Posts by Hironimo

    Ok, thanx. But buildcraft does not support 1.4.2 either yet as far as I know (or actually tried).


    So I guess all we can do is wait if we want to properly use mods like yours?


    Btw:
    I assume its intentional you introduced forcilium and now you cannot
    just run (at least small) forcefields indefinitely? I also noticed that
    it seemes forcilium is notiably more rare than redstone. Als
    intentional?

    Solar panels do not produce energy when it is night or when it rains.
    If you mean this when you say "stop working" then yes, this is normal.


    They should produce energy during the day when it is not raining, if they are not I suggest trying another energy source at the same place instead to see if energy is transmitted to rule out other issues not specific to solar panels.
    Also, if you intend to use solar panels much (or in larger numbers) I advise to use compact solar panels: [IC2 1.106] [UNIVERSAL] CompactSolars 3.0 now available. CompactSolars is now opensource!


    If solar panels still give you issues, please describe the condition (version of minecraft, forge, ic2 and possibly other add-ons) and how you use them in your world (single player or multiplayer, setup of ic2 stuff).

    Thanxs Talonius (nice avatar by the way, I'm a dragon too and got an dragon avatar picture, just did not apply it here) and dronf.
    I installed redpower 2 and created a setup like you described (took me a while since redstone stuff was rather new to me).
    I also tried setting the MFSU to "Emit when full".


    Both changes did not help.
    After a transport and back it does not work anymore and I have to log out and In again so it works again. After it does not work it has the state as already described that the power level is not counted up fluid and I have to close and open the mfsu display again to see the current level (at the time of opening the display).


    Any more ideas?

    Yes. I had 6 million EU in one MFSU and the other is full.


    I also observed that after it does not work anymore there were other glitches:
    - The MFSU and other devices do not count up in the displayed window nicely anymore, i have to close its interface and re-open it to watch the update of the contained energy. A client restart fixes this.
    - The button on the Transporter (and it's stone) cannot be dismantled/mined. They reappar instantly. A client restart also fixes this.


    Btw, I noticed that after some time (maybe a 5 minute timeout?) the blue haze on the stuck transporter mentioned (where the blue haze keeps on being displayed and the button keeps being in pressed status) goes away again. However trying to transport afterwards is still not possible.


    I calculated how much a transport takes and the spreadsheet calculated 789382


    I also observed that after such issues I could not open a door that opens with a button (restarting the clinet also fixed this).
    I also observed that it happens in such issues that i cannot just log out and in again. Loggin in won't work and I have to completely close and restart minecraft again.

    Hi.


    I have a simple teleporter configuration: one teleporter linked to another on a different location.
    Setting placing them and linking them works without issues.
    Even teleporting the first time works.


    However on teleporting once or twice it does not work aain.
    Activating the button on place a will not do anything, just the bue dust shows up but for a bit but I am not teleported.


    Walking back manually to b I find out that the button on the teleporter there remains pressed and a constant blue haze is displazed above it.
    Sometimes re-starting the client helps. But sometimes I have to dismantle the teleporters, place them and link them again to work again (when that happens my character is stuck 'somewhere' for a moment and reappears above the original transporter then even though I might have stood beside it when pressing its button).


    I have minecraft 1.2.5, ic2 1.97 with minecraft forge 3.4.9 (with the machine facing bugfix applied).
    I originally had minecraft forge 3.3.7 installed on client and server (then updated to 3.4.9 on both). Updating did not reslove the issue.


    I searched the forum and could not find another having the same issue.
    (Btw.: running the server off a ramdisk really improves block-loading speed observable when travelling larger distances fast!)


    I also tried while removing any other mods other than ic2 - it did not help.
    Can you help me with this issue?
    Having to run 550m through difficult territory between my two locations is really annoying, so I'd like to get this fixed.