Update to latest versions. By the way, I can't seem to be able to remove my attachment on the first post. How do I do that, does anyone know?
Posts by jorgebonafe
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Just because an add-on causes an end-result of a mod, doesn't make it unacceptable to code. It wouldn't be your fault if it caused such 'technical difficulties' to BTW itself, and I'm sure Flowerchild would just find work-a-rounds if it became the case. Plus, that mod has other things as well that the user can focus on, other than solely mechanical power.
This is a powerful piece of integration between two powerful mods, one that can lead to a much more clever creations than just Hemp Farms or Solar Trees. I hope you can see the powerful utility and application of having them parallel each other like this beyond 'what the mods should do...'
I see your point, but in this particular case I really don't think I should add this functionality. making the dynamo create mechanical power would render the windmill and water mill useless... What's the point in integrating two mods if one of the functionalities of the mod impair a great aspect of one of the mods? I think 'what the mods should do...' is actually very important in this case, because both mods are directly involved with whatever options I add to the mod. I may think some more about that, but most likely I wont add this.
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Nice Mod
Thanks
QuoteIf I add a red stone current to it can I have it turn electrical power into mechanical power?
This and a electric -> BC Engine block and the world is perfect!
No, I'm definetelly wont be doing that... It would mess up BTW's tech progression pretty badly, imo....
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WARNING! DO NOT INSTALL THIS MOD IN THE MODS FOLDER! IT WILL NOT WORK! YOU HAVE BEEN WARNED
Name: DynamoSummary: Adds two blocks, a machine that converts mechanical power from Better than Wolves mod into electricity, and a machine that does the reverse.
Description:
Dynamo
This machine converts mechanical power from the Better Than Wolves mod (Wind mills, water mills) into electric current. The machine has one input and one output.Output side:
To use, the axle from mechanical power goes into the input side, and as long as there is mechanical power been generated, a current of 2 EU goes out through the output side. You can also open the dynamo's inventory and place batteries to recharge, like a regular coal generator.
Since this is quite a heavy mechanical machine, it is impossible to rotate it, so place it carefully. The machine will always be placed with the INPUT side facing the player. Also, break it with a stone pick or better to retrieve.
Recipe: To make a dynamo you will need three BTW gears, one BTW Gear Box, one IC² Generator and two IC² insulated copper cables.
Motor
This machine converts electrical current into mechanical power. The machine has only one electrical input, and five mechanical outputs.To use, you must use a current of 128 EU on the input side. The machine needs medium voltage because you can distribute the mechanical power with gearboxes indefinitely.
If a lower current is applied, the machine will try to convert the energy, but it will not be able to. That means a lower current will be consumed but the machine will not create mechanical power, and the current will be wasted. So make sure you apply only the necessary current.
If you apply high voltage or greater on the input side, the machine will explode, so be careful, remember to use transformers.
You can turn off the machine with a redstone current. In this state the machine will not generate mechanical power, and will not consume electrical energy.
Since this is quite a heavy mechanical machine, it is impossible to rotate it, so place it carefully. The machine will always be placed with the INPUT side facing the player. Also, break it with a stone pick or better to retrieve.
Recipe: To make a motor, first you need to make five soulsteel gears. The recipe for the soulsteel gear needs one BTW gear and 4 soulforged steel bars.
To make a motor, you will need five soulsteel gears, one dynamo and one gold cable.
Requirements: Having Better than Wolves mod v3.0 and IC² v1.23 correctly installed.
Installation instructions inside the "Readme.txt" file.
To solve ID conflict issues, read the "Readme.txt" file inside the mod archive.Screenshots:
Videos:
Video by Oxygene13
Youtube Video
Video by Zodiak69
Youtube VideoThis is the first MC mod I make, so please let me know about any bugs it may still have.
Current Version
Dynamo 1.36:
Requires Minecraft 1.8.1, BTW v3.0 and IC² v1.23
Download hereOld Versions:
Dynamo 1.34:
Requires Minecraft 1.8.1, BTW v2.99 and IC² v1.23
Download hereDynamo 1.33:
Requires Minecraft 1.8.1, BTW v2.98 and IC² v1.23
Download hereDynamo 1.32:
Requires Minecraft 1.8.1, BTW v2.98 and IC² v1.15
Download hereDynamo 1.21:
Requires Minecraft 1.8.1, BTW v2.96 and IC² v1.15
Download hereDynamo 1.2:
Requires Minecraft 1.8.1, BTW v2.95 and IC² v1.15
Download hereDynamo 1.0:
Requires Minecraft 1.7.3, BTW v2.94 and IC² v1.00
Download here