I don't want to make another compact solars. or advanced solars. They are done, and that's good. Want to do a tier 2 generators for wind (cause they are nonusable, or I don't see a point to using them), and water (cause You can build compact solars on surface, but cant build compact energy plant underground).
I don't wan't to make equivalent of compact solars for watermills, or windmills. I want to make thouse machines more expensive that making a whole farm of basic ones. The thing is that I really like nuclear power. Reactors don't like me, but I can live with this (well reactors can live surrounded by reinforced blocks ). But still I want also do upgrades for nuclear reactor. Like additional bonuses for energy (not so big though). But still can't really specify how. For me constructing nuclear reactor is too easy. When it blows, it should be a dissaster (both enviroment effects, ant You should say "Holt crap, all that resources!"), but for now when my reactor goes boom, I just make another, cause it's cheap. All resources that goes for construction of reactor are very easy to obtain (have 2 BC quarries, and You can do a production line to craft next reactors with reinforced blocks and so...). Would nice to have reactor construction in rule "Easy to start, hard to perfect", with multiple ways to construct. For example. Reactor could also have fusion chamber (working name). It would drain whole bunch of EU, and generate heat, but it could generate from water isotope cells (deuterium cells, or similiar), that would be inserted in rusion reactor (another block), that would be similiar nuclear reactor chamber, but would also require whole bunch of EU to start fusion (that is why nuclear is needed), and would generate heat. And so on... Topic of nuclear power could be really enchanced, so people could build massive structures just to do such crazy (and dangerouse) energy plants.
Can't find any refferences to Industrial Conflict, so didn't know anything about it.