As I'm unable to get a precise number using the slider.

The number is an inputfield, but I'll change the layout a little. Also EU-costs should work now.

• ## Don't waste your energy ! - mass fabricator and parallel cicruit

Also working on a plugin to show a time indication, and some additional tools.

• ## Don't waste your energy ! - mass fabricator and parallel cicruit

check this out if you are curious to see how long it takes to generate UU-matter.

-SNIP-

• ## [30 slot]League of Science [IC2][Build craft][Red Power 2][Additional pipes][24/7][Gray List]

Its too bad, I was rather enjoying it. Met some nice people, started a base together untill today, alot of people where griefed. Please do change it back to whitelist, this is so annoying to see a few hours worth of playtime to go waste.

And obviously complaining about getting griefed gets you banned. Big waste of time.

• ## [Suggestion]: Energy use/speed of quantum leggings

Yea the quantum suit is a little overpowered, but that is your reward for doing a ridiculous amount of work. That right it takes 5 pieces of Iron to make a minecart (3 ore blocks) versus several pieces iridium, Lapitron Crystals and other end game items. Plus with the advent of powered rails, if a cart system is set up right, it takes no energy to power.

If it didn't require a rail etc. you where absolutely right!

Yeah IC2 server is also in the mods folder. I shall try a fresh install, see if it helps any.

I fixed it by giving the folder a zz_ prefix, that way I'm sure the IC² mod gets loaded first.

Great job on the mod, although the machines are abit too fast in my opinion.

• ## [Bug v1.15] Machinery faces dissapear in SMP

And here I was, thinking it was just me

• ## Don't waste your energy ! - mass fabricator and parallel cicruit

If you place machines in a row, it will give all the energy required to the first one, then if theres enough energy the 2nd one will get energy and so on.

With that being said you can easily create an infrastructure where your main factory will get priority over your MF, without any userinput/maintenance.

• ## Started my IC2 Let's Play (Industrialcraft 2, Buildcraft, Redpower)

Entertaining to watch, too bad you TMI every now and then(ep8 @4:03).

• ## [Suggestion] "Personal Doors" and "Obsidiamond plating"

^this. I wouldn't use retarded though.

It is indeed fun to try in SP, but way to easy in combination with IC. Especially for SMP.

• ## Direwolf20's Lets Play, featuring Industrial Craft, with Buildcraft and Equivalent Exchange

I wish EE was more modular, so you could only pick the actual exchange part of it. This makes gold somewhat more usefull, Although using it in combination with IC is sort of cheating to me (esp. the macerator). For that reason alone I'm not gonna use EE when the 1.8+ version is available of IC²

Anyway I loved to watch the first few ep's of your LP, helped me out somewhat with getting started. And personally I personally dislike the Red power plugin. Its like buying fridge meals instead of making it yourself (I'm not sure if thats the english expression). It would be awesome if there was a aesthetics pack.

As for wood, I made a simple cacti farm, and convert cacti to wooden logs. Since I don't need a whole bunch of wood I kept it small.

Keep up the good work!

• ## [32x] IC² Faithful 32x32 1.6.5 [UPDATED FOR IC² 1.95b]

I never liked texture packs apart from the default one, but since a week or so I started using this one. I generally don't like texturepacks what change the look of blocks, but this one is 'faithful' to the default one. Awesome job!

• ## [128x Textures] Lewtzcraft: IC2 Addon

If you look at the Faithful texture pack, you'll see that is has a folder called IndustrialSprites with all the textures of industrial craft in it. It seems to work fine, although thats for 32x it might also work for 128x. Just realised thats not for ic², looks like the image structure changed.

There's also a IC2sprites folder in the minecraft.jar, maybe if you keep the same structure in your texturepack.zip MCPatcher will pick it up.