Posts by kainorg
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Because I can...
http://www.talonfiremage.pwp.b…cv6zbiogocxm26becwdg8f80z
1668 Cells / Cycle, quadthorium breeder. Only eff 4/7, but if you need maximal charging speed, you won't easily get better than this.
Heating configuration:
http://www.talonfiremage.pwp.b…5pk62j0zb4je4avo46fm6q6oz, OR just run the above setup cold. You should still charge ~ 1660 cells on a full cycle.Note that the running configuration has 60 heating cells, the heating 61, and the heating configuration can be left AFK if you want to leave it warm.
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its not as 'fast', but if you want to be artful about it, you could do it with an auto treefarm.
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Are you sure, that there is a diffrence of 700000EU between Oil and Fuelbucket? I just ask to make sure that this is no Typo.
I think it depends on your exact mod/setup, but yes, you'll be in the 650k-750k EU/bucket range.
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Green energy can't output more EU then a well built nuclear reactor, unless one wants to waste inordinate amounts of resources in a desperate attempt to prove "It's just as useful". A ultimately futile decision since the power one gets from it does not compensate the cost or size of it's construction.
"Free Energy" is what you use in a tiny part of your base. Such as, say, powering your luminators.
776 iron, 513 stone, 3 gold, 4 rubber, and a stick is not expensive for average 128 EU/t continuous. -- investing in the diamond+redstone to move that down to ground level may be more expensive, alternately building a floating castle also may not be desireable.
Those look expensive at first glance, but once its up and running 24/7, nukes just dont compare.
In my main game world, I use wind towers in my main base, but nukes at satellites/mining stations, and geotherm in the nether. Use the right tech for the right location.
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Solar/wind/water farms have specific advantages in renewability/'free' energy -- in that regard they make fine 'endgame' targets.
Nukes however, have the crown in energy/block density, and in material investment. In that regard, nukes are definitely king for speed-of-deployment, at least until you've build Alblaka's solar spamatron.
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With redpower, sure. Vanilla IC2 or Vanilla + buildcraft, not so much -- but for the theory, check out:
http://en.wikipedia.org/wiki/V…ann_universal_constructorIn theory, should be implementable by anything turing-complete.
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If you are OK with having your full-crystal output lag until the MFE/MFSU is full, you can use vanilla BC2 pipes to trigger item moves to have battery-pushers. You could also do something with latches/flipflops and EU-detector cables.