Thank you guys VERY much!!
Posts by oitsjustjose
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So I quite literally want to take an ore registered into the ore dictionary (in this case, Tungsten ore from redpower 2, verified to be "oreTungsten" in the ore dictionary) and add a macerator recipe, yet no matter where I look I haven't been able to find it!! Any help?
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So, just out of curiosity, how does one add a macerator recipe using the IC2 API that uses an ore from the ore dictionary (i.e. copper)?
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yeah that was already in my code and that dose not work for my code, i did change a small thing witch should of fixed it though
Oh yeah, I was almost certain that you had, but I was still running into the error so I simply tossed that together to force load the textures again to make 100% sure, haven't had any issues since. And even then, the texture preloading bug is a small one, but I'm very picky, so something like that sets me off just the slightest bit
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I tossed together a simple bugfix for the Advanced Alloys textures being white. Source is included https://dl.dropbox.com/u/99075836/AA%20Texture%20Fix.zip
Just put this int he mods folder
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Yeah, it's quite easy, it just involves client and common proxy stuff and the MinecraftForgeClient.preloadTexture function. I can help if you need, but I'm sure you will have no problem figuring it out.
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So I've noticed that several times your sprites have NOT loaded, is there a fix for this already? I know how to fix it if you want my to help you, I know I had no idea what was up until I was following a forge tutorial and it brought it up, then I was like "OHHHH, that explains EVERYTHING!!!"
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Hello. I have a problem: on extraction water cells turning into hydration cells. Where are the craft recipes? Why so few information about 1.106 update?
Ahem, by the way... Just how to make coolant cell to craft booster upgrade?
The Coolant cell has been renamed to the 10K coolant cell, which is crafted with 4 tin surrounding a plain ole water cell (and this is what's used for overclocker upgrades, same recipe, just using these instead)
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Nice to see I've indirectly struck inspiration as for the addon, I didn't know, I only started using IC2 in February, and that was when I was noobish enough to use the Technic pack D:
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Hi all, I was just thinking about how much I hate having to route IC2 cabling, and was thinking about wireless energy in real life and thought on how Nikola Tesla had designed the Tesla Coil for this very purpose. I was thinking that perhaps the tesla coil could transmit energy w/o hurting players so long as it's only receiving 32 eu/t, whereas if it received MV/HV it would no longer send to machines and would then begin damaging players/entities. Just a thought, it's a bit more realistic and useful, and would be quite awesome to see!